Comments for Desert Moon

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Thats_Classified

Feb. 5, 2016

Under rating threshold (show) That line of alien blood showing the do not cross line.

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(1)

Zauis944

Jan. 8, 2016

Under rating threshold (show) Couldn't get past the final wave in day 3. I'm done.

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(0)

ThisIsAname33

Jan. 8, 2016

Under rating threshold (show) is it just me or the "Fuel Launcher" looks like the Fatman (mini nuke launcher) from fallout?

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(4)

ThisIsAname33

Jan. 8, 2016

Under rating threshold (show) @strategems ikr they're better than those stormtroopers from starwars (no those high ranking stormtroopers)

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(1)

Tesseractual

Jan. 6, 2016

Under rating threshold (show) Both fun and frustrating as hell. There needs to be a save or speed up feature so people don't have to go through the entire beginning of levels every try to get 3 stars.

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(3)

Strategems

Dec. 26, 2015

Under rating threshold (show) we were engineers, not soldiers. fights an entire day, shooting 100+ times and never misses. i want this guy in my army. if XCOM had these guys, those sectoids would be toast.

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(10)

Aboodabdo

Nov. 22, 2015

Under rating threshold (show) One of the reasons I like this game so much is that it knows when to end. The developer knew the game's limited content (no upgrades, only 4 enemies and 1 map) and made the game into the appropriate length. The result is a short, fun game with an interesting setting; overall a great experience. The pacing and soundtrack were great and the brief narrative was very well written. I would love to see a sequel or another game in the same vein. 4.5/5

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(7)

Xystem4

Nov. 9, 2015

Under rating threshold (show) I just wish there was more! But seriously, I would love a more in-depth story, and maybe a change of scenery

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(3)

yeasy

Oct. 24, 2015

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(-7)

WilliamM311

Oct. 11, 2015

Under rating threshold (show) Pretty good game I suppose. It would be so much better with upgrades. But as it stands it's fine.

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(0)

mebot2001

Oct. 3, 2015

Under rating threshold (show) *am only engineers and scavengers* *perfectly accurate with nailgun*

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(10)

hectorsauraus

Aug. 30, 2015

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(-15)

calleharnemark

Aug. 21, 2015

Under rating threshold (show) so there we had crashed... with our giant army all unequipped and we had to make own weapons out of our rescources. and whenever a new day arrived. yesterdays weapons and soldiers were gone even with out casualties last day.

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(8)

DarxMikeZ

Aug. 20, 2015

Under rating threshold (show) How many Engieneers were on that ship again?

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(8)

bobby451

Aug. 18, 2015

Under rating threshold (show) Flamer: Sir, what if the Hunters start killing someone right next to me and i know im next? Mr. Sir: keep looking out into the desert and ignore it. :/

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(5)

22james22

Aug. 15, 2015

Under rating threshold (show) just think if someone was on hacked version and they just used nail gunners on every map :P

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(3)

StarCraft999

Aug. 12, 2015

Under rating threshold (show) i like the little detail in the title where the light is broadcasting SOS in morse code!

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(3)

meta1

Jul. 29, 2015

Under rating threshold (show) Place FlamTow's a little far from the other guys. At least if they fail you only lose 1 dude, and not 5 like I did once -_- Also, these beasts love the flanks: place more one nailgunner and one flamer, and if possible a flare thrower on the two sides.

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(-1)

roadmud2013

Jul. 25, 2015

Under rating threshold (show) Wow.These Engineers all have PERFECT aim.Wonder what soldiers are for.

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(4)

meanie8

Jul. 15, 2015

Under rating threshold (show) ok if your stuck on level 3 you must use flamethrowers there is no other way

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(0)

xxSkyPigxx

Jun. 26, 2015

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(-5)

Yoshi348

Jun. 3, 2015

Under rating threshold (show) This reminds me of Alien:Isolation.

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(0)

killer9301

May. 29, 2015

Under rating threshold (show) hmm day 3 is much harder then day 5...figures

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(3)

1Proteus1

May. 17, 2015

Under rating threshold (show) spelling mistake for the nail gun description, should be distance not ditance

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(-1)

Neirial999

May. 13, 2015

Under rating threshold (show) Am I the only one who finds Level Three impossible to beat?

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(1)

mardalswar

Mar. 30, 2015

Under rating threshold (show) good game concept but could use some improvement.

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(0)

landseeker

Mar. 10, 2015

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(-3)

Voldershort

Mar. 7, 2015

Under rating threshold (show) Have you considered traps? How long would a spiked trench take to dig? How long would it be before the spikes were ineffective due to the sheer number of bodies? How long before the zombies use each other to spring forward faster turning a filled trench into a hazard? What about bombs? shrapnel could be dangerous to your survivors. - Use none, some or all... but I hope my ideas at least jog your creativity if they won't work for you. have a great day :)

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(8)

Voldershort

Mar. 7, 2015

Under rating threshold (show) Perhaps a run on mode where various zombies attack at night due to the fungus in their brain not liking UV ray's while everything else attacks you in the daytime. =this mode would have a clock and calendar constantly counting forward as you direct your survivors to different posts such as salvaging whilst trying to keep enough defending. - I assume the ship is in some sort of rock formation considering they only come from one direction... but... what if it wasn't? How about a mode where attacks can come from any direction? - What about sleep? Does you futuristic culture have a machine for that? Is it fully operational in normal mode? Is it even working in hardcore mode?

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(6)

Voldershort

Mar. 7, 2015

Under rating threshold (show) Maybe a bit of backstory on the planet? like why exactly these things are like this? O_o I almost thought it was zerg type stuff until I saw the zombies... so maybe something of a more... mad scientist vein of thought. =This would lead to upgrades for both sides: armor, damage, attack speed, range, explosion radius, fire stream width, etc. - What about an energy meter? It recharges a bit per round, each round lasting about an fifty or so minutes for a total of say... 14-16 rounds? Perhaps if it's a Mad scientist they use solar powered cloning vats? or maybe there is something even bigger hunting at night and the creatures are scared of it. If that is the case... will that creature eventually investigate if you make to much noise during the night? =The new meter wouldn't need to just be used for power ups. You could also have an energy to matter converter: Lots of metal but no crystals? burn some power for the weapons to get you through the next few rounds.

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(2)

Voldershort

Mar. 7, 2015

Under rating threshold (show) In order to buy guns you set some of your survivors to harvest the ship during the coming combat round. During the building phase you choose to put the guns together based on what parts you have. This in turn is based on what part of the ship you salvaged from with certain areas providing you the necessary tools to salvage other things. =Technically you could go even further and require the salvaging of ammo. Rather than just fuel-tanks to make flame throwers you would actually need to fill the fuel tanks you find and decide how many tanks each flame thrower will have connected to it. I'm not sure how well received that would be though. Maybe you could make it part of a hardcore mode? or a toggle feature with achievements? - You start with twenty or so survivors, some wounded, and by digging through the wreckage you rescue injured or trapped survivors. Healing would take one round of an uninjured survivor's time plus another of pure rest to let the futuristic healing take effect.

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(1)

Voldershort

Mar. 7, 2015

Under rating threshold (show) Ok... sooo... awesome game even five years later... but.... there are a few things you could do to make a similar game better *cough*sequel*cough*pleeeeease*cough*. - endless mode - Guns start half the range, width targeting width, spray width and/or damage they have now but can be upgraded to one and a half times. - Reverse mode where you go up against pre-placed engineers using a limited supply of mobs, based on the amount of resources used to create the engineer defenses, by hovering the mouse and hitting a number-key =you could set up an area for both side to upload and have player made levels and a score chart to see which side can stay undefeated for the longest amount of time as a form of pvp. - Buying guns places them into a pool at the start of the next day for them to be drawn from if there are enough survivors to wield them when hovering over the pool of a specific gun all guns on the field of that type show their coverage area. Meanwhile E still shows all coverage.

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(1)

hoodie905

Mar. 5, 2015

Under rating threshold (show) THIS GAME IS SO ADDICTING!!!!!! XD

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supertransfat

Feb. 21, 2015

Under rating threshold (show) A sandbox mode would be pretty cool.

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(2)

Veilan

Feb. 17, 2015

Under rating threshold (show) The fuel launcher's hardening residue doesn't actually slow down enemies, or at last not infected.

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(0)

eFFeNz

Feb. 5, 2015

Under rating threshold (show) Nice game! For those having trouble with the "Tools of the Trade Badge" the following resource management works fine: Level 1: 1 Sentry (get it out rightaway) Level 2-9: 1 Sentinel Level 10: 1 Beam Surge (wait until they are fairly close) Level 11: 1 Sentinel Level 12-14: 1 Sentinel & 1-2 Repulsor (might be level 12-13, cant remember) Level 15-19: 1 Sentinel & 1 Beam Surge Level 20: 1 Sentinel & 2 Beam Surges Add a repulsor burst here and there for safety if you are failing, but it shouldn't be necessary.

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(2)

supertransfat

Jan. 17, 2015

Under rating threshold (show) Should make a sandbox and an endless mode just for fun.

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(4)

suicideking999

Jan. 7, 2015

Under rating threshold (show) Day 3, Wave 8: a couple repulsor proc's makes the hard badge a little easier/

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(2)

lakinther

Jan. 1, 2015

Under rating threshold (show) it is b o r i n g

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(-2)

EPIC_GAMER23

Dec. 24, 2014

Under rating threshold (show) Is it sad that my life support got down to 22 before Day 2?

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(2)

branden11231

Dec. 23, 2014

Under rating threshold (show) 20 engineers gome

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(2)

bking555

Nov. 28, 2014

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KileH

Nov. 23, 2014

Under rating threshold (show) scratch that, lvl 3 is impossible with just nail gunners

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(0)

KileH

Nov. 23, 2014

Under rating threshold (show) so far, rows of nail gunners + push back= easy wins....

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Emrule

Nov. 16, 2014

Under rating threshold (show) love the music

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caleron

Nov. 15, 2014

Under rating threshold (show) 4 stars? i cant believe my eyes

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(-1)

Danny6675

Oct. 30, 2014

Under rating threshold (show) This game is pretty nice, I enjoyed the micro managing of your troops and choosing the right people for the job, a sequel would be awesome.

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Drakefur

Oct. 24, 2014

Under rating threshold (show) Does Anyone else get concerned When Your troops Are About To be Exploded by a Burster?

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(2)

Mouxine

Oct. 19, 2014

Under rating threshold (show) to finish level 3 on hard, you just need 3 flamethrowers well placed. Supporting them with nail guns and others helps a lot more than having a 4th flamethrower. For later waves, use the combat drone.

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Mouxine

Oct. 19, 2014

Under rating threshold (show) once you unlock the fourth support, it's easier to finish level 4 on hard without soldiers than actualy do it the first time on normal : it is just a matter of ressources management. Use the weak drone for the first wave, then use the strong drone for all waves. Use pulse when needed and save the fourth support for massive waves. With some mistakes I had around 550 cash on last wave and won without any damage.

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(4)

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