Comments for Desert Moon

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avatar for calleharnemark
calleharnemark

Aug. 21, 2015

Under rating threshold (show) so there we had crashed... with our giant army all unequipped and we had to make own weapons out of our rescources. and whenever a new day arrived. yesterdays weapons and soldiers were gone even with out casualties last day.

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(2)

avatar for DarxMikeZ
DarxMikeZ

Aug. 20, 2015

Under rating threshold (show) How many Engieneers were on that ship again?

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(1)

avatar for bobby451
bobby451

Aug. 18, 2015

Under rating threshold (show) Flamer: Sir, what if the Hunters start killing someone right next to me and i know im next? Mr. Sir: keep looking out into the desert and ignore it. :/

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(2)

avatar for 22james22
22james22

Aug. 15, 2015

Under rating threshold (show) just think if someone was on hacked version and they just used nail gunners on every map :P

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(2)

avatar for StarCraft999
StarCraft999

Aug. 12, 2015

Under rating threshold (show) i like the little detail in the title where the light is broadcasting SOS in morse code!

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(3)

avatar for meta1
meta1

Jul. 29, 2015

Under rating threshold (show) Place FlamTow's a little far from the other guys. At least if they fail you only lose 1 dude, and not 5 like I did once -_- Also, these beasts love the flanks: place more one nailgunner and one flamer, and if possible a flare thrower on the two sides.

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(-1)

avatar for roadmud2013
roadmud2013

Jul. 25, 2015

Under rating threshold (show) Wow.These Engineers all have PERFECT aim.Wonder what soldiers are for.

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(4)

avatar for meanie8
meanie8

Jul. 15, 2015

Under rating threshold (show) ok if your stuck on level 3 you must use flamethrowers there is no other way

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(1)

avatar for xxSkyPigxx
xxSkyPigxx

Jun. 26, 2015

Under rating threshold (show)

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(-4)

avatar for Yoshi348
Yoshi348

Jun. 3, 2015

Under rating threshold (show) This reminds me of Alien:Isolation.

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(0)

avatar for killer9301
killer9301

May. 29, 2015

Under rating threshold (show) hmm day 3 is much harder then day 5...figures

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(3)

avatar for 1Proteus1
1Proteus1

May. 17, 2015

Under rating threshold (show) spelling mistake for the nail gun description, should be distance not ditance

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(0)

avatar for Neirial999
Neirial999

May. 13, 2015

Under rating threshold (show) Am I the only one who finds Level Three impossible to beat?

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(1)

avatar for mardalswar
mardalswar

Mar. 30, 2015

Under rating threshold (show) good game concept but could use some improvement.

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(0)

avatar for landseeker
landseeker

Mar. 10, 2015

Under rating threshold (show) The music :/

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(-2)

avatar for Voldershort
Voldershort

Mar. 7, 2015

Under rating threshold (show) Have you considered traps? How long would a spiked trench take to dig? How long would it be before the spikes were ineffective due to the sheer number of bodies? How long before the zombies use each other to spring forward faster turning a filled trench into a hazard? What about bombs? shrapnel could be dangerous to your survivors. - Use none, some or all... but I hope my ideas at least jog your creativity if they won't work for you. have a great day :)

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(8)

avatar for Voldershort
Voldershort

Mar. 7, 2015

Under rating threshold (show) Perhaps a run on mode where various zombies attack at night due to the fungus in their brain not liking UV ray's while everything else attacks you in the daytime. =this mode would have a clock and calendar constantly counting forward as you direct your survivors to different posts such as salvaging whilst trying to keep enough defending. - I assume the ship is in some sort of rock formation considering they only come from one direction... but... what if it wasn't? How about a mode where attacks can come from any direction? - What about sleep? Does you futuristic culture have a machine for that? Is it fully operational in normal mode? Is it even working in hardcore mode?

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(6)

avatar for Voldershort
Voldershort

Mar. 7, 2015

Under rating threshold (show) Maybe a bit of backstory on the planet? like why exactly these things are like this? O_o I almost thought it was zerg type stuff until I saw the zombies... so maybe something of a more... mad scientist vein of thought. =This would lead to upgrades for both sides: armor, damage, attack speed, range, explosion radius, fire stream width, etc. - What about an energy meter? It recharges a bit per round, each round lasting about an fifty or so minutes for a total of say... 14-16 rounds? Perhaps if it's a Mad scientist they use solar powered cloning vats? or maybe there is something even bigger hunting at night and the creatures are scared of it. If that is the case... will that creature eventually investigate if you make to much noise during the night? =The new meter wouldn't need to just be used for power ups. You could also have an energy to matter converter: Lots of metal but no crystals? burn some power for the weapons to get you through the next few rounds.

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(2)

avatar for Voldershort
Voldershort

Mar. 7, 2015

Under rating threshold (show) In order to buy guns you set some of your survivors to harvest the ship during the coming combat round. During the building phase you choose to put the guns together based on what parts you have. This in turn is based on what part of the ship you salvaged from with certain areas providing you the necessary tools to salvage other things. =Technically you could go even further and require the salvaging of ammo. Rather than just fuel-tanks to make flame throwers you would actually need to fill the fuel tanks you find and decide how many tanks each flame thrower will have connected to it. I'm not sure how well received that would be though. Maybe you could make it part of a hardcore mode? or a toggle feature with achievements? - You start with twenty or so survivors, some wounded, and by digging through the wreckage you rescue injured or trapped survivors. Healing would take one round of an uninjured survivor's time plus another of pure rest to let the futuristic healing take effect.

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(1)

avatar for Voldershort
Voldershort

Mar. 7, 2015

Under rating threshold (show) Ok... sooo... awesome game even five years later... but.... there are a few things you could do to make a similar game better *cough*sequel*cough*pleeeeease*cough*. - endless mode - Guns start half the range, width targeting width, spray width and/or damage they have now but can be upgraded to one and a half times. - Reverse mode where you go up against pre-placed engineers using a limited supply of mobs, based on the amount of resources used to create the engineer defenses, by hovering the mouse and hitting a number-key =you could set up an area for both side to upload and have player made levels and a score chart to see which side can stay undefeated for the longest amount of time as a form of pvp. - Buying guns places them into a pool at the start of the next day for them to be drawn from if there are enough survivors to wield them when hovering over the pool of a specific gun all guns on the field of that type show their coverage area. Meanwhile E still shows all coverage.

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(1)

avatar for hoodie905
hoodie905

Mar. 5, 2015

Under rating threshold (show) THIS GAME IS SO ADDICTING!!!!!! XD

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(0)

avatar for supertransfat
supertransfat

Feb. 21, 2015

Under rating threshold (show) A sandbox mode would be pretty cool.

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(2)

avatar for Veilan
Veilan

Feb. 17, 2015

Under rating threshold (show) The fuel launcher's hardening residue doesn't actually slow down enemies, or at last not infected.

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(0)

avatar for eFFeNz
eFFeNz

Feb. 5, 2015

Under rating threshold (show) Nice game! For those having trouble with the "Tools of the Trade Badge" the following resource management works fine: Level 1: 1 Sentry (get it out rightaway) Level 2-9: 1 Sentinel Level 10: 1 Beam Surge (wait until they are fairly close) Level 11: 1 Sentinel Level 12-14: 1 Sentinel & 1-2 Repulsor (might be level 12-13, cant remember) Level 15-19: 1 Sentinel & 1 Beam Surge Level 20: 1 Sentinel & 2 Beam Surges Add a repulsor burst here and there for safety if you are failing, but it shouldn't be necessary.

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(2)

avatar for supertransfat
supertransfat

Jan. 17, 2015

Under rating threshold (show) Should make a sandbox and an endless mode just for fun.

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(4)

avatar for suicideking999
suicideking999

Jan. 7, 2015

Under rating threshold (show) Day 3, Wave 8: a couple repulsor proc's makes the hard badge a little easier/

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(2)

avatar for lakinther
lakinther

Jan. 1, 2015

Under rating threshold (show) it is b o r i n g

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(-2)

avatar for EPIC_GAMER23
EPIC_GAMER23

Dec. 24, 2014

Under rating threshold (show) Is it sad that my life support got down to 22 before Day 2?

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(2)

avatar for branden11231
branden11231

Dec. 23, 2014

Under rating threshold (show) 20 engineers gome

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(2)

avatar for bking555
bking555

Nov. 28, 2014

Under rating threshold (show)

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(-3)

avatar for KileH
KileH

Nov. 23, 2014

Under rating threshold (show) scratch that, lvl 3 is impossible with just nail gunners

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(0)

avatar for KileH
KileH

Nov. 23, 2014

Under rating threshold (show) so far, rows of nail gunners + push back= easy wins....

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(-2)

avatar for Emrule
Emrule

Nov. 16, 2014

Under rating threshold (show) love the music

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(-1)

avatar for caleron
caleron

Nov. 15, 2014

Under rating threshold (show) 4 stars? i cant believe my eyes

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(-1)

avatar for Danny6675
Danny6675

Oct. 30, 2014

Under rating threshold (show) This game is pretty nice, I enjoyed the micro managing of your troops and choosing the right people for the job, a sequel would be awesome.

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(1)

avatar for Drakefur
Drakefur

Oct. 24, 2014

Under rating threshold (show) Does Anyone else get concerned When Your troops Are About To be Exploded by a Burster?

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(2)

avatar for Mouxine
Mouxine

Oct. 19, 2014

Under rating threshold (show) to finish level 3 on hard, you just need 3 flamethrowers well placed. Supporting them with nail guns and others helps a lot more than having a 4th flamethrower. For later waves, use the combat drone.

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(2)

avatar for Mouxine
Mouxine

Oct. 19, 2014

Under rating threshold (show) once you unlock the fourth support, it's easier to finish level 4 on hard without soldiers than actualy do it the first time on normal : it is just a matter of ressources management. Use the weak drone for the first wave, then use the strong drone for all waves. Use pulse when needed and save the fourth support for massive waves. With some mistakes I had around 550 cash on last wave and won without any damage.

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(4)

avatar for CHOPPER6000
CHOPPER6000

Oct. 19, 2014

Under rating threshold (show)

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(-11)

avatar for thesoundofcolor
thesoundofcolor

Oct. 19, 2014

Under rating threshold (show)

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(-5)

avatar for lewyh
lewyh

Oct. 19, 2014

Under rating threshold (show) Should be able to toggle showing gun paths, rather than have to hold it down

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(3)

avatar for Dongerman420
Dongerman420

Oct. 19, 2014

Under rating threshold (show) Flares? It looks to me like the aliens are being red-pilled. Good for them.

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(0)

avatar for darkcloud3
darkcloud3

Oct. 18, 2014

Under rating threshold (show) Thank god my untrained engineers are about 10000x more accurate than highly trained storm troopers. Though, not sure who's call it was to break down our weapons each day. Or why they don't feel like turning around when one enemy breaks the line. Anyways fun game, wish the see range thing could be set per-class though. Guess it doesn't matter for how short it is, but that is annoying.

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(2)

avatar for lominda
lominda

Oct. 18, 2014

Under rating threshold (show) so options are fight in an open field, pick them off on top of the ship, break some walls and shoot through the holes or fix the ship and get the hell outta there... lets risk death and fight on an open field with no means of protection

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(0)

avatar for HussnainA3
HussnainA3

Oct. 18, 2014

Under rating threshold (show) hy nice game

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(0)

avatar for nextshot
nextshot

Oct. 18, 2014

Under rating threshold (show)

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(-4)

avatar for WarHero373
WarHero373

Oct. 18, 2014

Under rating threshold (show) Day 3 is longer than my entire life.

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(3)

avatar for timinator117
timinator117

Oct. 18, 2014

Under rating threshold (show) Those engineers who have no experience fighting seem to be more accurate than trained snipers.

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(66)

avatar for cecmk5
cecmk5

Oct. 18, 2014

Under rating threshold (show) Still waiting on the sequel

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(1)

avatar for Nano75
Nano75

Oct. 18, 2014

Under rating threshold (show)

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(-4)

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