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WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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Timing on challenge mode is a bit stupid when you can't get the pieces to align! I have tried on Level six a few times, and I just cannot align the last two pieces; It takes a couple of minutes to get it right, even though I have turned it exactly side-on. I honestly cannot see any difference
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I agree that there ought to be an "align to grid" option if the pieces are going to be so tightly wedged together. The fun part is solving the puzzle. It's not fun when you can see the solution, but have to waste time struggling to get the pieces to line up with incredible precision to make it work.
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Lacking a view zoom or edge lines makes small gaps very hard to discern. As someone who actually goes 3D modeling, lacking those options makes working in 3D much, much harder than it has to be. Difficulty is one thing, artificial difficulty is another. Nice effort, though.
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Its like the simplicity of Tetris meets the aggravation of the Rubiks Cube. Still looking for the bomb the crap out of it button.
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Flew through the first 13 levels. Got stuck on 14, then restarted it and completed it. Then I tried the hardcore levels, and gave up. :
(
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this is a great and beautifully crafted game, but at points the controls jam and you have to refresh the level which is irritating. otherwise 4/5.
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Love that hardcore just mean "You cant see what you're doing so move stuff randomly and hope it works.". Early levels are too easy, hardcore too hard. The last level of regular was just right. After getting to 2nd hardcore am quitting because it isn't fun to have to guess how things are shaped.
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Space to toggle Grab/Rotate mode? Any reason why we can't have auto-rotate when you grab the "air" and move when we grab any piece? Weak sauce! Addictive game!
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I felt like the usability would be enhanced if clicking on a piece moves it, and clicking empty space rotates the view. The spacebar/toggle button is usable, but I found it rather unintuitive and cumbersome (not to mention making the game unplayable with just a touchscreen and no keyboard).