It is necessary to let players attack enemy players in pvp locations, and few seconds cooldowns in the city are to introduce this mechanics to players. It's also to make some impression of actual movement, not jumping instantly. You could spend that time exploring the location, chatting with other players, planning your actions etc. There are also lots of "hidden" objects at some locations!
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What about changing body look depending on how much in each attribute a player has.strenght gives more muscle to character,agillity makes character thinner,constitution makes it more fat.
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Put dudngeon drop random, it is impossible to have anything when party leader "fairly" share it.Or make it guild exclusive.They can trade if they friends.
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Can you please adjust the xp given from enemies, this game is way to heavily quest based. It's next to impossible to level from grinding enemies.
UPD: We doubled the XP rewards from normal monsters and players.
We will look into this and work something out to make killing monsters feel more rewarding in terms of XP. Please note that quets' XP rewards are quite high to encourage players to progress through content instead of farming thrash mobs. Also, killing monsters of lower level than yours rewards less XP while killing higher level mobs awards more.
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It'd be nice if we could customize our characters freely, rather than having to click repeatedly and hope for the best.
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I don't want to switch off private browsing. And somehow I feel i shouldn't have to. Lot's of other game require a lot of ressources, but they allow you to play even if you don't change your browser preferences...
The game is optimised to use local flash storage to keep graphics, user settings etc. We could allow playing with private browsing on, but we feel that could result im some poor experience for players.