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Fin, but the jumping is very unresponsive which makes the levels involving hopping between blocks at speed very very difficult
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I would love to give this 4 or 5 starts. the idea behind the individual rooms is great but sadly the rather unresponsive jumping control leaves me frustrated.
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It's a really good game, Pixel + Platform, fu**, i love it.
There is one thing I hate in this game: It's reputation, needs more.
Users only play games already popular, and don't touch games like this.
I'll share this game to my friends and the chatroom where I am.
Btw, what about another game but with User Maps?
Or another game ButtonX20?
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Controls need to be tightened massively. I'm on "Fading Support" and stuck because I just to a block, release the controls, and he runs off the edge.
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Most games give a leeway for jumps when running off platforms, but this one seems to have a short range. Being used to pixel perfect platformers, myself, I found it very annoying that even though I was on the platform, if I was running too close to the edge it wouldn't let me jump. Even a pixel on the platform should be jumpable.
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The controls are so flaky considering the timing/precision that is needed in the later levels. Could have been so much more enjoyable.
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Pretty fun game - managed to beat it. I felt like a handful of the levels (16 & 20 in particular) were designed around tight platforming controls, which the game lacks. Not impossibly difficult, but difficulty simply due to poor control is bad.
3/5
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nice concept, but began to lag after dying (which made dying more likely thus increasing lag even more) and controls weren't so hot either
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what ever version of flash this is using, it just has too many sluggish moments. the controls in general tend to be unresponsive, i found level 8 to be extra difficult due to the slugish controls.
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For such a simple game, the jump physics aren't all that great. It's very easy to miss a jump for one reason or another.
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level 19: when you pause your character freezes in place but the lights still flicker, so in the middle of your jump pause and wait for a good time to unpause ect. its not that hard after that