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This game seems like a sluggish version of Bloons 4. It's glitchy and unresponsive. In my opinion, it seems like the ambition of ninja Kiwi has finally gone beyond what their platform is capable of. I hope the future of Bloons puts optimization as a priority, because this iteration is a let-down.
The menu glitch in particular makes the game entirely unplayable. :( I'm sad. I'd like to play this game
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If you are experiencing ridiculous amounts of lag, you can go into your task manager (CTRL + ALT + DELETE), find your chrome process taking up lots of physical memory (150,000K + ), right click on it; there should be a priority option, set it to above normal. If the need really arises crank it up more. Plus [+] this if this helped you. It sure helped me.
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@kemonte You do know that the monkeys are popping the balloons.And you say they're afraid of the popping sound.I think if THEY ARE popping balloons that they are scared of the popping i don't think that they would pop it.I think they might just hide or run away from the zoo.
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I think it might help when you first start a game if there was an arrow or something pointing to where the bloons entry point will be. I find myself constantly putting down the first tower on a new map and then having to restart the game because i put it on the wrong end. Please take this into consideration Ninjakiwi
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here is a tip for the full card challenge:
First start with 3 monkeys, then collect money and buy 2 more.
When you have enough money, sell the first monkey and buy a monkey apprentice and do this to all dart monkeys. (do not buy the other apprentice before buying the fireball, monkey sense and intense magic upgrades.)Then buy the lightning bolt and whirlwind upgrades to all apprentices.(Buy the dragon breath upgrade if it unlocked to you and don't buy the whirlwind upgrade.)Now you are able to win every round. Thumbs up so everyone can see this ;)
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I think that with the monkey farm, there should be an upgrade where a farmer comes out and attacks the bloons with a pitch-fork.
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How to make the perfect monkey of temple god:
1. X3 "The big one" motars
2. 2/4 glue gunner
3. 4/2 ice tower
4. Tech terror
5. 2/4 or 4/2 monkey village (forgot which one)
6. 4/2 monkey apprentice
And wallah~~! You now have built the Perfect temple of the monkey god.
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when you think about it, the ZOMG zeppelin-bloon when its about to break into a couple of BFF zepplin-bloon it has a band-aid strectched across it. exactly how big is a zepplin again?
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I agree on the banana farm idea, it would be nice to track total cash earned, to show the difference between the upgrade paths.
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it is a great game and it takes td games to a whole new level .it's just that once you have entered freeplay mode and you pass levels easily ,you don't lose when you run out of lives but when your shokwave crashes
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I think it would be really nice if I could set special targets. As in, I could set my cannon tower to target ICE first, or my ninja tower to target camo balloons. it would be a great addition.
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there should be some tougher bloons once you get 80+ because after that it's just spamming moab class bloons till you die. as scary as 9 zomg's with like 20 bfbs is it just feels like there could be more.
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Has anyone considered changing the pop count on the bananafarm to something that wil tell us how much extra money it has generated in total? I think that would be quite helpful, and the pop count on that particular tower is rather useless at the moment anyways.
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Warning: keep ninja and air mage separated. I swear I just saw bloons skip FORWARD over the whole track as a result of being affected with ninja's distract and mage's twister at the same time. (Reverse + Skip) + (Reverse + Skip) = Forward double-skip :'(