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Why are the Bloons games the badges of the week? this game is kinda lame, and not very well made. Some of the shots are nearly impossible, there is no built-in tutorial, it isn't explained what special bloons do before you pop them, there is no restart hotkey, and honestly it's just overall a pain in the butt to actually reach the goal number of pops.
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Just to let you guys know, I got the easy achievement with the unlimited darts mode ON. Rate this up so it's easier for people ^_^
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For level 6 (Bouncy Castle), I did this: #1: center of NE-most bloon should bounce and hit right pink; #2: right edge of left pink bloon should pop it. Click both; don't hold down. Both darts should arc a lot and bounce once each, taking a lot out and leaving you 8-10 down from the target; try to hit that many with the third. Hope this helps.
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My eyes almost popped out of my head when I beat level 49. That luck is just evil. I enjoyed the game up until there. 4/5
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Obi-Wan:"Anakin, have you seen my lightsaber?" Anakin:"Yeah, i put them in a bloon to help out a dart throwing monkey." Obi-Wan:"Oh, well in that case, GO GET 'EM MONKEY!!!"
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Needs a level reset hotkey, otherwise not worth playing considering the number of required level restarts due to some of the level layouts.
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I wasn't sure about the scoring system though I did get the badge. The game is reasonably smooth in spite of a few glitches.
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wish there was a 'push r to reset' option instead of using the mouse cause every shot needs to be angled perfectly, moving the mouse away does not help in that :/
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I find it odd how even in unlimited darts mode, if you make the wrong move, or do not see the ice "Bloon" and hit it when you need not, that you have to reset the level. Very cool game otherwise. 5/5
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lol found an awesome glitch. if you right click and say "play" it will make it so none of the baloons pop when you hit them. anyway, the game is good but lvl 49 is nearly impossible and all the other ones are too if not on unlimited darts.
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luck based bullshit. you think that anything aside from trial and error is used in a game with pixel perfect aiming and basically the same kind of timing?