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Yup 15-0-15 tops them all :D good work you found a strong potion that can be very cheap and strong Darkrai. I have found a good one but its very expensive to hold its 57-43-46
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13-13-13 it works really well if you can hit them straight on, and 13-13-26 for witches...get spike wall then furious fires
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gather round. TIP1: save cash by using LESS than 20 in any potion at the beginning. TIP2: yellow splatter is best exploded in the air AND is flammable~~! red / black is not flammable, often wasted if exploded in air BUT does a great job of shooting in forward AND back at the same time if creeps are at wall. TIP3: if you put a lot of power behind a gas or flame potion and then explode it in air it will not drop it's load straight down but rather continue to arc it through a bunch of guys first (usually not as helpful as it sounds). ---- easy tests you could have done that might save time [formulas are minimum amounts so 123 could be 25-50-75, etc.]: __SPLATTER = 121,123 // __EXPLOSION = 100,101,110,211,321,etc // __GAS (waste of potion) = 001,010 // __various FIRE = 111,221,322,etc
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fire works well but slooooow reload, use equal ammounts each potion. more potion is wider fire but not more damaging or longer effect i think. upgrade was maybe worth it for letting me kill with less potion (25-25-25 was okay at lvl12).
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It was certainly a grand idea, I won't deny...but I wouldn't have minded perhaps just a little bit more of a learning curve-typed game. It seemed to just press you straight into what the entire game would be without any introduction or otherwise. ((Plus, the learning curve, I think, would make it a little bit less stale.)) I agree the idea of the log for new potions. A bestiary-like thing, really, would also be helpful. Ultimately, though, I think it would've been best to do something like...start out with one or two potions, then give the player the option to upgrade with a third potion, and possibly even a fourth potion to make the game even more interesting. Some side things for me was the lack of music and the fairly short field ((Like...what I mean is the area in which the monsters walk up to the wall.)) Other than that, though, it was a novel idea. Gratitude to Ninjakiwi for another great release!
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I got to 50k with 70-35-35 and 35-35-70. But don't get the destructive demos.. it just wastes time. And hard earned cash. (The second combos are in emergencies. The firsts are when there's like 5-7 enemies on the screen. Also, the second combo is good for the witches. Like.. REALLY good.)
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When blue has circa the doubled amount as red, and there is no yellow, the potion is a spread bomb. That can be perfectionized with the right values.
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recipe for molten lava 20 80 20 guzzles up but stays for ages burning them up it sticks to them and when they die it slides to the floor and sticks to something else :)
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Literally, the best game on this site. If there is a sequel, I would like to see an upgrade tree and more potion options. 5/5, Amazing.
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something in the high spectrem of a 1-2-1 rratio like 40 80 40, will produce a sticky life-draining bomb blow it up high to kill weaklings or low to take out a few heavys