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i would also like to be able to select multiple towers to upgrade them together. Actually im talking about barbed wires. it takes ages to upgrade each one of them if you've placed them on the entire path
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Sometimes loading does not work anymore! Keeps loading to the "Main menu-Continue-Restart" screen! Reload of the flahs app solves the problem though.
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Great game! I'm loving all the details you put into this- this is one of the most satisfying TD's I've ever played. It feels REALLY good when you blow away a field of zombies! Thanks
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somehow the difficulty of this game makes it quite compelling in the challenging way. Forcing the enemy to stop instead of always making a maze at certain points makes me think in TD differently.
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I continued the game when I beat the first normal mode. When I eventually lost, I didn't get the $200 for beating the required normal mode. I am now screwed. What do.
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1st levels are hard, 2nd level of each is too hard. Not really fun, too many restarts, not going to spend US$ to pass each level
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I'm not sure how others feel, but imo splitters are absurdly unbalanced. Like, mad unbalanced. Hell, even at their tiniest split they take out freaking 5 lives *each*. Seeing as that's when they're at their fastest and each splitter creates up to 8 little ones, a single splitter can take out all of your lives. Out of all the times I've lost (probably ~15 times total), if I'm recalling correctly only 2 or 3 of those weren't a direct result of splitters. They're just ridiculously frustrating and pretty much the only way I've found to even get close to dealing with them is to put an AOE type turret next to the exit, block off the exit, then just finish them off as they try to break through, which you can't even do on every level. I find that anymore I'm specifically engineering my levels to try to deal with just splitters. Everything else pales in comparison, especially due to that whole ability to take out the better portion of your lives if a single splitter/set gets through.
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@Trunkles - do you mean to buy the Skills Pack and the Power Pack and then the one that comes with both? The one for 280 kreds gives you the other two...
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I've just looked at the cost of the upgrades. To get all three upgrade packs costs 580 kreds. To buy those is over FIFTY US DOLLARS!. The premium version of Gemcraft Labyrinth cost, IIRC, $8. Dunno about Kaipara but down here in Paraparaumu that sort of money seems steep with a vengeance.
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A typically excellent ninjakiwi game. A shame that the game on their own site hasn't been updated to this version though. I might just have paid money for power-ups if it was. :)
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Good game :D round 70 in the first map. but I think that that our arsenal: soldiers,turrets,road blocks. It's just too less for me. maybe for other people not. but when you come further in the game it's boring.
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if you cant see the zombies you will have to restart the map also i'm pretty sure everything you buy with SAS dollars is for every round
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Nice game. The only problem I have is the font size for the turrets and upgrade info. I just can't read it.
The CRT I use blurs the font with the background black and I get spotty unreadable font. Also doesn't seem to scale well with the browser zoom.
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Thanks for the speed up button But when you spend the SAS dollars on a level then whatever you spent them on should stay even after finishing. such as if i spent 300 for the extra cash on mean streets elite then the extra cash should be available on mean streets elite if i played that area again. Also we should be able to keep the drops from the air ships if we dont use them. such as if i got 2 nukes on mean streets and didnt use them and then i went to play sub-zero, the nukes should transfer over to sub zero. That would make the game complete that is the only thing missing from this game other then that this game is perfect i love it
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I played level 1 perfectly fine with no glitches, but then on level 2 all the zombies appear invisible. I've tried refreshing, restarting my computer, etc.... nothing works. They're even invisible on level 1 now.
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Idk what's happening, but 2 times now on 2 different levels I've been playing, a splitter made it into the end zone thinger, and the game just froze. I could still pause and click on my guys, but no animations were happening and the next wave would not come up. I had to restart both times. Seeing as these levels get kind of long, that's really very frustrating.
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It would be nice if there was an interface to manage the upgrades outside of a map. Also, the difficulty is on the upper end of the TD genre so it would make building a strategy much easier if we had actual stats on towers and upgrades.
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ooohf difficulty increases way too much when you try out elite. I've beat every single level on normal, but I can't beat the first level on elite. Can't even get past wave 35. Needs Balancing.
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umm i do not know if this is a bug or not but i bought the anti tank barricade but the zombies get past it is it a bug or is it supposed to be like that? :)
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Always good to have a speed button , but there are still bugs.
That fat lady zombie who split when killed, sometimes she get stuck and become invulnerable for short periods.
The speed button cannot be deactivated once is activated between waves , if you try to slow down the speed you end up calling another wave.
Plus , speed up should not affect your 20 seconds that you have between each wave since i can just press SPACE and instant start another wave.
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The store needs to have all buyable upgrades as well. The upgrade price for current game cash on the bought upgrades I found were a little over the top. While the upgrades are great I find I am usually best finding an alternate use for the money rather than saving up such a large amount at once (that is if I'm not playing Nightmare).
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slight bug with mamushka's (is that the name?), sometimes in long waves (free-play mode) there will be a ton of those all at once and some with get stuck walking in place and be invincible until the turrets kill other targets and get around to the lingering ones. nothing too major, just annoying to see.
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Really glad you added the speed up however it needs fixing as it speeds through the wait period between each wave as well which can make you lose out on early wave bonus or give you little time to build/upgrade.