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Every time I finish a map, it glitches and won't let me return to main menu. Not sure if anyone else is having this problem.
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get a slow down button to upgrade stuff like barriers with less risk of getting them destroyed before you finish upgrading them please.
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Alright I have a complaint, the premium item bar on the bottom left keeps blocking my placements. You think everything's fine then a fed zombies just sneak right in between. Give a option to toggle it on and off, because in some lvls it's a real bitch.
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Can you please allow a toggle button for the graphics because my laptop just lags throughout the whole match and I barely get to upgrade my stuff because of it
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finally, it would be great if either we could unlock new stuff with in-game $$$ (i accidentally spent all my SAS$$$ on a re-play), or that there was another way of getting SAS$$$, like getting small quantities from air-drops, or a daily reward, or SIMPLY a refund bonus in which you could trade the remaining money at the end of a game into SAS$$$. how about 1000$ = 10 notes? i rarely get over 2000$ in the end, so it would hardly get over 20 notes - thats really little according to the upgrade prices.
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having this in account, i suggest...
1 - being able to program PERIMETER BREACHES, AKA line of defense, in wich they would FALL BACK. they would retreat into the map, shooting backwards. it would be great if you could make extra perimeters that they could stay at.
2 - honestly, SAS standing on the streets (completelly exposed) is insultuous, considering they could easily bust open a door and take positions on the flat roofs.
so, in order to not exagerate, what if there was a single line of usable space that only SAS could fill up? this way on a rooftop you could have 4-6 SAS in line, shoting zombies safely. THIS is something the SAS would do.
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SAS personell is being treated like turrets. however, theres omething we cant forget.
its impossible a person can carry as much firepower as sentrygun.
therefore, placing SAS operatives in place of turrets is a bad idea.
1 - SAS operatives are pretty weak, and only when 4 of them are clustered they outcome a MG.
2 - because 4 SAS are needed, it costs 800$ to have 4 tiles with SAS to outclass MGs. however, if you upgrade the MGs, it is already better than the 4 SAS, and costs much less.
3 - SAS attract zombies. it makes sense, but honestly it doesnt makes sense that they see 300 zombies coming in front of them and just stand there.
4 - some roofs are flat.
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wtf? all of a sudden the game lost all progress and re-sent me to the main menu?
is this some sort of bug... or is this just a demo? it doesnt says demo anywhere -.-
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Also I've had a glitch where people placed on the roof can be attacked, making me have to give them juggernaut suits too
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it would be nice if you got SAS dollars. every time i complete a mission it rewards me $SAS but dose not actually give me any
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the game wont let me restart when it gives me the option it just stays on the options "main menu, continue, restart" but it doesn't do anything....
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the game wont let me restart when it gives me the option it just stays on the oprions "main menu, continue, restart" but it doesnt do anything....