Under rating threshold (hideshow)
the extra upgrades for everything should be permanent, for your current match and all the next matches... (for example The Grendel for the SAS infantry unit)
Under rating threshold (hideshow)
Would of liked it if there'd been a kill count at the end. If I've killed off the population of a small American town with my 110mm turret alone, I damn want to know what other carnage has gone down without needing to grab a calculator.
Under rating threshold (hideshow)
It works fine... sometimes. Other times it freezes when you die and you lose any progress you made. Play at NinjaKiwi, this is an outdated and unstable version of a fun zombie-slaughtering tower defence.
Under rating threshold (hideshow)
i think there should be a way to mass upgrade barbed wire and sandbags and a way to repair or at least a quicker way to replace the sandbags because otherwise complex pathways are useless as they break through and it takes 10 minutes to repair
Under rating threshold (hideshow)
Some random tips; always put jersey barricades or sandbags around or beside your turrets, those exploding zombies can damage your turrets and make future waves hard to manage. Also, Devastators can be delayed thus giving your other turrets to kill them. Fallback positions are also important, spread out your defenses, make 2 or 3 killzones other than your first one at the front.
Under rating threshold (hideshow)
Every time I play this I just can't get over how terrible the life per zombie rate is. It's basically "If it isn't a basic, first level zombie all your lives are taken."
Under rating threshold (hideshow)
In regards to the Splitter bug
If you wait long enough then they will move again and your towers will destroy them. You do not have to restart to the wave or any of that.
Under rating threshold (hideshow)
They really gotta lower the top upgrade prices I mean the jump is enormous and considering you gotta pay sas dollars to unlock them and there and 25 t0 31,000 in game cash to upgrade should be less than half of that like 10 to 15,000 range
Under rating threshold (hideshow)
needs more maps adding. far too few.
Second, the survival mode should have a pause inbetween so there is time to repair defences. or extra cash earnt is required.
More types of towers, ww2 style, maybe a further upgrade level to towers.
Other than that its great. I literally cant find a better tower defence game than this.
oow, maybe a multplayer defence, both must survive to win etc.
Under rating threshold (hideshow)
The SAS dollars are too restricted. I know the point is for people to buy them, but the game has a lot of potential to be more fun. Bloons did things right, but it is a little too easy. Your game is a little too hard. At least for me. Maybe there's something I'm not getting. Possible add a small, optional tutorial. A few small tips, just things I noticed that could be fixed. I would like to be able to select multiple towers, like barbed wire, so I can upgrade them all at once. Also, maybe reward people with a small amount of SAS dollars for every consecutive day they return and play the game. Give them rewards for playing in free play mode. Maybe a leveling system could be added in the future, I liked the way Bloons 5 leveling works, but make it your own. All of that said, I think this is a great game, but it could be even better. Sorry this is so long, but I hope it helps. Game developers need to know what their fans want.
Under rating threshold (hideshow)
A good idea is to create a "line"of turrets parallel to the direction of the path it is located on. The first turret should be against the nearest wall, and the rest should leave at lease enough space for a soldier behind them. Make it as long as you wish, but place a soldier closest to the first turret, so that he's pinned between the line of turrets and the wall. Make sure the last turret has enough space for zombies to walk through, and because of their desire to kill the soldier, they will walk around the wall, back the path and toward the soldier to kill him. All this time everythings shooting at them so its unlikely they will actually kill the soldier. Works against everything but shadows, bloaters, and the devastator because they are not effected by turret location. This greatly increases how long the zombies walk. works with sandbags instead of turrets but that's more risky.
Under rating threshold (hideshow)
Guys don't bother asking the developer to update the game. The last update was 2 YEARS AGO. They've obviously abandoned the game.
Under rating threshold (hideshow)
Fun game until you move to 'elite' level, at which time all progress stops unless you are fool enough to go on line and pay a butt-load of cash to finish playing this "free" game. Disappointing.