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WHy arent all the games on nitrome on here? or at least some more good ones. Like another one of icebreaker and maybe steamlands
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its a decent game but i was really annoyed by the fact that i took probably the majority of my hits from getting out of drilling and getting hit. Every time this happened it felt like when i got out of the drilling i couldnt do anything for a second and you are not invincible like when you start drilling. I get that this is probably to make the game harder but i found that it just took away fun from the gameplay. Interesting idea but the gameplay isnt great 3/5
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Don't you just LOVE how once you take a hit, you can't kill the enemy due to the invisibility, but yet the bombs still affect and damage you?
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Nitrome only cares about making money. The games they put on here are trying to get others to go on their website. I'm no saying they make bad games, but it's a bit anoying.
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Good graphics. Old concept. Cocoma Knight. Needs bombs flying out of the sky at you to force your move. Enemies should all be destroyable from certain weak spots. Give the drill guy a 'rage' meter to launch some kind of super earth eating weapon. Dunno.....suggestions. 3/5
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Needs a way to lower the quality. It's the only game on Kongregate that I've had lag for me.
(I'm using a four-year old laptop with an integrated graphics card, but it handles other flash games without trouble)
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Couple little things i would like you to change or somthing, that whenever i get out of drilling, and he does hit jump thingy, i mostly get hit by somthing.. 4/5.
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KYRU IS RIGHT!:
The score system is rather pointless. Starting with a base score of 10,000 per level (random number) and losing points every time you drill (maybe a growing penalty for each cut? -250 points for the first cut, -300 for the second?) would work better for a game of this type. It would push score-chasers to plan out their cuts. That way the goal becomes to complete the level with as few cuts as possible. Bonus points could still be awarded for destroying enemy bots. As it stands, the game is a neat concept but lacks replay value.
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If you jump and the enemy hits you, you don't receive damage. If that wasn't the case, some of these levels would really be challenging =o
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The score system is rather pointless. Starting with a base score of 10,000 per level (random number) and losing points every time you drill (maybe a growing penalty for each cut? -250 points for the first cut, -300 for the second?) would work better for a game of this type. It would push score-chasers to plan out their cuts. That way the goal becomes to complete the level with as few cuts as possible. Bonus points could still be awarded for destroying enemy bots. As it stands, the game is a neat concept but lacks replay value. Jewels should appear inside the planet you're Chiseling, too. That way you're encouraged to plan a drill that nets you bonus points.
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Wrong galaxy? What? You serious? You gave me these hints about the aliens all just to tell me its the wrong galaxy?! Good, now I get to go destroy another galaxy ;D
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Commander : I have a good and a bad news about our newest technology !
-What is the good one ?
-It can drill through planet easily and destroy nearly everything !
-And the bad one ?
-It can't drill through insects and robots...