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kong needs more than 5 most agreed with comments, for example fantoche makes a good point and has 15 +'s yet bellisus also makes a good point and has 17 +'s so which one should be on top?
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Beautiful Art Direction, I love the attention to detail and the wonderful backgrounds. Nicely done. Plus, it's a bloody fun game.
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It's really frustrating when you accidentally remove a critical part and half of the tank falls apart. Like the time I tried to pick up a piece next to my front threads..
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the weapons should auto fire when enemy comes. the enemy already has fired multiple times before all my cannons starts.
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how do you edit win conditions for the level node? for instance, pick up blocks: not sure how to delete the requirement to have 3 bronze armor 1x1 blocks, not in edit briefing description... and yes ive checked the dev mode tutorial yet no mention of it there either
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great game the only thing i can think of adding is maybe an inventory where you can keep all the loot from past levels and sell them or use them in later levels i rated 4/5 but add this and it is a easy 5/5 :)
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lol, the first few levels I didn't know you had a lever down there to simply roll to the right/left
I dragged the tank, dragged the top, dragged the tiles on them, dragged the tank a bit, dragged ..... you get it right?
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Great game and all but flow of it is disrupted by things from previous levels not being incorporated into following levels much. Although there are health upgrades in each level etc, it's not very consistent having to restart with new pieces on your tank. Original and great gfx/sfx, my only complaint being the flow.
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Nitrome I have to say you're one of if not my favorite game developer ever! Your graphics are original as well as your ideas and the gameplay is just amazing. Keep it up!
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I love this game, however i wish u could keep the same tank 4 the entire game and build on it. that would be awesome. :)
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Its a cool Idea and nice artwork, but it suffers from starting every missionwith a clean slate. True I get updates, but I dont really see them. Every missions feels similar: Strap on weapons, click, wait for enemy to die. Nice idea, but theres too little actual gameplay.
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Each fight would feel like the outcome mattered more if the build of your tank persisted from one level to the next. Arbitrarily assigning me a new tank on each stage gives the level designer more control overt the level of challenge presented, but it prevents me from feeling invested.
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Man wish i could keep all my parts i have found... found enough tracks energy extenders and guns to make a battleship on wheels.
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For those wondering about the damage control rating:
It seems to be based on the TOTAL amount of blocks destroyed (ENEMY BLOCKS COUNT AS WELL).
So you need to avoid damage to yourself and your enemies ;)
+ to keep alive ;)
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I don't understand the point of gaining money, then buying weapons. Only to have them disappear the next round. Am I missing something?
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Perhaps I'm not far enough in the game yet, but I'd like it if there was a way to either have two engineers or upgrade to a level where you can have power running and engineer fixing at the same time.
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seems more like an interactive walkthrough, I feel I have few real choices to make. Gee I get to make a custom tank with these six blocks and those two guns... what endless possabilties and whats this? oh the 20 second level is over and now I get to start from scratch again AWESOME!!!