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how do you edit win conditions for the level node? for instance, pick up blocks: not sure how to delete the requirement to have 3 bronze armor 1x1 blocks, not in edit briefing description... and yes ive checked the dev mode tutorial yet no mention of it there either
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As nice as the video instructions were, I really wish I could have just read all of that in 5 minutes rather than 15...
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One of the top 5 flash games I've ever played! This game is all around excellent. Great graphics, unique style, good sound, intriguing combat, upgrading, looting 'corpes', lots of ways to arrange your tank layout. It's challenging but not impossible and the small mission variations really makes you want to keep doing more missions. 5 star rating from me.
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sigmahotep, don't rate low just because you can't get the game to work. It is a great game, you might just have to update java or something
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so, the default campaign map goes to where if we edit it from dev mode? Seems idk how to load previous decoration designs, nor does the tutorial describe it. I suppose need to make a extra path from somewhere if want to add on custom user-made lvls
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Love the game but not big on the bug of after you buy something it doesn't always save you bought it if you don't win or the window gets closed-and then your money is also gone -_-
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One thing I think would help a lot is an autofire for the turrets. Its kinda a pain sometimes when i have to manually click a target for each one. By the time i get to some of them, they're already blown up
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how do i use the guns? i highlight them and click on an enemy tank but it doesnt do anything.... if anyone sees this can u pm me?
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great game the only thing i can think of adding is maybe an inventory where you can keep all the loot from past levels and sell them or use them in later levels i rated 4/5 but add this and it is a easy 5/5 :)
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Ever since I played that one level in mario three where you have to jump across a bunch of those wooden tanks I DREAMED of a game like this... Thank you, nitrome, you made my dream reality.. 5/5 and favorited.. And I love the storyline and epic music. :)
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hmm... Voyage of the Titanic is impossible... the action is too fast paced with getting ambushed by 2 very formidable tanks. Had one be mortar dependent, and another assault guns would help with not having to prioritize from front and rear flank
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Nitrome I have to say you're one of if not my favorite game developer ever! Your graphics are original as well as your ideas and the gameplay is just amazing. Keep it up!
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it is a bit hard to understand what the gossip is, but it is actually quite helpful, use the switch on the bottom to stop/start your vehicle to repair before the next tank
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ok so appanently some salvaged guns can be glitched out... had to keep rotating them around to figure out why the one that was obtained by being conservative with destroying connecting blocks to weapons, without destroying the weapon in the process. First part of PROGRESSION allowed that gun to work, yet after which i had to just scrap it in substitution for true gun after that health crate dropped
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The lead programmer here. I'm not getting the stuck on level 2 bug myself. If you have any bugs then please tell me your operating system (osx 10.6, 10.7, XP, windows 7, vista) and the exact browser version.
I respect that sometimes a certain combination will ruin a game for people and I will try to find a fix for as many of you as I can.
- Aaron Steed
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for some reason, even if a determinator(gun) has power, it will not fire... well its only happened on part 2 of PROGRESSION. After reorganizing other blocks that are salvaged to make room, lately idk why it will not activate firing process. As the power gauge does change from rising yellow to full red yet no matter where i try to place the determinator, does not work ;/
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There should be an editor/sandbox mode where you can make your own special tanks with unlimited money and show them off by exporting them for the public.
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A grand take on steampunk, with suitably nostalgic graphics and a clever block mechanic allowing freedom of play even though each level still has a clear objective(also refreshingly different to have a new tank each level, though still be capable of upgrades). All in all, a jolly good game: 5/5.
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www.nitrome.com for more nitrome games, but im not here to advertise.
I played this a long time ago, and you should protect your main room at all costs. the weapons should be placed somewhere good to kill other weapons, and put the strongest blocks in the front.
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seriously, I want to love this game but the second level is bugged. I cant get past it even though I won the fight. Fix it or tell me what I'm missing please!!
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ok, stuck on second level. I can detroy the other tank but cant get past. Still seems to think I'm in combat even though he blew up and the little man took off.
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alwais loves the games from nitrome but this time im not gona play because i already beat this game on nitrome page, still get a 5 stars ;D
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@gaarashatan123. It did the same thing for me, but then i didnt pick any blocks up the next time i tried, and it worked fine. Try that.
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I was severely disappointed to find that the tank I designed was not persistent, and I had to design my tank all over again each and every level.
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Good game, but unfortunately I have to give it a 3/5 for the lack of persistent part pickups. I didn't see the point in going to get a second tread or whatever, if the next mission I just had one again.
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the mission called "progression" near the end is glitched: i start with no guns and kill 1 enemy, collect 2 guns and mount them-and THEY WON'T FIRE AT ALL! and yes, they ARE powered up, they say so!