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One thought: add an "auto-que" command. Basically, a command that says "whenever available, do this," like "build torpedo planes whenever I have the money," or "use the EMP as often as possible," or "upgrade supply lines as soon as I have the money." Anything to let the player focus on the action and not on clicking icons (or using hotkeys). A big part of what makes this game fun is watching the actual combat unfold. It's hard to do that when you're trying to upgrade 6 things at once, keep a constant stream of units moving towards the enemy base (I'm an aggressive defender) and struggling to aim the turrets. To make the game more fun, take some of the pressure off the player by giving the option of telling the base "do this always" or "wait until i have the money, then do X, Y, and C in that order."
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Agreed. The having to let your fleet die to kill the flagship is a flaw in the game play. The either the flagship needs to not hide ionside the indestructable base or we need to be able to give the fleet orders. (Kind of like Epic war... I like Black fleet better still.)
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As much as i agree with the ideas of a retreat button/ player flagship, seeing as this game was published in 2010, i doubt the dev. is still view/updating the game. Still, 5/5 from me.
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I enjoy this game and to be honest,the enemy never uses their base as a shield for me, and I have completed it, so I don't know what you are on about! It is a brilliant game, but each round takes about 15 mins, too long if you ask me.
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well they have boss ship, we have abilities,but could you at least at the
point when the uber-ship appears make the enemy base full health,
instead making it invincible
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I believe the first black navy war the score multiplier never goes to zero. at least that allows you to farm the points with this version either killed too slow or killed too fast and miss 3 stars
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This is to help some people. if you are attacking the enemy some times it will glitch up where there health will not go any lower.(this happens after the super ship).to get rid of this glitch u need to go to pause menu and leave the game. dont worry. when ever u get back to normal menu you will have the next level unlocked to play on. plus to keep this comment alive.
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This game is fun. I really like it. The base becoming 'invincible' blocks the flag ship from damage. It also takes a very long time of the same thing over and over and over per level. I would suggest when the base becomes invincible it's also goes 'unhitable', take it back a layer so the shots go through it. Also have the turrets on the base remain on the game layer so they can be destroyed & defend the flag ship till they are destroyed. Currently the way the game is it makes going back to easy levels even more of a time waster than they were originally it's quite frustrating, I simply stopped trying. For those of you who want to do this you need to get to the flagship stage by an overwhelming tactic with low lvl ships. This makes getting there fast & cheap, & they die easy when you get there. I would also add a button back to level menu, restart level, quit, something. Overall I had fun just seems like this wasn't tested in real time or some of these issues would have been addressed.
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Why is that, in the title screen's level, The war goes into a total stalemate when the enemies are outside artillery fire?
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havn't played through the entire game yet but it is a great sequel to the last one. I liked the other ship graphics though
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why doesn't this game have achievements that would be great for this game and as well as some other things that could be updated such (don't mean to be a grammar nazi) there are spelling errors and some of the things within the game are ether overpriced such as the ships and turrents and what i don't understand is why the enemy team does not follow the same terms as the player such as wave after wave of ships during the flagship battle and plus none of the ship live longer enough but otherwise great game
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Stage 11 on hard is hard.I lost on the first try.But the 2nd try I won.I won with the Atomic Bomb,which destroyed the Yamato.:3
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You need to allow your army to die just before the flagship appears because otherwise they build up too many subs. I'm not sure this is good for gameplay.
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also aircraft carriers are only useful on the middlish part of sea because enemy base renders any nonbomber flight useless.
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if u want win build submarine as many as you can and upgrade the all the supply line,workshop,and the base live . good game 5\5
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I don't care waht anyone else says, the boss behind an invisibility shield gives you time to upgrade more =) and BTW heres a tip: use as many submarines as possible, when in a huge pack they're more deadly then a fleet of Destroyers.
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any one else notice the spelling mistake in the skill section under floating mines haha numbor haha jus wanted to point that out when i saw it i thought it was pretty funny i would give this game a 5/5 but...... spelling mistakes so im gpoing to have to change that to 6/5 ;D
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well you know how the cpu always throws out loads of guys when youve almost killed its base? well thats what its meant to do. youre meant to prepare a good counterattack for that. also can we get flagships please!