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Fun, but could use some work; a retreat button(So you can build up a massive fleet), and the problem with the Flagship sitting behind the invincible base that makes you get rid of the fleet you built up just so you can lure the freaking flagship out.
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Stage 11 on hard is hard.I lost on the first try.But the 2nd try I won.I won with the Atomic Bomb,which destroyed the Yamato.:3
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This game is and has always been my favorite, maybe if they added population(people) to make it more realistic but still is always my fav!
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It's hard to tell what the Battleship from Black Navy War is based on. In this game, the Battleship is based on the Japanese Battleship Yamato.
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In the first BNW, first thing fighters on both sides do when they encounter each other, settle it by fighting, even down in the ocean.
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There should be a Black Navy War multiplayer game where it's an RTS game and you can build your fleet and airforce. :) thumbs up if you agree.
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Why is that, in the title screen's level, The war goes into a total stalemate when the enemies are outside artillery fire?
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havn't played through the entire game yet but it is a great sequel to the last one. I liked the other ship graphics though
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On the topic of "your own flagship": I Agree with this opinion with as much heart as a gamer could put into a game. The way that this could be done is by making the enemy start out much stronger that you, and making your flagship be a special that isn't as powerful as the bosses, but is powerful enough to take a beating and keep coming. Switching between hulls (Large bomber, Battleship, Submarine or Aircraft carrier, the same as this game) and having multiple guns that can be mounted at certain points would be awesome. Make sure that there is no "best gun" that way people would would be able to say what kind of combination that they have come up with without everyone saying that they did the exact same thing! All in all the game is a 5/5 with the potential of a 6. Keep up the awesome work!
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This game is a pure grindfest and not a good one every lvl is the same,no sense of accomplishment and just SO wearisome!
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Upgrade your base, construct the artillery battery, invade the enemy base with all your forces, then you have to let your fleet die when the enemy launch all their forces (when your enemy is angry), use the artillery battery against their forces (and use your forces), after that invade again the enemy base with all your forces, then you have to let your fleet die again, lauch for the last time all your forces (only do that when the artillery battery can attack the flagship) and you win. Doing that in every mission is becoming repetitive. But is still a good game. And you learn about the history of many famous ships.
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well they have boss ship, we have abilities,but could you at least at the
point when the uber-ship appears make the enemy base full health,
instead making it invincible
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With me submarines have proven to be the ulitmate weapon of base rape, even as they start falling victim to torpedo planes and torpedo launchers.
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Simply amazing game, the only thing it needs is a way for you to control your ships, like an advance, halt, fall back buttons and such, btw... we want black navy war 3!
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The mighty air armadas of the carriers, the great thunder of the battleships, an epic clash of arms. But among the titans of battle sails the humble patrol boat, true hero of black navy war, always ready to throw himself at the enemy to buy time for the artillery.
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would be a lot better without the invincible base during the flagship attacks, maybe a slight return to the rock paper scissors of the old game (spamming everything works too well), and increase the range of the missile battery, the back few on an upgraded base are pretty redundant
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MAN i get a life lesson in this game:never retreat,
im fighting yamato and the other boats are razing me
my health is 70 and i win
thumbs up this comment and never,never retreat