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this reminds me of red alert, in the fact that you can build up a swarm of cheap craft rapidly in the middle of a game, and decimate their defences.
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I found that when I upgraded anything, I would be greeted by a flood of ships from the enemy's base. I see no merit to this, as it just made the gameplay inconsistent.
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why doesn't this game have achievements that would be great for this game and as well as some other things that could be updated such (don't mean to be a grammar nazi) there are spelling errors and some of the things within the game are ether overpriced such as the ships and turrents and what i don't understand is why the enemy team does not follow the same terms as the player such as wave after wave of ships during the flagship battle and plus none of the ship live longer enough but otherwise great game and really fun
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I wished the black navy 2 was a continuation of this one, with more levels
and weapons. The 2 is easier and not so good.
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score rate = the rate with which you gain score from enemies.
this goes down as the level progresses so people cant farm a high score but realy need a tactic in some levels.
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OK...about this not saving? Is Kon ever gonna make it save, because it TRULY is a fun a game...Its is Sandcastle at a higher level...but the thing that gets me more than not saving is the enemy gets to start with a higher score, and U R stuck @ 2000 or 2500...whichever...and they can bring out the nuke subs & bombers...and U hafta buy them....bummer
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I dislike the points/stars system. I've beaten several levels and only have 1 star each. The fast I beat them, the less points I get. Why do I have to wage a war of attrition to get more points?
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Great game, but we need more money (maybe a skill) and to build a fleet like the computer does when it releases its flagship.