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the only useful one becomes the cat later on because of its massive rainbow attack. and it gets even better when you upgrade it.
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please fix bullet count because 2 bullets to 3 bullets is a down grade now only one bullet hits my intended target and i hope we could change the angle bullets r fired
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meh, gets boring after a while, maybe add a costume shop add something other then the upgrade shop, like maybe (if you add the costume shop) in the costume shop you could wear from the silliest clothes to the creepiest clothes and why not add, hats, glasses, shirts, bracelets, pants, shoes and socks, you know what i mean somthin'ta make this game really fun!
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So I don't usually add any points for style, but this one gets an extra point because of that. Good show.
An interesting aspect of the game, not allowing you to use coins earned in the match if you lose. This makes it impossible to level up just to beat levels. Interesting, I wouldn't say that's good or bad, you just don't see it much in upgrade games.
Gj, keep 'em comin
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The shield is OP, since enemies disappear after you touch them, the shield basically deletes all enemies, and also you should change the layering, having to pick up a powerup with a bullet right under it without knowing is annoying and rhymes
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OK, the mechanics of the game need some work, but... I barf rainbows, dance the cucaracha while throwing needles at my opponents, and get taunted by a troll. You gotta admit, some of this game is pretty awesome!
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The game is WAY too easy to be called "bullet hell". The most Problems you get seem to be bad programming: 1. It's harder to catch coins than to avoid the bullets, because the magnet doesn't draw them when they are behind you; 2. all enemy bullets "hide" beheind everything (your shots, coins, upgrades, your ship and other ships!!!); 3. You can't tell when any of the upgrades with a timer will stop.
Fix these problems and MAKE IT HARDER!!! I don't play touhou and I barely managed to finish the last level of "Bullet Heaven", but I finished your WHOLE GAME without any health upgrade and only got hit 3 times in TOTAL!!! The content of the game is for an audience of at least age 12, but the game is easy enough to be managed by 9 yr old kids.
Rating: 3 Stars because the performance is really good (the dev's know their work), but the gameplay is rather bad/boring.
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You fire once per click, regardless of fire rate. So if you click really fast instead of holding down LMB, your fire really fast.
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what a fun game!! this needs more levels,more upgrades and to be a little bit harder!...or is that asking to much? lol
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Hmm nice game the upgrades are quite balanced and the shot quantity is fairly balanced though most over power also if you click very fast you do more shots than holding +1 for new ppl who want better fire power!
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good game, not great, more time consuming than anything, which is the point I guess. 2nd character overpowered, no need for much hp, one upgrade was plenty.
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O NO!!! my imaginary anime girl came.. wait his she evil? time to find out. -hour later- yeah shes evil better keep her locked in my basement
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went to the sponsored site to find out if the exclusive hero was any good.... he isn't. better than all but the cat. So now we must all bow to our rainbow puking overlords! HAIL THE CAT EMPIRE!
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Spacebar being unresponsive comes from clicking out of page and returning to it; click again once you've returned from another page or unpaused to get the game to re-recognize the bomb.
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Please quit putting gamesploitation if you wont allow the full on other sites. You notice Im playing on Kongregate, not 5 games? And now, Im not even playing your games.
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I really liked the idea of the leveldesign but also beeing disappointed at some points. whats the point of different characters when every character plays the same way (except the not so devastating ultimate power) and why it is called a bullet hell game when you can finish some levels without even moving and dodging (just tried it the last 3 levels and it worked).
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Quite a bit too easy... but still a lot of fun.
My main issue was with the visibility of enemy projectiles (not that I actually was in danger of getting hit),. They are rendered beneath my shots and bonuses it seems. Often invisible.