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enemy difficult needs to scale more. and nerf 2nd character i 1 shhot ko 4th level boss with rainbow vomit. also with bosses if you take out the sides they can't hit you so it makes it way too easy.
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This game is way to easy. Its harder to colect coins than avoid enemy bullets and ships. 1px collision work well for bullethell but here it makes this game pointless
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First of all, a good game but yet a great one. Don't get me wrong this game is good enough to make you happy. The product is very well design and less bug as far as I know. For the game play it's typical I must say but for a shooter game what more do you expect. However, so many thing can be added to game such as a different character with different type of bullet (In the game there are different character but they don't really that different) and a difficulty setting, someone need more bullet. Beside the game still can't give a feeling of bullet hell but more of a strategic shooting (e.g. R-Type) if you know the right weapon the game will be much easier. But that's good thing about the game there is a room to improve! And I can see that the dev team can do it. Keep up good work man!
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This started out fun,but became pointless very quickly.I just put my ship in the middle,went out to do anything else and come back only to change level.2/5
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Fun enough game. Suffered from a pretty significant lag when the screen got too crowded. And the magnet for coins andbouses could have been implemented better. But overall it was a decently fun game.
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If you sit your ship at the bottom of the screen as low as it can absolutely go, it is almost impossible to get damaged.
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The game can be easily beaten by grinding on 8-Bit World part 1. The blocks along with the mushrooms, bombermen, and goombas gives plenty amount of coins for you to collect. I get around 1.5-2.5k coins per run. Use the second ship (Octopus) and it's power will drive you through the map easily. Invest in coin magnet early for easier collection. Then grind to your heart's content. After all that the rest of the game is a walk through the park. Thumbs up so that people who are having a little trouble (though I don't really see how) can see and beat the game.
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Also, when autofire is on, you can click intermittently to give yourself a small boost to rate of fire. I think it's a glitch where it tries to reset the timing each time before going back to autofire.
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finished the last level and it took me to a game finish screen, when i clicked finish it took me to an attack page that my antivirus blocked.
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suggestion for hero: clone superman!!!
suggestion for weapon: clone tertris^~^!!
nostagia...babay boom will like...there should be a lot of fans
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thanks...i love the game(especially pac-man and aliens)...
to add more fun, please consider
1) add more bosses, more level and more hero
2) add weapon like homing missles and homing enemy
3) create 4 kind of difficulty easy normal slightly difficult and difficult
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Sometimes I find that pausing/ultimate attack don't work until I click on the game again. Other than that, did I just spy moogles? Kupo-po-po!
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1. No way to go back to the shop after leaving it.
2. Bullet spread is horrendous.
3. Magnet upgrades need to pull coins toward you faster, not just from a greater distance.
4. The 1-pixel gather box makes it much more difficult to pick up coins than it needs to be.
I'm sure I'll have plenty more comments as I play through the game, but that's it for now.
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Bonus and coin collection uses the same hitbox as the damage detection does - That's not how it should work if you want to make a good shooter. Enemies also have incredibly small hitboxes.
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awesome 5/5 game!
this game have everything
miku, nyancats, miku, moogles, miku, our god chuck norris, i've sayed miku?