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playing as a great sea mage, challenging the great sea leader seemed like it would make for a difficult battle. then it turned into us repeatedly using absorb damage against each other until one of us ran out of mana. not quite the epic conclusion I was hoping for.
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This game is just crying for a sequel. With such simple yet engrossing decisions, dialogue and plot line it is just amazing.
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"Enough talking. You guy talk so much I wonder if people bother to read it."-----I have to admit, i really didn't read it until the fourth playthrough
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Still fun to come back to now and again, too bad there was never a sequel. Man, that invincible hermit fight was tough ended it with both at zero hp but counted for the win.
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The final battle draws near.The battle is between the White robes and the Black robes.Some may battle in the arena honing their skills.Some may go in hiding.What Theodon does is go to the bar and listen to mages talking about him.Talk about a huge ego ;p
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Tip to achieve the Bow down, Weaklings badge: dont join white robes or black robes just take your time on defeating mages on the arena and keep practising, dont let the black robes kill you or drink the potion
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Loads of fun! Best game I've played in ages! Shame I didn't notice that my INCREASE SPECIAL skill wasn't levelled up, otherwise I could have beaten my Clan Leader and become the Great Mage.
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This game is amazing, I cut someone's hands off... I cut someone's flippin' hands off.
Great job nobstudio!
Something critical about this game; the grammar is a little off, but nothing I couldn't understand. Please continue making more!
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I found Chaos Desert the easiest; the reduce special prevents the enemy from throwing strong attacks making it very easy to defeat stronger mages
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Best combo is Poison Water's Poison Wave and Paralyse. Just live through the first two or three rounds until you have both. Then just spam them alternately. Getting mana up is your priority if you are to use this method. Defeated the neutrals this way.
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Chaos Desert is nice. The clan skill saves you 20 points in defense if you can live through the first two rounds. Just overwhelm their defense with sheer numbers. Basic attacks and additional attacks are a must.