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Feels a bit like playing in slow-motion, but it reacts quite naturally to the controls. Would like to see one improvement though: when respawning, you already start moving even if the camera is still panning back. I managed to fall down once before I even saw myself... Maybe wait for everything to start until the camera is focused?
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Anyone complaining that the game is slow has obviously not ever ridden trials before. Once you get used to the controls, it seems to be as accurate a recreation of moto-x trial riding as any other comparable game, from the throttle control to the obstacles involved.
GOOD JOB!
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I would suggest you make the game a bit faster. Is this caused by the lag, or by the physics? if it is the lag I would suggest you group the course and the collision detection into groups, and then you would only need to check that portion when the player is in the area
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Since you have pretty many physics elements in your game I got an idea. Instead of making many unrelated single levels, how about going a new way and creating something like an adventure trial game? The rider explores a 2d world like in Snailiad (just to get an idea). Some areas are unreachable at first because you first need upgrades. The rider could for example learn how to grab wires in order to swing across pits or activate magnet tires to ride up metal walls for a short time. Just a bit of fantasising. I really think these games could be more than short time wasters.
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awwwww I was hoping the Moto garage was where you'd be able to get upgrades :(
Not a bad game though...the physics are good...but some buyable up grades would be great!
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To dev: please i enjoyed all your titles, to me MTF2 and levelpacks are the absolute bst... could you please add a "high-jump" pack? It would be sooooo cool!!!