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A skill tree would be nice. For example, paralyzing skill, critical hit, plane-control shutdown, electric burn (similar to poison).
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yawn, game has decent premise, but seriously lacks in upgrades. As others have pointed out before, this game needs a recharge upgrade, but I would settle for it being fully charged at the beginning of the next wave. upgrading to the 7 chain is kinda pointless since you never get that many units grouped close enough together unless you let them walk right up on you. Instead of upgrading the mini coils power, how about we upgrade our main weapon systems power??? Finished upgrading by lvl 15 and then just got into a slugfest for the remaining 5 lvls. Also, the giant walkers need a much larger hit box, you know, because they are so frakking big. Game play might be a bit more exciting if the enemy came from all directions as opposed to the same side. 3/5
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Nikola Tesla was a Serbian . He made the radio, remote control, and lots more...
http://en.wikipedia.org/wiki/Nikola_Tesla
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Needs achievements, more upgrades (Increased damage, energy recharge etc.), more difficult settings, more levels and more enemies.
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@lionrecorder. Actually rubber at the voltage that thing produces does nothing. This is based off of nikola tesla's wardenclyffe tower (a giant tesla coil project that failed due to underfunding) and due to reasons that cannot be explained in one forum post, chain mail would be better.
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A good question is why are Germans trying to demolish the tower? And since when have the Germans have AT-ST's, mechs and UFOs?
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@Eilios, They never found the design cause Tesla was a mad freaking genius who kept all of his plans in his head, and melted people's faces off with x-rays
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Actually the energy should be megawatt/hour, however, increasing the amount of megawatts should improve damage :) Yes it needs a damage and recharge upgrade!!
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Ridiculously easy for the first 19 levels, then the game goes batshit-insane at level 20.
I liked it but there's a balancing issue here.
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There should be a damage option, and a refill energy at the end of the level. ( Because at the end of the level my energy is 10%)
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End of Day 20: "Congratulations! You defeated the final wave!". Only thing that seriously needs attention are the sound bug (electric sound that loops after some time) and graphic bug (when scrolling game screen out of sight and back, it happens to stay blank).
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actually,like eilios said, the death ray is the exact same thing as the tesla coil so the tesla coil is the death ray
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The only thing I don't like is that it doesn't recharge to full between levels so if you end a level with almost no charge you start the next level that way.
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well... i reached day 20 and i died with full upgrades. There should be an ending... like wining the war... and even if there was it would be to hard to reach with this many upgrades...
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Day 19: Wow, they're still cranking out new enemies? I don't think most games nowadays even have THIS many enemies.
Day 20: WTF? Yesterday there were U.F.O.s, now there are MOTHERSHIPS? Okay, I'm gonna keep playing for 30 days to see if any new enemies pop-up... DAMMIT! WHY??? This kind of game should never have a predetermined end!
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Tesla Operator:"General we've ran out of things to upgrade don't you think we need a little bit more firepower or maybe we could get another mini Tesla or something"? General:" No this is pointless anyway we can just keep them away until we feel like stopping, i mean no one is going to care if a huge Tesla tower in the middle of desert got occupied by Nazi's right?"