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I beat this game and did not loose a single round that means this game is simply to easy. I find games that are simply smashed boring. I do like the idea of the bouncing stones.
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I would like it if walls lost their color like a loading bar, and when it was entirely a different color, it would go away. Way better idea than the flashing.
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Would prefer having a cooldown on making walls, but having each wall have a life bar instead of several seconds before it disappears. Interesting concept, but too much of a clickfest. 3/5.
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Ok.. this game is amazing for having what I believe is the theme to The Rock at the end.
Other secondary reasons make this game good too.
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Wow, nice game. Surely one of the best takes on defense games I've ever played till now. (And besides that's a whole lot ;) Really creative missions, with different objectives. Though it seems up to the point I've played it (mission 20) it's far too easy. For the sequel (if you're making one) I'd say build in difficulty levels for us "hardcore gamers". The music is also well done, like Jondalar19 already pointed out. More skills and more different enemies and maybe special skills for the enemies would make some good additions. I myself like games challenging rather than just playing it through with ease ;) Overall I give this game a 5.5/5 *g* because it's well done, is fun to play and has options for improvement. I'd really like to see a sequel to this. Thx for uploading this one :)
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Great game, despite the fact that I manged to beat it in about an hour. Once you get the Magnet Gnome and the bonus gold, you can get all of the upgrades with no issue. There were times when I was frustrated at the amount of rocks being thrown, but that just adds to the fun of the game. 5/5
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It should be nice if you could create a fourth wall, doing the first wall you created disappear automatically this way we have not to wait till one of them disappear making it easy to your characters got reached by a stone.
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very decent game, nice and origonal in my opinion :) gets a little repetitive after a while, but i like the last 5 levels, helped make it feel less repetitive :) overall 4.5/5 :) loved it but the repetitive play let in down for me
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The physics in this game is a bit touch and go but it's still a nice concept, I would give it 3.5 if I could give any score, but because the artwork is so nice I'll give it a four.
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its a great game and a creative idea ut its too easy especially the knight onnes there are impossible to lose sine the knights spawn so fast and it deosnt fail when they all die i suggest putting a timer on it to make it more difficlut
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Besides a few problems with the fireballs targetting invulnerable units more often than anything else, nice game. A bit easy but I doubt there's much challenge in being a wizard that can spontaneously create matter.
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I went for gold bonus and then swiftly eased through all levels. I only used the healing spell and the fireball spell. Don't know if you really use anything else. I feel that the game was challening the first level until you got it - and then a bit too easy. Still, creative and nicely crafted game!
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hey im having trouble understanding the 22 level, i appear to be doing everything right i just cant seem to win and i dont know why.
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The game quickly gets boring with only 5 repeating levels. It's fun when you play each of them the first time, but gets tedious when you need to do it all over again. Also, the bad upgrade system makes the game get more boring, as it doesn't take very long to max everything out, and the upgrades for the different spells are uncreative. 3/5 because it takes an old concept and works well with it, if only we had more variety.
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Upgrades are kinda silly. Why would i want to destroy the best source of ammo by demolishing it, or turning it into a bubble?
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the game is too easy even at later lvls when i started using my left hand (im right handed) and using my mouse only (no numbers) i beat the lvls
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I like the game itself, but by the time I reached the bosses at the end, I had a surplus of money piling up, and I invested in the magnet twice, for a 10% boost up to that point. Upon beating the first boss, I had so much money left over, I'd like more upgrades, and more planning about upgrades, do I want to get more fireballs, or freeze them longer? Give us a small challenge, and let us think of how to play through.