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I like the concept, although I didn't enjoy rushing to draw walls. Also, it's a very small screen that doesn't enlarge as I zoom in. I would have enjoyed more to just click to activate pre-set wall locations.
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there seems to be a hole in upgrades, like longevity of walls and how many hits they can take, or how long the walls are, and how many you can have at once. In short, the current upgrades are all specials. Great game, but great potential.
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Great game! But come on, the soldiers carries the Kongregate flag, so why not badges? Wish I can change the order of the spell keys because I found that I kept getting confused with defense spells between offensive spell.
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easy kills, just draw a slant right in front of the dude throwing rocks, instantly knocks rock back into the dudes face. + this to keep it alive
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great game, unfortunately not a new concept, but executed twenty times better than the original, i take my hat off to you sir. (rocknroll, that is where the concept started)
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@niactz cause game is easy you need a challenge. maybe do monsters have random atacks. not only the same atack. is really easy to predict. specialy stage 3 ^^. i won the 3rd boss with perfect. @NSB maybe at start 1 you can increase dificulty if make a soldier respawn or orcs dogs that ll try to kill your sheeps too and you need use orc stones for defeat they or fireball. sorry if im not good with ideas. i only think that this game need more dificult no sense play a good game with good designs but without dificult is for that reason that hate ps3 wii and xbox i wont buy something that a child can win i need challenges :P.
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at secuel you maybe should do the 2nd map like only you must use skills and wall to protect your soldiers not also atack oponents. the stage is really easy if you also use the stones for atack the soldiers. freeze +heal + fireball is enought. or do oponent soldiers more powerfull. you should remove air monsters like stage 3 t_t is the most easy only do a horizontal line cuting his mouth and they ll die. also count for 3rd boss. or at least create aweapon for that monsters that drop a stone from a random position. like 3 side weapon. ^^.
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Very good, but the very short duration of the walls and the fact that there's a border to the game area that's invisible that you can't start a line draw is a bit of a downer.
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i gave 4/5 to this game. this game is good but have some things that i dont like in a game. too easy. i got the achievements whitout problem. this game shoud be more dificult.
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I feel like this game deserves a much high rating, it is very original and looks professional...But I'm just not enjoying the gameplay that much. still, 4/5
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Not a bad game, but the mouse response lags horribly! When you try to block the stones, over 50% of the time, the mouse click thing doesn't respond, and you wind up losing the round!
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a bunch of bugs (e.g. the stone wall works only 50% of the time), but a good concept that would be good with some fine-tuning and more levels+upgrades
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Perfect for the tablet/smartphone! I tried it on a Blackberry PlayBook & Sony Experia Arc.
PlayBook: I can get to the game through the main site and double tapping on the game opens it to full screen (it's not playable otherwise because every swipe slides the screen up and down). Works great but very slow. You have to anticipate the walls going away because of the lag from when the flashing starts and when the line goes in place.
To make it playable on tablet, you should give the magnet right off because there is no "mouse-over" but tapping the coins gets them until I get to the point where I can buy the magnet. Other than the speed issue, it looks like a perfect game to port over to a tablet.
Not available on the mobile Kong site nor 'droid app, so I had to find it from the main site.
Droid: As above - Slow & no mouse-over for coins. Graphics are small, but without "chat" window riding along side it will be better if/when it's able to take advantage of the entire screen.
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I like the game but it'd be nice if the wall itself got upgraded too - longer duration, longer length, more force in sending back rocks, etc.
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Great mechanics and graphics. Great take on the "defense" genre. Loved the bosses at the end. Loved the "intuitive" use of 1-5 keys for the powers lining the top.
The only thing that prevented me from giving it 5 stars (instead of 4) was it was a tad too easy. The only way I can see to make it tougher but keep the balance (it is SOOOooo close...) is to put lower level bosses along the way and maybe balance that with single use "pick-ups". Either that or have a longer line of power upgrades or slower regeneration of the power... Like I said, so very close.
I guess it just made me want more, so I was sad it was over.
Great job.
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I like the concept and the creativity however for some reason I just dont find the game all that fun. Maybe I was put off a little because I didnt really like the upgrades or something. Still a nice game though so 4/5
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It would be awesome if there was some indication that the wall was about to disappear, maybe a quick flash or a fade effect? Sometimes its hard to know exactly when a wall will go poof on you.
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Fun concept, but the game is fairly unresponsive when it comes to drawing the lines. Kind of frustrating when you click to start a wall and the game begins the line a second later, causing a shortened wall... 3/5 until game is a bit more fluid.
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Wizard, my bow is broken, could you just magically teleport the pieces to the top of this tower so I can defend myself?
- I guess I *could*, but I think it would be more fun to watch you try to do it yourself while monsters lob rocks at you, and I try to bounce them back at them. Well, more fun for me, anyway.
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I could, but I think it would be more fun to watch you try to do it yourself while monsters lob rocks at you, and I try to bounce them back at them. Well, more fun for me, anyway.
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Maybe a bug : On level 23 i did damage to the boss until it had a low health and then i was defeat. I restarted the game, the boss got full health but with just 2 hit, and then victory. Anyone has experienced this ?
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Decent game, shame that the 'special' walls are really useless compared to just rapid fire wall making. I didn't feel the need to make use of any of them.
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I really like this game, however if you could have the ability to make your character maybe that would improve the game. hope this advice was useful! :)