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I played dragon on normal and it was way too easy... I was just waiting to unlock new bosses and when I killed them all I had to continue playing to finish the story even though it wasn't fun any more. Maybe adjust the difficulty?
According to the data we collected, the difficulty should be OK now.. Maybe you should try the hard mode. However, you can still play the challenge levels, they are more challenging!
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the dragon race is still mixed up.. after getting bombard dragon, the next one that came is mech and dark dragon.. -.-
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Players dont like the feeling of wasted time so you should let us keep some rewards we earned from the stage if we die
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i did notice you can change the settings, but in level 3, i need to alternate between the two methods, attack and eat, so it helps to not have to change settings every 2 seconds, can you put in alternate controls, so we can have two sets of customization keys for each command?
Sorry that I still don't quite understand why you need to alternate with two sets of keys? The attack command is always mouse left button and cannot be changed, because the attack needs mouse to control the direction. And then you can change directions and eating command keys with whatever you want.
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thanks for the info on attack speed, one more question, i can no longer use the arrow keys to move, that was essential in the begining as i used the arrow keys with the e button, as i want to eat everything not kill it, can you add the arrow keys to move back in. thanks
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My only real comments are: At first it feels a tad slow; the eating enemies gimmick is awesome but when you are just a wee base monster it feels like it takes a bit of a while to really get going. Also, the towers don't really feel as though they are doing anything... effectual. After that the only thing I can really say is being able to see something tower like would be helpful, the layout of the world is a little sprawl-ey but it works for me more than it annoys me. Lastly, if you need help with the functionality of this type of game give the maker of Trap Master a pm - they pulled the whole controllable monster with TD elements gig of masterfully.
If so, then it is not just useful, is totally the most powerful, as it has very high splash damage and nearly infinity long range :D The missile tower is very powerful when you combine it wih Ice Tower, Stun Tower and Devour Tower.
The achievement is finished by reaching the max A.Speed 6.67.. not by putting all points to A.Speed. It can be achieved by using accelerators, equipments and abilities.
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im a tower defense fan but this is not my game. i didnt like fixed tower points and whole run'n'gun thing. more platformer than td i would say :)
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There is same problem with soul seeker as it was with spartan. Ability tooltip says up to 10 creatures eaten but it goes only up to 4.
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It would be nice to see the range of the towers, maybe even before you buy em. The range number does´t tell me enough.
I met once of this situation when we do testing on KG.. But because I like to clear caches, I didn't notice of that. Maybe the updating of the game will make it cleared, I'm not sure.. Sorry for this happened.
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not everybody has a qwerty keyboard, please allow recognifuring of controls. arrow keys + space bar + mouse clicking is impossible/impractical
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Some of my tips about this game. First of all... you need glaive towers. Why? Because they're fairly cheap, deal fine damage and can bounce from target to target. I suggest building these ones around your base starting from right and left from your base. Then build 2 glaive towers and 2 fire towers at the very top middle platform so fire can deal splash and glaives can finish them off. Of course you can replace these if they won't be that effective anymore. Put many more glaive towers at the top so they will kill monsters above when you can farm DNA on the right just under the another spawn place. What's more. Put some glaives in there, devour monsters to recover some hp and let the towers do the thing when you'll be killing monsters and avoiding needles. Oh, and one more thing. I prefer ghosts for beginners. Why? They can shoot! As their range isn't that long they can hit multiple enemies at once. Hope that was helpful enough! I've rated this game 5/5 ;)
Please update to version 1.07. This was updated: "1. Boss achievements made easier. Just finish the boss will give you items, no need to kill it once the boss appears."
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Perchero: Mi attackspeed drops when I kill a Boss (I don't use accelerators) Why is this happening???
DEVELOPER RESPONSE FROM NTFUSION
What creature did you use?
Perchero: Frost Spirit
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Another bug -- on level 7 with the Puppets (I have the guy that freezes time), I killed everything but it won't trigger the end of the map, so I had to restart the level again.
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No mute (music mute isn't the same as sound effects mute), no in-game quality settings, slow game progression, fast difficulty ramping. The mini-map should show position of turrets. With every evolution you should be able to re-do your upgrades.
Thanks for your feedback! Sound effect mute and music mute are exist. Try clicking on the sound button twice. Other feedbacks are also great and we'll take into consideration!
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None of the Blessing perks would unlock for me, and neither would any of the perks supposedly gained from defeating Bosses. I beat the story and all bosses on normal, and you can see things weren't unlocked when they should have been. I have linked 2 screenshots for proof. http://i15.photobucket.com/albums/a381/ShnikeJSB/NTCreature2Proof2.png -- http://i15.photobucket.com/albums/a381/ShnikeJSB/NTCreature2Proof1.png . Other than that, it is a fun game! Too easy at the beginning, too freakin' hard in the middle, and slightly too easy at the end. I wish I could remap the "Eat" key myself to like "Shift" or something. Also, I hate having to RE-PRESS the direction key after eating something instead of being able to just HOLD it. I'm going to replay some more as other races. Hopefully the Puppets actually unlocked... We'll see!
Thanks for your feedback! The bosses achievement must be finished once the bosses appear in the Boss Challenge Menu (it was described in the Achievement Menu, but it seems not clear enough). We are working on this to make it easier by canceling the restriction. A new version will be published soon!
EDIT: New version 1.07 is published! The bosses achievements made easier right now!
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Also not sure how long the feedback achievement is supposed to take, but it doesnt seem to want to give me the feedback achievement.
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I'm kind of scared to play. It looks really cool, and at the moment I am setting turrets, however it is overwealming at how big the place is and that you have all the turrets to start. Better progression would make this game good.
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Would be nice to see the stats before we choose what evolution we want. Also as stated, some sort of keeping coins when dying would help balance it. For some reason easy seems really hard, trying to go do the low end challenges to unlock the stat boosters to see if that makes much difference.
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Ok, lets begin. Played the game for about 1 1/2 hours. The Basic concept in combination with the Boss-Challenges and the Involving Creature + the different Races has potential. But I missed a variety in gameplay. The Style of the game made me hope for a stage-mode ( different stages - maybe a "good-old-mario-like-map" ) with some cutscenes that tell a short/simple story for each individual race. btw. the UI could be improved a little bit ( how much gold do i lose when i sell a tower and a bigger gold-counter ) All in all it's somewhere between a 3/5 and a 4/5. hope u like the feedback :)
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NTFUSION what I think Scott2333444 means is if I say die after trying to beat level 5 and have to restart that level, the DNA we got before we died should be kept to make it easier to complete. So if I am on person away from evolution I can keep my evolved form and have it progress even if I die.
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This game was modled after patapon read the striker notice his hands, arms, eyes and horn.
Plus notice one eyed ppl in the intro. Yet another reson for me to play this game any one who plays patapon is a friend to me. I hear talk of a fourth pattapon btw.
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Here's a good idea to add in the next game: Make it so that when you have evolved into a monster you can view it's stats in a chart so that later on when you have evolved into every monster you have a full chart
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well, i mean that i dont know exactly what pat the enemy follows until my base, some go left, others right, one portal in and out another, its really difficult to see their patern
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For people having trouble trying to evolve here are some hints: The earlier on in the game that you evolve the better, try to eat as much as you can in the first lvls (by lvl 9 i was fully evolved). The longer you wait, the more difficult it will be.