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Also not sure how long the feedback achievement is supposed to take, but it doesnt seem to want to give me the feedback achievement.
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I'm kind of scared to play. It looks really cool, and at the moment I am setting turrets, however it is overwealming at how big the place is and that you have all the turrets to start. Better progression would make this game good.
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Would be nice to see the stats before we choose what evolution we want. Also as stated, some sort of keeping coins when dying would help balance it. For some reason easy seems really hard, trying to go do the low end challenges to unlock the stat boosters to see if that makes much difference.
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Ok, lets begin. Played the game for about 1 1/2 hours. The Basic concept in combination with the Boss-Challenges and the Involving Creature + the different Races has potential. But I missed a variety in gameplay. The Style of the game made me hope for a stage-mode ( different stages - maybe a "good-old-mario-like-map" ) with some cutscenes that tell a short/simple story for each individual race. btw. the UI could be improved a little bit ( how much gold do i lose when i sell a tower and a bigger gold-counter ) All in all it's somewhere between a 3/5 and a 4/5. hope u like the feedback :)
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NTFUSION what I think Scott2333444 means is if I say die after trying to beat level 5 and have to restart that level, the DNA we got before we died should be kept to make it easier to complete. So if I am on person away from evolution I can keep my evolved form and have it progress even if I die.
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This game was modled after patapon read the striker notice his hands, arms, eyes and horn.
Plus notice one eyed ppl in the intro. Yet another reson for me to play this game any one who plays patapon is a friend to me. I hear talk of a fourth pattapon btw.
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Here's a good idea to add in the next game: Make it so that when you have evolved into a monster you can view it's stats in a chart so that later on when you have evolved into every monster you have a full chart
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well, i mean that i dont know exactly what pat the enemy follows until my base, some go left, others right, one portal in and out another, its really difficult to see their patern
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For people having trouble trying to evolve here are some hints: The earlier on in the game that you evolve the better, try to eat as much as you can in the first lvls (by lvl 9 i was fully evolved). The longer you wait, the more difficult it will be.
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Wow,..what a game. Everything is near perfect. Needs some technical polishing but it's a real gem anyway. Thanks for putting it on Kong.
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is it possible for a evolve tree chart or something? with stats written and their skills? if not then i'll just play every until i see every single evolution and their skills and try to unlock those items and achievements.. btw, eating at a very early game is the best way to evolve and it would make your life easier.. and its a good thing that the items are shared even with different saved game, it means a new race with items that you can use.. oh and, the dragon pics at the start is not the same, when i got the range/winged(right card) and then evolved, the choices were the mech dino and black hole dino, wasn't it supposed to be the winged dragons? and t-rex card supposed to have the mech and black hole dino.. how about boss hp? or every units hp? shown in game, and the number required to evolve rather than a bar..
We've considered making a tree chart, but cancel it after we discussed. Because we want to make the creatures seem mysterious to the players and stimulate them to try different evolution. Maybe we make a wrong choice here.. We'll improve it next time. Really really thanks for your generous feedback!
EDIT: The creature list is published! Please refer to the update news!
Thanks for your feedback! Do you mean restart from level 1 with all DNAs? Well, then you can easily kill the bosses with powerful creatures.. Don't you think it not challenge enough?
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When played with the arrow keys I dont succed to reach E or SPACE with my other hand on the mouse, no possible to configure ?
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this game is very nice, finny graphics, good plot, well thought system with upgrading and stuff, but i would like to see the pats that enemies take bcouse even now on lvl 16 i still dont kno well :/
Thanks for your appreciation! But I don't quite understand what you mean by "but i would like to see the pats that enemies take bcouse even now on lvl 16 i still dont kno well :/" ? Sorry that I'm not native speaker :)
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why does everytime i kill a boss, my attackspeed lowers like hell.. i already put 48pts in atkspeed from 1.6+ it went to 1.4.......
Did you build accelerators? They will greatly enhances your attack speed for a short period of time. Maybe the acceleration effect just disappears when you killed a boss?
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I like the game, but each time I'm killed I go back to the same position I was at the start of the level. If I'm doing badly then I just can't win. It should be that I can keep some money from when I lost so that I can make some sort of progress. Otherwise if you make a couple of poor decisions at the start then you are just stuck forever.
Great feedback! We also found this when we do testing. So that we design boss levels to make the game more interesting and after you finishes them, they will give you lots of money and reward you attribute points or items! And don't forget, finish all of them will unlock a new race of creature!
The achievements will be finished only after you kill pinocchio once it appears in Challenge Boss menu (it was described in the achievements menu, maybe it is not clear enough). But finish all bosses will reward you a new race of creature!
EDIT: The boss achievements are adjusted in the new version!
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Great, but, there should be the option to heal the base according to how much damage is dealt to it, so, no need to pay 300 every time.
Thanks for your feedback! But we want players to spend less on healing the base but to spend more money on towers, otherwise they will found difficult to finish levels behind. So we make a 'punishment' here: don't always think about healing the base to full health.