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I dislike when Kongregate gives badges for hard when badge is mainly luck based. Anything luck based should be for impossible badge. Because 1 out of 60+ tries is stupid when you don't control the units.
My set up if it helps any1. 2 dev up front 2 shadowkillers behind and juliet-c last. I will tell you now it doesn't seem putting ELA on devs helps but I had 1 on. I came close 5 times before getting to level 25. it spawned 3 entropyaliens one time and then 3 devs. Game maker needs to tone down regen monster spawns until higher levels reached or something...
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80 levels endless done!
Think I got abit lucky with Juliet, she diden't die untill lvl 75, running in like a fool.
All the best gems, spot 1 Dev, 2-3-4 Shadowkillers, 5 Juliet.
1: HPHPHP 2-3-4 ATTACK 5 ATTACK. Get all the 15 attackers.
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I love the artwork & aesthetics for this game, and clearly a lot of thought has gone into the design & upgrades system. It's just unfortunate that gameplay isn't more pleasant - luck plays a more significant role than I'd like (guessing the right team setup, getting stronger creatures through chests). There's also some issues with consistency, since the same team setup can get you through only level 21 on Endless Swirl, or all the way to level 31. And, once you've max-leveled your team, since the player has no control over how the team fights, there isn't much to do besides hope.
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In case anyone's worried, you can get the Hard badge without Juliet-S. I did it with the same team a lot of people have posted (except with Juliet-C). 3 Shadowkillers with +30/15/15 attack, Juliet-C with +40 ela, and Devourer with +500/350/350 HP. Took a bunch of tries, but was much faster than replaying for a better Juliet
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It would be really great if we would at least get something when we lose. Gem exp points get really tough to gain so maybe adding a bit more gem exp or maybe reducing the amount of gem exp needed to get another gem would be great.
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Seeing as that there are a few battles wherein the enemy team has a healer and two or is a self healing tank, maybe you should make it so that if you have the bigger team at the end of a set amount of time you win.
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To get you to Juliet:
EntropyAlien, 2 Ultimas, 2 Chakras (All max upgrades with your best gems possible)
Defeat Juliet:
SoulSeeker, EntropyAlien, Chakra, ScarFace, and Corpse King.
Equip 1 best Attack Gem and 2 best Health Gem to Chakra. Equip remaining Attack Gems on SoulSeeker while the remaining Health Gems to ScarFace followed by Corpse King. Make sure all of them are max upgraded.
Getting to wave 25:
3 Shadow Killer (equipped with the best attack gems +30 +15 +15) + 1 Juliet (equipped with best health gem +500) and 1 Devourer (equipped with +350 health, +40 speed and +10 attack gems)
This format will work as it has done for me. Keep re-trying as it depends on the probability of a strong attack and your enemies weakness.
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honestly, I didn't understand the dynamics of the game, so I can't really find out the strategy, or if a strategy is supposed to be performed...
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Is there a way to get better versions of Juliet if you don't get Juliet S the first time? if not there really should be seeing as how powerful it is in PVP and that the need to do things quickly is never explained.
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Badge Hunters: The 3x Shadowkiller/1x Devourer/1x Juliet suggestion is good for Endless Mode (got it first try), but the Shadowkiller/Devourer combo is bad for clearing the later levels. A user called Someeeeoneeeeeeeee suggested 2x Ultima/2x Chakra/1x Entropy Alien and it worked perfectly for later levels, so get those first then start upgrading for Endless Mode.
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I'd like better sorting for your creatures, they get a bit junky after you experiment with different teams for awhile.
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Followup: Got to level 32+ 5 straight times with 3 Shadowkillers with attack gems +30/15/15 , Juliet-S with ela +40 gem, and Devourer with health gems +500/350/350. You need gem level 18 to get this arrangement.
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*gains 10k gold from round 15*
Ah, just what I needed. I'll just throw this into my measly pile of coins worth about 50k.
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I used Shmoove58's comment and beat juliet finally after struggling. Entropy, shadow dragon(all attack gems), charkra(all attack gems), ultima(hp gems), ultima(hp gems) = S Juliet... then i use the top comments for J-S, 3 shadow killer (attack), and 1 Devourer (hp, speed)
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Did the campaign in 56 days with the technique of JetStorm11. Only lost one fight, the next to last, maybe from bad luck, otherwise I would have made 53 days, the absolute minimum. So 2 Scarfaces, 2 Chakras and one SoulSeeker does the trick.
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a bigger evolotion table would be great and a more usable pvp would be awsome. but other than thesetwo things the game is realy amazing.
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The "Unlock all creatures of 5 races" is ridiculous because you have tons of them that you can only get through chests. There should be more than just the normal ones in the shop
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3 Shadow Killer (equipped with the best attack gems +30 +15 +15) + 1 Juliet (equipped with best health gem +500) and 1 Devourer (equipped with +350 health, +40 speed and +10 attack gems) This build sometimes reach past level 30 depending on how weak your enemies is or how long your Queen Juliet last before she stops healing the party when her health reaches the yellow zone.
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Vinton1540's team is boss! I got to level 27!
Just wondering, it says there are 3 possible chests in endless, one per 15 levels. Does that mean there's a team that can beat Lv45?
I hope for a response from the creators, just a yes or a no though! xD
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Another addition: The endless mode is overly randomized. Using the exact same team (same gems, same order, etc.) in 10 consecutive rounds, I made it to the following rounds: 11,15,13,17,18,17,12,11,20,9. The randomized spawn made the difference between getting 20 rounds and getting 9. Some rounds, it spawns 2-3 groups in a matter of seconds, where others it waits for the last enemy to be killed. I'm not sure if it's a bug in the system or what, but something is messed up. Additionally, assuming the spawning during the previous wave is intentional, when you're creating the random spawning, you should create limits on it. You shouldn't have waves that have 3 healers and 4 zero damage tanks, then follow it with a full offensive (ranged) wave. The first wave doesn't hurt you, but it takes too long to kill, so the second wave spawns with perhaps 3 tanks up, and beats on you for 500ish dps on everyone.
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Repost from ZeBlackCat: his was the strategy that worked for me to get hard badge (made it all the way to 30)
Oct. 25, 2013
Everyone overestimates Romeo and Juliet when you can finish without them and forgets other basic monsters. For those who want to reach or surpass wave 25 in endless swirl make a team consisting of 1 entroalien (with one small speed gem), 2 chakra (three attack gems each) and 2 spartans (two speed gems each). you can easily reach level 27-29 with that team (depenting on the gems)
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Everyone overestimates Romeo and Juliet when you can finish without them and forgets other basic monsters. For those who want to reach or surpass wave 25 in endless swirl make a team consisting of 1 entroalien (with one small speed gem), 2 chakra (three attack gems each) and 2 spartans (two speed gems each). you can easily reach level 27-29 with that team (depenting on the gems)