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This game is unbearably slow on a modern machine. I shudder to think about how slow it would be on a run-of-the-mill machine. The developer really should spend some time profiling and optimizing.
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A very consistent team for getting to wave ~23-29 without Juliet: Soulseeker 40ela/25ela/25ela, Shadowdragon 40atk/25atk, Shadowdragon 25atk/25atk, Entropyalien 200hp, Devourer 500hp/350hp/350hp
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./agree Laurapalooza. Double Devourer (HP/ELA) and Tripple Shadowkiller (ATT) Is the way to go. It has a solid result of around 20-22ish and sometimes hops over the 25 badge limit. Other approaches seem way more random.
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lvl 25 endless NO Juliet*: shadowkillerx3 atk+15/+30/+15, devourerx2 hp+350/hp+350/ela+25, & hp+500/hp+350/+ela+25. then it's just chance, might take a few tries but it works. *having a Juliet to do it depends on which one you get and, judging by comments, how she decides to act in battle.
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a toggle on what Juliet's actions would be nice. I know she wanted to kill herself when she Romeo was dead, but Romeo is alive and well in the game. I had her run herself down to 0 hp, when she could have easily started healing. It was a long while before the last healing wave. The rest of the team had full health when Juliet ran to the front and died.
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Hard badge for those with Juliet C: Shadowkiller Attack30, Shadowkiller Attack15, Shadowkiller Attack15, JulietC HP500, Devourer HP350 Attack10 Ela25. That got me to wave 27. my wave 35
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Tried it with entropyalien, soulkeeper, 2 shadow killer and devourer but only made it to 13 after a few tries. Swapping the shadow killers for shadow dragons got me to 31.
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combination for 27 level up = entropyalien, soulkeeper, 2 shadow killer and devourer. all damage gems, devourer - hp gems
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Got to level 26 using 2 devourers with 1 speed 2 health on both, 2 shadowkillers with attack and juliet with health, I noticed as soon as juliet hits half health she moves forward so the devourers helped to soak some damage off of her
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Tried using Juliet for the hard badge and after 9000 tried I decided to fuk her and use someone else. Got to level 26 after ditching her lol.
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Why are everyone's comments about this looking exactly like Patapon getting voted down? Don't get me wrong, this was a fun game. I enjoyed it. However, the art IS exactly like Patapon.....
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sorry but after grinding 5hrs and reading 200 comments about how to get the "hard" badge, your game doesn't work. i've tried tons of combinations. The commentators combinations (all multiple times). Nothing works and it's really not worth my time. The only thing i can say is the "random" effect on this game is way too high. Grind is one thing. Luck is something totally different. BEWARE the hard badge.
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The gems take too long to get-- it took about 8 minutes to get Gem 13. After the creatures are maxed,the money needs to be of more use than just resetting the gems.
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Oh my god I ended up with a duel of two spartans. Healing as much damage as they make... This is going to take foreeevveeerrr
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PATAPON IS BETER THAN THIS S***. PATAPON IS A GAME WHICH YOU WILL GUIDE THE PATAPONS WITH A MUSIC (DRUM). THERE ARE 4 DRUMS, Click this for more info! ----> http://en.wikipedia.org/wiki/Patapon The story is good and it have great connection between the 1,2 And 3 :D
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OK, then... I took a look at the best comments before leaving. Silly me, not realising that you can upgrade your creatures. It sure would have been nice to have been informed of that fact at some point in the tutorial. Game ranking increased from 1/5 to 4/5 (1 point off because of the insane amount of grinding needed).
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Did I say get S Ranked Juliet? More like pass Jade Forest Level 2. I got the so-called "Easy" badge after 79 DAYS. Time to dump this piece of crap game and never look back.