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its retarded that my ranged creature starts off as ranged but then evolves into something that can only attack at hand to hand range...
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Got to wave 32 with a build similar to vinton1640's build. It's just a matter of waiting it out as the waves spawn random creatures.
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honestly, I didn't understand the dynamics of the game, so I can't really find out the strategy, or if a strategy is supposed to be performed...
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For the hard badge: chakra, chakra, galio, scarface, scarface
Attack gems on the chakras, and health gems on the scarfaces (:
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Did the campaign in 56 days with the technique of JetStorm11. Only lost one fight, the next to last, maybe from bad luck, otherwise I would have made 53 days, the absolute minimum. So 2 Scarfaces, 2 Chakras and one SoulSeeker does the trick.
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really needs to make it able to evolve juliets guards (the lil guys from chests) would make it a lot more enjoyable tbh
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Needs a non-video walkthrough, or for the current one to be broken up into different sections for each subject. I have absolutely ZERO interest in sitting through 24 minutes of Video Tutorial.
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speed 10x speed buton will be great to when u tuck aat 2 healers (+40hp) and have 1 ranget( -60) i takes forever to kill
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Fantastic game, I was not expecting this at all. It looked like a interesting game with an interesting art style however the depth and quality really shine through where many games fail. Great job. 5/5
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For Moon Castle. You will need 1 of each and position them in the following order: SoulSeeker, EntropyAlien, Chakra, ScarFace, and Corpse King. Equip 1 best Attack Gem and 2 best Health Gem to Chakra as this is your primary frontline attacker. Equip remaining Attack Gems on SoulSeeker while the remaining Health Gems to ScarFace followed by Corpse King. Make sure all of them are max upgraded before starting the battle.
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Got to lvl 28 in Endless with 3x Shadowkiller 30/15/15 atk, Juliet-B 40 ELA, Devourer 500/350 hp/25 spd. It took several tries though, it's all about Juliets cycles, so try several times with same setup. Sometimes I lost at lvl ~10, then got to lvl 23 once, then lvl 28.
Otherwise an OK game but not much more. It has so many flaws. It's obvious some team setups are suppose to be used at some points, even though the game allows some variations. I didn't expect or wanted all setups to work, of course, but replaying or grinding isn't very fun in this game to be honest. Also I wish you had a bit more control during battle, especially over Juliet. Would be nice if you could upgrade creatures more when Endless is reached. Getting to lvl 20ish (with strongest setup) isn't exactly endless. 3/5
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Got the lvl 25 badge... actually lvl 35 3 shadowkillers attack 30/15/15 juliet b ela 25 and devourer ela 15, ela 15 and speed 15. i end up with loads of money, but not monsters... Monster roulette would be nice.
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The Multiple days seems highly unfair, my monsters can only get so strong, so why does the enemy get a 2nd team and I don't? BALANCE!!!!!!
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The key to survive Endless seems to be keeping Juliet healing and let the rest do the killing. My Juliet-S begins healing when health drops below around 6000 and will stop once it reaches somewhere around 4500, so far ELA 40 does the best job. After that she'll charge forward and keep waving hands. I don't even know if that does any damage.