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This game is way too easy and quick but I like all the monsters, how they look like how creepy and cool most look! also the abilities sometimes are very weird!
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The one that finally did it for me for the hard badge was vinton's build, except I only had Juliet-S since I didn't know about the "level of Juliet is how many days you take" thing, so I only had Juliet-B. I had to change up my devourer's gems to health +500/+350 and then a ELA +25, and I got to 30 with it. Good luck!
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wow the endless is really random my team lasts somewhere between round 9 - 26. How can a team that dies so quickly also last so long??
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reach lvl 36 with 2 shadowkiller(30,15 atk), 2 devourer(atk+hp) n juliet(500hp)
shadowkiller will kill range n support while devourer can tank and have good damage, juliet will give massive heal at certain point...
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Repost from ZeBlackCat: his was the strategy that worked for me to get hard badge (made it all the way to 30)
Oct. 25, 2013
Everyone overestimates Romeo and Juliet when you can finish without them and forgets other basic monsters. For those who want to reach or surpass wave 25 in endless swirl make a team consisting of 1 entroalien (with one small speed gem), 2 chakra (three attack gems each) and 2 spartans (two speed gems each). you can easily reach level 27-29 with that team (depenting on the gems)
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To get you to Juliet:
EntropyAlien, 2 Ultimas, 2 Chakras (All max upgrades with your best gems possible)
Defeat Juliet:
SoulSeeker, EntropyAlien, Chakra, ScarFace, and Corpse King.
Equip 1 best Attack Gem and 2 best Health Gem to Chakra. Equip remaining Attack Gems on SoulSeeker while the remaining Health Gems to ScarFace followed by Corpse King. Make sure all of them are max upgraded.
Getting to wave 25:
3 Shadow Killer (equipped with the best attack gems +30 +15 +15) + 1 Juliet (equipped with best health gem +500) and 1 Devourer (equipped with +350 health, +40 speed and +10 attack gems)
This format will work as it has done for me. Keep re-trying as it depends on the probability of a strong attack and your enemies weakness.