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fastest joliet in 64 days:1)buy pinokio, get death eater, chronos, 2nd chronos, star spirit, scarface, chakra, spartan, entropy alien,
AT DAY 20 YOU GET TO PURPLE NIGHTS
2)to get past purple night 1 use entropy alien, chakra(10/15/30 attack gems), scarface, spartan and a free chest creature
3)to get past purple night 2 you need 2 chakras(atack gems 15/15/10 30/10/), scarface, spartan(ela 25) and entropy alien
4)to get past purple night 3 you need fed spartan and chakras to max
5)to get past purple night 4 you need whole team fed to max
6)to get past emperors tomb 2 give spartan +25ela and +10speed, scarface +10attack, chakras +45 and +50 attack
7)to get past moon castle 1 2 chakras(45 attack, 50 attack) scarface(10 attack), ultima(35 ela) and entropy alien(10 speed)
8)to get past moon castle 3 entropy alien, 2 chakras,earth shaker and ultima
9)to kill the princess get dark dragon (+30 atc), chakra(+45 atc), entropy alien (+10 speed), ultima and earth shaker
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there should be a way for pvp to end in a draw. my juliet just sat there shooting at his juliet while it just healed through all the damage.
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Entered PVP. Person had a single Shadowkiller. My entire team DIED INSTANTLY. Checked the Leaderboard and it said he's in the top ten with TWO wins. And that's possible how?
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everyone is saying that you should add additional money things, i personally think all you need to do is not give the chests a chance to drop money. pretty sure that would solve the issue with both money and gem lvls
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As suggested in earlier comments, this game needs a way to make money more useful. I have so much cash and fully upgraded creatures, I look at the money amount wishing there was a way to actually use it.
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win you get fully upgraded (all the gems you can and you got all your creatures evolved all the way plus the feed all the way to and you have the best king symbol guy evolved and feed completely too) you still will loose,
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party info: 3 ultima and 2 shadow dragon gems: ultima all ultima health gem shadow one with 30 atk gem aother with 15 atk gem i get good score in pvp with this team
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Party Sequence: Soulseeker, ShadowDragon, ShadowDragon, EntropyAlien, Devourer
This build once brought me to stage 47. Devourer up front +500 HP, 350 HP, 200 HP gems. Two ShadowDragon, one with 30 Atk, 15 Atk gems and the other with 15 Atk, 15 Atk gems. Soul Seeker with 40 Ela, 15 Atk & 10 Atk gems. EntropyAlien with 15 spd gem. (higher gets em killed too quick).
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Decent game overall, but 2/5 for the lack of interesting decisions, repetition, and the perpetual feeling of wanting to get the badges and leave right away.
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LiK's Combo gave me trouble, but it worked by replacing one of the Chakras with another Entopy Alien, so
Chakra[Attack Gems], 2xEntropy[Speed,HP], Romeo[HP], Ultima[HP,Ela]
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For endless I use: 1 shadow dragon with max attack 30+15 , the dps guy, 2 scarface with ela and health, AND 2 chakra with dmg and speed/health, Chakra hits all enemys and you kill the ones in the back with low health. it works but is random, 1 try to lvl 30 the next to lvl 10 , the third to lvl 28, random but works.
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I tried the vinton (in the top comments) method (with one gem being weaker than he used). Ran it to level 27. it works.
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Survival mode is a trick; the way to do it isn't in killing fast enough, it's surviving. Spartan's w/ attack gems = Surviving masters.
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Juliet-S in 63 days with Rank 9 Gems and then level 49 on my first try in Endless at Gem 10. Used Migetized build to beat the game and vinton1640 build to get the Hard badge.
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This game is unbearably slow on a modern machine. I shudder to think about how slow it would be on a run-of-the-mill machine. The developer really should spend some time profiling and optimizing.
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A very consistent team for getting to wave ~23-29 without Juliet: Soulseeker 40ela/25ela/25ela, Shadowdragon 40atk/25atk, Shadowdragon 25atk/25atk, Entropyalien 200hp, Devourer 500hp/350hp/350hp
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./agree Laurapalooza. Double Devourer (HP/ELA) and Tripple Shadowkiller (ATT) Is the way to go. It has a solid result of around 20-22ish and sometimes hops over the 25 badge limit. Other approaches seem way more random.