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This game is a little too luck-based. I got the Hard Badge and then tried 4 more times with the exact same team. Each time, I couldn't get past Wave 17. That's seriously unbalanced. The plethora of gold is a bit silly. 10,000 gold chest? No thanks, I'm not trying to build a Scrooge McDuck money vault. It'd be nice to collect all the gems, but I understand if that's part of the difficulty in building a team. Otherwise, this game was fun with the various collectible creatures. The branching evolution was interesting and the creatures were actually different.
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DEFEAT JULIET IN MOON CASTLE UNDER 59 DAYS OR FASTER :
(from left to right)
1) Chakra (ATK gems)
2) EntropyAlien (SPD gem)
3) EntropyAlien (SPD gem)
4) Ultima (HP gem)
5) Ultima/Romeo you get him after the last level of Emperor's Tomb (HP gem)
The point is to heal to outlast your opponent while being able to dish out a decent amount of damage to them. DO NOT bother going to the Hunting Land as it's a waste of time; you get better rewards fighting through the levels. You should get a Juliet-S after defeating her.
HARD BADGE :
(from left to right)
1) Juliet (ATK gem)
2) Shadowkiller (ATK gem)
3) Shadowkiller (ATK gem)
4) Shadowkiller (ATK gem)
5) Devourer (HP gems)
This is luck based, as long as Juliet keeps healing your team will make it through level 25. Thanks to all the comments for this compilation!
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The 2.5 Attack speed on those Shadow dragons isn't working correctly. Adding +30 attack and +15 attack to one should make it's attack 101, which is applied against 2.5 attack speed. (252.5 damage per second on that one) With maxed out damage gems as the focus (2 for each of 4 dragons) My damage should be something like 800 damage per second, which it's not doing, because enemies are hardly melting correctly like they should.
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~~~And finally Gems types. Ability boosts, chance increase, unique things other than flat stats. Flat stats are on characters already with variances, making it more unique is nice, but could easily be worked into the "level up" stage. Gems are nice, but don't give more increase than 10%-50% of a hyper-buff Monster. The uniqueness of them gives you... +40, but only once, rather than an eventual max stage of power, which is underwhelming to a degree.
~~~Altogether a fun game with a nice style, but lacking on the Uniqueness of the gameplay. Some Monsters look too similar as well. So in a next one, fixing all of this would be a 5/5 game. Otherwise, I'd still rate it 3/5 on total output.
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~~~Then Gems and chests. Money is a non-issue, so give us those for money after we make our way through the game. Exclusive monsters are good, but crap at times, yet you can only get them from the limited chests from what I can tell. Gems might be limited to a point, but after a point, being able to play around however you'd like would overall polish that system.
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Kay, I wish you could "discover" monsters, rather than have all the data right there, as well as more accurate readout of the monsters on all or almost all pages. Second, Monster abilities don't thread well together, Damage turns into healing, ranged damage turns into melee healing? Some sort of similarities need to be carried over rather than just random effects tossed haphazardly.
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this game graphics remind me of my old patapon games,the diference is we cant control the creature here,i hope i can control them later
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actualy...this game have a master tip=if u guys can find the best creature in this game.... u guys just have to make 5 of them and insert they to your team (sorry my english is bad)
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this game is awesome...but there is still a room for development for example=if u can make new creature i will be awesome and if u can buy gems
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Romeo with +350hp Ultima with +350 hp +350 hp +25ela Chraka with +30 attack +15 attack +200 hp Galio with+500 hp +350 hp +200 hp Galio with +200 hp +40ela +25 speed <<<< in that order from left to right pwn team
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I too have fallen into the "way to much freaking money" problem. It is a very short but good game. It is sadly lacking in the variety needed to make pvp or endless very interesting. Maybe throw in 2 more evolvable creatures, or a 3rd path on all the current creatures, and another type or two of gem (range or attack speed perhaps).
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This game is still better than any monster game I have ever played, because : you can battle your friends became a person n the leader board, and it is very addicting.
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dafuq i cant get the badge, i owned lvl 24 in 66 days, reached survival 25. dafuq do i have to do now? if this is an issue with the save slots please fix this as soon as possible
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Romeo with +350hp Ultima with +350 hp +350 hp +25ela Chraka with +30 attack +15 attack +200 hp Galio with+500 hp +350 hp +200 hp Galio with +200 hp +40ela +25 speed <<<< in that order from left to right pwn team
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Romeo/Ultima/Chraka/Galio/galio Got me 70 wins and 15 losses. Im not tellen u how to put the gems :P unless u message me.
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it is just the brain you need to deploy to get through the levels it is like the most easiest thing for me to earn hard badges in it
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if you put speed on ur entorpyalien. It will move to the enemy and if you get two of then there like a death wall because anything that attacks it takes 100 damage back. xD
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Needs an option to make days separate. It's very very very annoying to start from day one and manage to get to the last day then die, because creatures dont actually regenerate heath from day to day when hunting, what is not very cool.
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3 Shadow Killer (equipped with the best attack gems +30 +15 +15) + 1 Juliet (equipped with best health gem +500) and 1 Devourer (equipped with +350 health, +40 speed and +10 attack gems) This build sometimes reach past level 30 depending on how weak your enemies is or how long your Queen Juliet last before she stops healing the party when her health reaches the yellow zone.