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Murphyroo's post worked easy and more consistant than the juliet method for getting the hard badge, he wrote: "oops let me fix that: 5.soulseeker 40 ela. 15atk 10atk.4. shadow dragon 30 atk 15 atk 3. shadow dragon 15atk 15 atk. 2. entropy alien 350 hp 1. devourer 500 hp 350 hp and 200 hp. hope you like this!!!!" i did hp 500,200,200 on the devourer but it still worked out just fine for me.
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Theres problems with the saves. Many other games have saved my data and still work, but this game doesn't. Tested on four computers. This game apparently does not save your progress.
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is anyone else stuck at wave 24 in endless mode -_- i've gotten it a few times... but never 25... it's driving me crazy! o.O!!!!!!!!!!
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A gem combiner and a gem un-combiner would be nice,cause think about it;1.You have gems that a creature would really need yet it doesn't have enough slots. 2.You have gems that are left over yet you know that your team is perfect so those gems just sit there and sit there and sit there.There should also be a bigger gem amount and a gem arcade game for the 4 gem types that can give you a random gem for the game type and tokens that cost 100 gold to play the gem game.Bassicly a gem update
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well that was easy, 2 range users + 3 melee meat shields made the last level pretty easy. I used range units Shadowkiller, Shadow dragon. Frontline meat shields Ultima, Romeo, Mechanicdragon all max fed.
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I dislike when Kongregate gives badges for hard when badge is mainly luck based. Anything luck based should be for impossible badge. Because 1 out of 60+ tries is stupid when you don't control the units.
My set up if it helps any1. 2 dev up front 2 shadowkillers behind and juliet-c last. I will tell you now it doesn't seem putting ELA on devs helps but I had 1 on. I came close 5 times before getting to level 25. it spawned 3 entropyaliens one time and then 3 devs. Game maker needs to tone down regen monster spawns until higher levels reached or something...
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my team which got me juliet-c. S1 Ultima with ELA 25 hp 500 and 350. S2 Ultima with 3 hp 200. S3 Chakra with only 1 att 10. S4 Chakra with att 15 and 2 att 10. S5 Shadowdragon with att 30 and att 15 and he is the one who won it for me from a distance before she got to close.
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1. Juliet (+500HP) 2,3,4 Shadowkillers +30, +15, +15 Attack 5. Devourer +40 Speed, +350, +350 HP and took about 10-11 times to make it 29 - it's all about shadowkillers' knockbacks - randomly ;x
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This game is a little too luck-based. I got the Hard Badge and then tried 4 more times with the exact same team. Each time, I couldn't get past Wave 17. That's seriously unbalanced. The plethora of gold is a bit silly. 10,000 gold chest? No thanks, I'm not trying to build a Scrooge McDuck money vault. It'd be nice to collect all the gems, but I understand if that's part of the difficulty in building a team. Otherwise, this game was fun with the various collectible creatures. The branching evolution was interesting and the creatures were actually different.
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DEFEAT JULIET IN MOON CASTLE UNDER 59 DAYS OR FASTER :
(from left to right)
1) Chakra (ATK gems)
2) EntropyAlien (SPD gem)
3) EntropyAlien (SPD gem)
4) Ultima (HP gem)
5) Ultima/Romeo you get him after the last level of Emperor's Tomb (HP gem)
The point is to heal to outlast your opponent while being able to dish out a decent amount of damage to them. DO NOT bother going to the Hunting Land as it's a waste of time; you get better rewards fighting through the levels. You should get a Juliet-S after defeating her.
HARD BADGE :
(from left to right)
1) Juliet (ATK gem)
2) Shadowkiller (ATK gem)
3) Shadowkiller (ATK gem)
4) Shadowkiller (ATK gem)
5) Devourer (HP gems)
This is luck based, as long as Juliet keeps healing your team will make it through level 25. Thanks to all the comments for this compilation!
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The 2.5 Attack speed on those Shadow dragons isn't working correctly. Adding +30 attack and +15 attack to one should make it's attack 101, which is applied against 2.5 attack speed. (252.5 damage per second on that one) With maxed out damage gems as the focus (2 for each of 4 dragons) My damage should be something like 800 damage per second, which it's not doing, because enemies are hardly melting correctly like they should.
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~~~And finally Gems types. Ability boosts, chance increase, unique things other than flat stats. Flat stats are on characters already with variances, making it more unique is nice, but could easily be worked into the "level up" stage. Gems are nice, but don't give more increase than 10%-50% of a hyper-buff Monster. The uniqueness of them gives you... +40, but only once, rather than an eventual max stage of power, which is underwhelming to a degree.
~~~Altogether a fun game with a nice style, but lacking on the Uniqueness of the gameplay. Some Monsters look too similar as well. So in a next one, fixing all of this would be a 5/5 game. Otherwise, I'd still rate it 3/5 on total output.
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~~~Then Gems and chests. Money is a non-issue, so give us those for money after we make our way through the game. Exclusive monsters are good, but crap at times, yet you can only get them from the limited chests from what I can tell. Gems might be limited to a point, but after a point, being able to play around however you'd like would overall polish that system.
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Kay, I wish you could "discover" monsters, rather than have all the data right there, as well as more accurate readout of the monsters on all or almost all pages. Second, Monster abilities don't thread well together, Damage turns into healing, ranged damage turns into melee healing? Some sort of similarities need to be carried over rather than just random effects tossed haphazardly.
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this game graphics remind me of my old patapon games,the diference is we cant control the creature here,i hope i can control them later
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actualy...this game have a master tip=if u guys can find the best creature in this game.... u guys just have to make 5 of them and insert they to your team (sorry my english is bad)
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this game is awesome...but there is still a room for development for example=if u can make new creature i will be awesome and if u can buy gems
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Romeo with +350hp Ultima with +350 hp +350 hp +25ela Chraka with +30 attack +15 attack +200 hp Galio with+500 hp +350 hp +200 hp Galio with +200 hp +40ela +25 speed <<<< in that order from left to right pwn team