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hey dev what about putting the site with the savefiles at the game description so i dont have to keep searching the comments
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It would be nice if there were a 'repeat free-notarget specials' button; having to click on teh engineers every turn is a bit of a hassle.
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To Sunnshine, please note that the save file is actually stored on your own computer rather than on Nulll Void's servers. There's a post in the game's forum regarding how to back it up to prevent something like this from happening again.
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Damn, my account just vanished! All cards gained, decks made, all advantages gone!
This takes a lot off of the game. Starting all over again kinda sucks.
If you switch between browsers or computers, your progress is not automatically transfered. Some browsers or privacy add-ons can delete your flash savegames. This page explains where the savefiles are located and what you can do to protect them : http://nulll-void.com/games/wiki/doku.php?id=wiki:savefiles
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defuq
ruby xy 11/31 with
cost 1 blue
launch 6/39 artellery cruiser
+ autom.
opp loose 1 energy for each ship
sadly i defeated him 2 turns after launch xD
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Seems like there's not enough of a points bonus in the wars for playing against Elite/Legendary. Especially since wins against stronger forces tend to take a significantly greater number of rounds to complete. Shouldn't a Legendary win count for something like 1.5X points?
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I played previously with the standard internet explorer...now its only working with chrome and my save data is lost...
You'll have to copy your savegame from internet explorer to chrome. This page explains where the savefiles are located : http://nulll-void.com/games/wiki/doku.php?id=wiki:savefiles
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Best CCG on Kongregate so far. Campaign, multiplayer, easy way to get cards you want/need, and a campaign builder. Man, hats off to you sir.
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Well-designed mechanics, at least at first glance; reminiscent of Zanzarino's elements and Garfield's Spectromancer. And, of course, there's no "Give Us Money Nao" button. I like it.
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So... only downvote: it dosent has nothing more but a local save, no kind of "user" or something.. i recently moved on and changed pc... adn lost all my progress
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Finally, i updated my rating to 5. After playing for a while, with level-IV units, Elite campaigns and PvP, this game showed more depth than i firstly suspected and a lot of work about the background of the races. Quite entertaining even after hours... Interest overcomes the little UI flaws. Thx for this kontribution :)
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personally i thought the story was great, really fleshed out some of the factions and gave them personality though in two occasions the sci-fi mumbo jumbo made me cringe,
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Great game only thing is that I wish that the storyline had more depth to it but because you had so many missions it's forgivable.
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Chaos maw could be useful to prevent launching ships with higher than 10 energy cost - for example, enemy gather energy for ultranought - on his turn 9, your turn - chaos maw activated, 0. Useful vs artifact deck, sometimes it can destroy all converters at once.
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Could anyone perhaps explain the strategic advantage of the Mith'ri'aeil structure "Chaos Maw?" I am having diffculty constructing a scenario for when I would actually use it.
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Today's challenge has an Unstable Mutator with the ability "2: Launch an 8/26 Crusher Class in target empty slot."
... I whimpered a little when I saw it.
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Depends on your strategy really. For me, I equip my deck with 1 hit kill ships or actions to deal with those pesty ridiculously strong enemy ships. And if you have trouble with enemy dealing too much damage, try fast races like Human or Caes'cix. Or in my case I like Xyloxy because the ships add HP to the base, which comes in very handy when you can't launch so many ships.
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When I originally played this, I thought it was kind of fun. That, every time I come back to it and try something new, I STILL lose and the complete lack of any actual advice turned me off it. The blatant AI cheating just ruins it entirely; what the hell is the point in a game where the AI constistently fills all its structure slots and gets half a dozen ships out in three rounds? ._.
Most likely your browser is deleting your savegame. More info about savegames and protecting them on the nulll games wiki here : http://nulll-void.com/games/wiki/doku.php?id=wiki:savefiles
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When I started caes cix campaign I felt they're kinda underpowered with no powerful ships with 8+ dmg except queen, but later the deck worked extremely well with overseer/leviathan/diamond praetor combo. Now I'm playng Rivi, got impression they're kinda like nazis, doing experiments on those poor caescix and all lol. I really enjoy the storyline.
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@Spearka Play in quick fight vs random AI. Chances around 5%. You need to kill it, discarding doesn't count. I met 3 while tried to get marathon achievement.
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game is frozen with random generated card
thogrom bomber
recover engergycost destroy ship
the comp used
and delt 5 dmg to one ship
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I'm confused. The developer responded with "Didn't know cashgrab is such a big thin in CCGs these days" so, when was CCGs never involved with money? I think Magic the Gathering comes to mind among others. The genre is called a card collectable game. At least when you pay money for Magic cards you can play with them unlike collecting baseball cards.
There's a difference between asking a fair price for an entertainment product and creating something whose sole purpose is locking people into a system where they systematically get milked for cash. The average facebook game belongs to the latter category. The whole DLC/microtransactions thing in games has gone horribly out of control - i'm not saying that all implementations of these are bad, but more than enough are to give the general concept a bad name. Example : 'free2play' games who implement all kinds of microtransactions and cripple the free portion of the game so that it becomes near useless unless you pay. Plenty of gamers have figured this out and by default avoid any game that's labelled 'free2play' even if that game is truly free. CCGs in my mind, by default, aren't (and shouldn't be) synonymous with cashgrab or player exploitation. So if i make a CCG that's truly free and people avoid it only because all other CCGs they know are cashgrabs, there's a problem.
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I really am very bad at reading about how to play a game like this and then applying the information. Maybe a guided tutorial for people like me would help. 5/5
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... It never occurred to me to actually check the GAME for the link... now you're just showing off :P
But seriously, thanks
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@ Spearka: There is new card, treat the ones that gets changed/nerfed as new cards, LOL. Which some apparently did since yesterday. |~| I actually do not like the balancing that often, simply because I tend to play with single color in Story Campaigns for a more authentic taste, LOL and for more fun, but some change/nerfs make them harder to win with single color. But I guess PvP is much more important for this game. (tho I do understand why some cards needs to be changed) |~| on another note, I would actually love to see new cards added in, but it would be with new Story lines in Story Campaigns.
Pvp is not more important than single player, but balancing is more important for pvp. The thing is that the same cards are used in single player and multiplayer, so whatever change i made, regardless of what mode it was intended for, both modes will be affected. This really can't be helped - creating a completely seperate set of cards and related balancing for pvp would mean twice the amount of balancing issues and maintenance work. Where possible i try to stick with changing only the restrictions so that single player isn't affected.
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I'm ecstatic to find the sequel to Hidden Dimensions! I played the original for hours on armor games (even though it was singleplayer) because I loved the races, combat system, and general stategy behind this game. Good on you, NULLLVOID, for making such a wonderful game free-to-win.
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It occurs to me I forgot to apologize if my question had already been asked. It was more an afterthought question that I figured "Hey, I'm here already, let's throw it out there."
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I realize this "problem" is solved by simply remembering the website or how to get there; I want to admit that upfront. That said, it would be convenient to have a link to the wiki in the game description, or if not a link, at least the text. Not that I'm lazy. Besides, I never even thought to look for the wiki until I saw it in your response to a comment. I've already said this, but props for that again.
Oh, not that I'm complaining, because I was really busy last time Assault was the challenge and I didn't have time to pick up all three, are the challenges picked randomly (well, adjusted for rarity, of course)?
I created some 280 challenges in a fixed pattern for the daily challenge, they'll cycle automatically. Difficulty is done procedurally. In the in-game help section, under the 'Helpful websites' header, you'll find the link to the nulll wiki, nulll forums, nulll website and HDx-related downloads. The 'view changelog' button in the main menu also goes to a page on the wiki, from where you can access the rest of the wiki.