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There is a command on the left of the battle screen whick allows you to destroy your base's structures. it's marked with a red cross. + so people can see
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This really needs its own forum section, this game is great! No pay and a good gameplay make it really amazing. I don't understand why it has a low rating. Maybe a more graphic or easy tutorial could help. Most people won't like to read all the tutorial, and unless you are familiarized with CCGs you will get frustrated. I didn't read the tutorial and I find out late that I could destroy my structures. Anyway, great concept!
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I've just scrapped a lot of cards which I'm not using. Now I have over 150 tokens, don't really feel like clicking the slots 75 times - would it be possible to spend multiple tokens at once?
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Game is awesome aside from the lack of a save feature. Losing my progress repeatedly really causes me to lose interest.
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And @Jzyehoshua again, if you hadn't realized, the game does not host any server-side saves. The maker of this game runs a truely free game setup, so that means he cannot afford to run a large server with all your game info on it. So if you are switching between computers or devices, and thinking to play the same game on each, you are out of luck. Each device will have a separate and distinct save.
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Just fight a ton of quick battle. They'll show up randomly. Try marathon at 1 difficulty to make the process faster - next battle starts right after you finish the other one.
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I wonder if the prebuilt deck strings are available anywhere. It seems like that would be a good start for people to learn to build their own decks.
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I really enjoy the plot of the campaigns! And the deck of the opponent are in synch with the story, the game gets much more interesting. I am just starting all my campaigns again, just to read the whole story =D
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Since the dev keeps making the game better, it's only fair that we should occasionally comment again what a great game this is :)
I'm looking into creating games for mobile devices. For Android this is relatively straightforward, i just need to buy an android device first. For ipad, i'd need an apple computer to be able to build ipad versions and then an actual ipad to test stuff and then a license to be able to deploy to ipad. This costs more than i earned thus far from my game so it's not going to happen unless people help me out with funding. More info on this can be found on my website at : http://nulll-void.com/games/donate.php
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Very good FREE game. Deep strategy, lots of options, upgrades, simple graphics. One of my favorite ! 5/5
Possible extension : base customization and access to your decks from the lab
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Excellent CCG, not even including the fact it's free to play. I find that almost everything is balanced. I especially like being able to choose a new hand at the start once with no penalty, more times for less cards. Maybe one more free re-pick wouldn't hurt, but that's not significant. Also, I would like it if it was remembered what deck you were last using, but that's only when you quit the game entirely, so that's not a big deal either. Really, the only problem in game play is that you have a limited number of ship spaces in the field, though nothing you can do to replace them. Perhaps some kind of ability or menu item that uses energy to reclaim ships and put them back in the deck, or destroy them freely. Other than that, it's somewhat annoying to get cards, since is based almost all on luck. Still, I'm glad to see that NULLL games are finally in the credit I think they deserve. Sorry this is such a long read, hope you can keep your ratings high.
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It's not common to see a great new card game, but one that I don't have to spend 200$ a month on to keep up? You get a 5 stars from me.
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There are games and there are works of art that are interactive. This is quickly working toward a masterpiece of flash player. Not only is it well designed and excellently balanced, it is also quite beautiful to look at. The lack of a premium currency makes this game a complete win in my book. In my opinion, its a easy 5/5! I look forward to a sequel. Also, Caes'cix FTW!!!
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Yeah, cashgrab is getting really bad on this site. There's a game on here where you need real money to do just about anything in it. Kongregate needs to stop being so damn money hungry.
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You can keep clicking the daily slots, but it costs 2 'tokens' (get them by selling cards) per play after the first per day. That should be better explained.
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the "Ghost Screen" thing and "Echo Image" ships in today's daily challenge are stupidly powerful... 6 damage to everything on screen, 32 / # of ships taken from attack and defense from all ships...
Check your browser or your privacy protection addons - it seems like your savegame is being deleted. I've put some info on my wiki as well : http://nulll-void.com/games/wiki/doku.php?id=wiki:savefiles
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this game is perfect but when I try to ask people to play multiplayer... nobody answer. I want something to make people want to play pvp and some more dual card. Anyway I have play this game for a year and still love it 5/5 :)
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@Stilgar85 There are benefits and downsides to both choices. Of course it's your call, but it seems harsh to penalize the dev for that. A central server, for instance, would risk downtime when nobody can play the game.
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It would be nice if there were a 'repeat free-notarget specials' button; having to click on teh engineers every turn is a bit of a hassle.
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can u reduce skill cost of "siege monolith" MT/RV structure. I think 2 entropic for that skill is too much, or change it effect to reduce defense which ignore resistent might be better
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soooo, turns out the first bonus on the wars is a mere +3 HP... damn... so many fights for so little =P
Great game though, been having some flashbacks from the time I used to play Magic: The Gathering
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All the cards in Tyrant are available through the missions? That's simply not true. Very far from true. Also, Nulllvoid is one of the most responsive CCG developers around, and not allowing people to buy cards is a good decision. In support of that assertion, look at the tone of the comments here and in the Tyrant forum. Suggestions here are mostly UI-related, without the negativity and hostility you find on the Tyrant forum.
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I love the game, but the multiplayer is a bit buggy. I keep getting disconnected mid battle. Also, it'd be great if there were a way to directly challenge specific players (aka, friends).
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i play this game for 3 months and i'm quite good (109 achievements), but i'm a bit worried about challenges being increasingly harder (or easier ones being followed by nearly impossible ones), for example, i'm not able to overcome the Normal one today, on the third try (yesterday it was ok)
plus, i don't think the challenge should always be, that the opponent has so much advantage before the game even begins - i'm just starting to deploy ships on the turn 2, when he has almost full board of them! i think the challenge might sometimes be just the harder control deck, not always the killer tempo early advantage
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@qlzqqlzuup: Yeah, i figured as much. Same thing with the Xyloxi Sparks. Just wished there was a way to make the victories less sudden. Match always end right when there starting to get interesting...
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I don't rate games. I don't comment on games. I play a ton of games on Kong, but I stray myself from it's community, because it's just not my thing. That being said.... Thank you for this game. All I wanted was a long set of story missions, an intricate CCG, and to not feel like I was gonna have to go down 30 dollars to advance. You did that perfectly. From all the people who play instead of type comments, Thank you.
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Lol, this game is no longer available on mainpage, Kongregate only promotes shitty ccgs with "buy power" policy. Shame. This site didn't use to be like that.