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Can you please upload this version to steam, I am severely disappointed with HD3 so this would be a good thing to have. Also can you make it so you can do multiple slot rolls at a time?
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Apparently the last mission referenced a bunch of old decks and the -HP stuff came from HD:S's Landkill. Still seems dumb to me, there might have been a reason to give it unfair cards but that doesn't make it less unfair...
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Just bashed my head through T-Symmetry. Dunno how it got over 8, maybe everyone that wasn't obsessed with it gave up because of the fake difficulty. No, you don't have the right to put -9 HP ETB on every single card in the last mission!
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Here is my string for a Rivii Stall deck
fu822RrRnBAlYBGmMBzmNiyirtv2yi9sgXw2qdodmCLn78g7Pe2dXqmxDCQ996k2WdJ7Bn5BP6qiAnd7i782xdM6w
I have had great success in using it to burn out....just about everything.
It is a turtle deck, but the win con is a faster and faster moving burn.
Enjoy!
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This was a five star favorite. If it had been updated it would still be. I still like it (probably always will) but I wish the author would fix bugs and inconsistencies. Alas, far too many good games languish thus.
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What the . does 'cloaked" mean? I used to know, and thinking to be easily reminded, I searched, even on NULL games wiki. Look, dumbasses
, document your programs.
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Found a neat combo: You can use cards like sabotage (returns card to top of owners deck) on your own, nearly dead, ships to be able to use them again, and also gain the benefits the card has when you play it an extra time!
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Deltax, Sparks still kill cloaked.
Also, field-wide effects should still come into play such as Disable ALL ships.
MTG did a very smooth job of dealing with this very issue regarding Hexproof, shroud, and board state effects.
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raven, imagine if you could continually buff a cloaked ship and your opponent could not have any effect on it, the ship would become unstoppable
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I think it would be rather helpful if cloaked ships had a few...options.
First a card idea. Tachyon Pulse: Cloaked ships lose cloaking until end of turn.
Now, why are cloaked ships not able to take on friendly effects? I OWN THE SHIP! WHY CAN I NOT REPAIR IT!?
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My personal favorite enemy 'cheat card' was the carrier that for 1 energy launched a 12/42 dreadnaught in an empty spot
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I am so spiteful towards the enemy AI getting custom cards like an Opaline Xyloxi that gets "Attack is 30 minus cards in the hands of everyone"
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@Raven cards like New Intel can be handy for scrap counting cards that deliver buffs upon launch, or more rarely, self destruction.
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Cards like "New Intel" need a buff as their effect is virtually null.
IF your opponent has more cards in hand, you don't pay the cost of "New Intel" annnnnnnd you just replace "New Intel" with another card.
If it was "draw TWO", then it would mean something.
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For beginners, spectrum cores can be used to upgrade a card without need for a copy of that card, at that level.
The Riv'ii have a ship called "Recycler" and I can not praise it high enough.
You need to protect it for a very short while once launched, but, quickly it becomes a menace.
Pair recycler with echo carrier, nanobot leeches and Salvage yard for a wonderful energy power combo.
If you have 3 or more salvage yards the legend of the Rivii may be for you!
Since it costs 6 energy to destroy a structure it ends up being free.
Salvage yard at first blush, is weak.
But the potential of it is immense.
You see, EVERY destruction gives you energy.
So one echo carrier gives you your standard 2 energy...
Not very helpful as the ship dies at the end of combat, and you see your energy NEXT turn.
But! destroy an enemy ship? 3 salvage yards = 6 energy.
Kill 2 enemy ships? I am sure you get the picture.
So, when the game asks you to choose what race you like the best, VOTE POWER! VOTE! RIVII!
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Outstanding. Admire all the work behind it, from art and logic to creativity and diversity, simply outstanding. Just want to leave one or two tips: it would be perfect if we didn't have to cancel an action, like when we select a ship to put into play and change our mind; it should be enough to just select another. And why not allow us to cycle back and forth between Edit Deck and Laboratory? It must be one of the most frequent actions I make. Perfection is so close...
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I really don't understand how some units can shoot straight through all defences without any such special ability being mentioned on the card. Combined with the very unclear battle sequence, this game leaves me trying to figure out what just happened and what I could do about it more than actually enjoying the experience.
Too bad, because I really wanted to like it.
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What is statistically the quickest farming method to obtain a Megalodon? I'd like to replace my arty in my Rivii deck with one.
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To answer that question, my favourite race is also the RV (when playing as them).
It's so FUN to draw up a fleet of overcharged (20+ attack) Battlecruisers with a lot of nanobot support, then activate the RV gate and blaze your opponent.
Also: Which way round is the Pulsar class? Are those shields with a cannon or are those engines?
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Question: What're everyone's favorite races and why? I've been a sucker for R/V since the first game, huge battleships, and lots of healing. Not to mention Battlecruisers. Lots of Battlecruisers. R/V are the best late game by far.
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I also spotted a typo - Rivii campaign, Pushing the demon (4) - It says "cought" in the gravitation pull when it should be "caught".
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My hatred of the Techno Exarch is only reinforced by those bloody randomised ones that have the drawphase skipping ability for 0 energy.
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Sir, our base is on 1 hit point, do you think I should move over to block it? NO DEAL 0HP DAMAGE TO THEIR BASE EVEN THOUGH IT'S ON MAX HP!
Err... Sir? Are you insane?
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VoidBringer is grossly overpowered.
+2/+2 every round no matter what, and it starts with such high damage and health that few ships could beat it even if it wasn't gaining stats at extreme speed.
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The enemy ship is cloaked our abilities have no effect, sir! So be it, put chainguns on the Venom! We can't sir! It's cloaked! IT's OUR OWN BLOODY VESSEL! Yes sir, but it is cloaked, sir!
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Yeah, so far I have to say that this is basically unplayable as a proper CCG if what move you can make depends on what card you're given on your turn.
Honestly, it should just stay at 7 cards in your hand permanently.