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You won't be fighting a single race during the campaign... fortunately the campaign is more complex than that ... races have more than one enemy
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xerros, im talking about how during the Rivi'i campain. The description will talk about how are going to battle your enemy the Caes'six. Then your opponents are Human. Which the description said nothing about.
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So, in the Wiki, the section on wars could be improved. It would be good to be able to see what abilities the opposing bases will have before committing to the fight (regen, retaliation, resistance).
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love the game. It would be nice if there was an easier way to avoid saved games disappearing -- can be quite annoying when i forget to go through the procedure. :(
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During the Rivii campaign im supposed to be fighting Caescix but instead im fighting humans and Xyloxi the whole time. Whats up with that?
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I've just scrapped a lot of cards which I'm not using. Now I have over 150 tokens, don't really feel like clicking the slots 75 times - would it be possible to spend multiple tokens at once?
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Umm... foe at 2 base HP. Hit him with three ships. He doesn't lose. No structure or ship which would let him keep his last HP. What's up?
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Just when you think you have the perfect deck... you notice the dev. added new cards :( - just kidding, still loving this game
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Fun with the Ca'anian:
4 Thogrom Bombers
3 Plasma Screens
3 Exion'Exus
2 Tarynn'Ixia
2 Antimatter Storage
4 Antifusors
2 Dark Obelisk
2 Railgun Turrets
2 Antimatter Bomb
3 Dark Bolt
3 Weaken
An optimized field can put 51 damage on whatever it wants, enough to instantly kill whatever your opponent plays. Or you can use the Exions and Tarynns for finishers (and the Exions can put damage wherever they want too, but it's only 2 per shot)
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I was about to win, until I accidentally clicked something and it said "It's not your main phase yet" and wouldn't continue. Bug?
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Nice game still a few things,
1) Computers seems to always go first why?
2) Computer cards always seems to have just the right mix while I am miss matched
3) yes it should be random but why is it that for 9 rounds all I get is ships or structures
4) It should be challenging but not unbeatable, compute starts out with 3 ships and a lot of energy while I have to fight (again draws seem miss matched)
5) DO not just answer random I have even switched my deck to have the same number of ships and structures and no extras. Still all I seem to pull the same type for 5 to 6 rounds in a row that is not random
1. it's random : 50% chance to go first. 2. computer has on average 12 structures in a deck of 30 cards. 3. smaller decks will have better odds overall of giving you a better mix of cards in your draws. More cards = more randomness. 4. difficulty varies wildly, you can even apply deck mods to your own deck to give yourself some benefits (turn on PRO MODE in the quick fight setup screen).
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...ok... obviously not a strategy game...can't beat mission 1... is normal super hard? no offence, but you need a easy difficulty for noobs like me. 4/5 nonetheless
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CCG has an issue with being 60% luck 40% strategy, descic. It's all in how you build the deck. Now, keep calm and draw some cards. ;)
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Okay, so, the game is nice. Nice enough that I made an account for the sole purpose of making a good and proper review of it. I like the flavor of it, the subtle but well considered gamut of various sci-fi concepts. I like the variety in actual game mechanics used by the sides, and the way that they can overlap to a degree. Normally, I dislike when turn based strategy games turn aggressively unfair on harder difficulty levels to increase the challenge, but here it kind of feels like a logical thing. The enemy starts with two resistance and three retaliation because their baseship is frankly better than my own, and I should adjust my tactics and armaments accordingly. I also approve of the whole concept of the laboratory and the ability to improve and refine cards through it: it gives a sense of progression to the game, even if a given improvement is something so simple as adding two hp to a base or ship. In short you have made a great game, and you have cause to be proud of it.
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Great game. Still a few balancing issues between the races. I've played through the first four campaigns so far and the Caes'cix need some love.
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Very addictive game. There's still a couple of tiny bugs, like ships not getting energy back even if you hit escape, but otherwise a great job.
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I really wish the dialogs weren't black on black. Perhaps a border around would help them pop a bit more. Really fun otherwise!
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mo matter how long time passed, this game still my best CCG
hope developer will come back with new version of this :)
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Ca'anians: the race for which Legendary difficulty is actually potentially doable with just the starter deck.
Seriously, they've got SO much field control with the Thogrom Bombers, Plasma Screens, Exion'Exus and Railgun Turrets, with the right setup and some luck you can literally clear out whatever the opponent summons before it can even attack.
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@Barragor. Thanks! I've been playing for a while (453 games so far) and have still only found three. I guess I need to play more single player matches.
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@Gameguy602 Yeah I know. @BGSBGS You encounter them randomly in single player matches and marathons under ''Quick Fight''.
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If you need to remove your own ships Barragor, the artifact card lost mine can destroy target ship including your own. There's also the Rivi'i cards Recall, Charge, and Ambush that all have a ship destruction as either an effect or a cost. There's also anti-matter bomb, technoquasar, chain reaction, etc. If the ship is cloaked, well eject might do the job if it has less than 7 defense, but I've never tried it.
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@deong Right click on the game, go to settings, then to local storage and set it to 'unlimited'. Kong stores your saves in your computer in the form of cookies, so try not to delete those.
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why does the computer play cards with high energy requirements on the first move, when they don't have any energy yet??