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I also spotted a typo - Rivii campaign, Pushing the demon (4) - It says "cought" in the gravitation pull when it should be "caught".
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My hatred of the Techno Exarch is only reinforced by those bloody randomised ones that have the drawphase skipping ability for 0 energy.
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Sir, our base is on 1 hit point, do you think I should move over to block it? NO DEAL 0HP DAMAGE TO THEIR BASE EVEN THOUGH IT'S ON MAX HP!
Err... Sir? Are you insane?
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VoidBringer is grossly overpowered.
+2/+2 every round no matter what, and it starts with such high damage and health that few ships could beat it even if it wasn't gaining stats at extreme speed.
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The enemy ship is cloaked our abilities have no effect, sir! So be it, put chainguns on the Venom! We can't sir! It's cloaked! IT's OUR OWN BLOODY VESSEL! Yes sir, but it is cloaked, sir!
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Yeah, so far I have to say that this is basically unplayable as a proper CCG if what move you can make depends on what card you're given on your turn.
Honestly, it should just stay at 7 cards in your hand permanently.
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Seriously,I can't even get started in the game...each time I just get chewed up within the first eight rounds on easy...fun?
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Playing a user-created scenario, my rift demon and xyloxi produced punes got mixed up by the game. I was supposed to give a ship defense by sacrificing a crystal core, but instead it was dealt 2 damage as if I had hit it with a rift spark. This happened repeatedly. WTF?
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I would give it a good score, but it's not intuitive at all. Just trying to get back to the main screen after forfeiting a battle. Which apparently can't be done... 1/5.
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GLmage123: there are many story modes. See under 'Campaign', where there are both standard campaigns and player campaigns available.
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thank god i found a multiplayer game without a paytowin
6/5 for being the only great game with no paytowin
needs story mode though
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The quick fight screen problem is caused by the newest flash player. I reverted from version 20.0.0.306 to version 20.0.0.286 and quick fight works again (i'm using the Firefox browser).
I'll not recommend to revert to an older version unless you really want to (backup your flash savefiles if you do revert!). Instead, you could wait until the next version of flash player comes out which then hopefully fixes what's broken with the current one.
It's a bit more complex on Chrome, since that browser uses its own flash player. So even if you revert to an older version for your flash player, the problem might still persist if you play on the Chrome browser.
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I'll look into the Quick Fight problem. The game hasn't been updated in a while, so i can't say what's wrong right away. Perhaps the most recent flash player update broke something.
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For a couple of days I haven't been able to access "Quick Fight"; when I click it, the menu fades out and nothing fades back in. Anyone else have the same or know a fix?
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Very well thought out game. I love the combo energy system not forcing one type alone. Well done Null-Void, Well done.
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the ai in the campaign is super hard, a ten mana card for free on turn one? yet, that still somehow remains balanced...
another thing, is it at all possible to replay missions? as it seems now, i'm losing out on the legendary versions of the cards if i play it on anything less.
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Why the f**k campaign opponant can play half their hand card round 1 when i have only 2-4 energy to defend ? The difficulty in campaign, espacialy generated campaign is totaly insane. Other way, it's a very good game, strategic and free. 4/5
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I do not know if u are still working on this game, working on the squeal, or have just flat out dropped it but i would recommend adding in a function where other players can trade cards with each other.
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I Take back what i said because I realize i'm an idiot and there was one i just skipped it XD. i would also like to note that the story in this game is absolutely extrordinary
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The game could very much use an IN GAME tutorial because i found it to be very confusing and eventually figured it out just by testing different things.
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Just had a nice fun game. My human/caanian deck vs legendary human AI. As some legendary games, it lasted well beyond we ran out of cards in the deck, the thing is, we both had a Phoenix (legendary ship that is shuffledd back into deck when destroyed)
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@orcish1: "Of any legend, only one can be in play at any time, attempting to play another copy of the same legend with cause both of them to be destroyed." (Quote from nulll games wiki)
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I launched 2nd card Magistralis TM/RD legendary battleship and both of them was destroyed immediately for no visible reason (in that turn). WHY?
p.s. sorry for my english.
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Weird... I have 6 scanner ghosts, none in any deck, and yet the lad only shows 2. one upgraded after I upgraded the 2.
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@Mister008: If it is the AI speed that is slow, there is and option to change the AI delay between cardplays from the default 1s to 0,5s.
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I want to remind everyone that you can't have more than eight of a single card, so don't try to stockpile spectrum cores.