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Also having every level of every card appear in a different place in the deck builder makes it increasingly difficult to build decks as you gain more cards. Maybe consider having each variety of card in its own row in the deck builder, with the different levels as columns.
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i did finish the xyloxi campaing, but that doesnt get you the chyriax. i did the achievment, but that only gives you one. i guess theres no way to get more than one.
Campaign rewards for the final mission switch between the two legends. The trader has a random legend/unique every 2 weeks. The daily slot spin has a guaranteed random legend/unique once every 30 days.
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You know what would be cool? Having the mouseover for a card also show how many of that card we have at different levels.
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The Ravii are a bit over-powered after playing through a few of the campaigns. It's just too easy to get two Nanobot Carriers (+2 regen for all allies) on the board, or hit the enemy with a Nanobot Swarm (-2/-2 to enemies), and put them in an unwinnable situation. They're just too good at attrition games, I find.
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great game, but it's very small to play on hd display and i can't zoom it, flash keeps it the same size no matter what i do, this is unfortunate
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It's a sad day in gaming when the all the top comments in a CCG are about how surprised/happy players are that it's not "Pay to Win". This is a great game, and I sure am glad that it doesn't have a pay model in it, but I wish this was the norm rather than the exception.
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One of the best games on K. Only problem is that when playing elite or legendary the CPU can make a game unwinnable with their first move with 0 cost cards then dropping a extreme high attack ship on second turn.
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// global TM buff + greater techno & shifting morph & prisma crystal nerf by the end of next week according to dev //
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Damnit. Just when I'd weaned myself off of heavily involved strategy card games, this comes along. I haven't slept for weeks. DAMN YOU NULLLVOID! Stop making this game so GOOOOOOD!!!
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when I play Firewing card, it is normal (exactly as described in game's Wiki). However when I see Firewing played by computer, it has different abilities! For example, "X resistance, equal to the number of allied copies of this ship in play". Is that correct behavior? Can I get those improved cards too?
Computer can have custom cards in campaigns, wars and challenges. These are cards whose abilities have been randomized or changed on purpose. You can tell these are custom cards by looking at the card popup - there should be a hammer & wrench icon in the lower right corner of the card image.
In quick fight mode, you can add a randomizer deck mod or morph space environment so your deck has such cards as well for the duration of a single duel, but you can't actually get such cards.
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not cool... just finally got a recycler III and 4 recyclers total in my deck and not only did you remove their ability and give it to a different card that I only have one of, you took away the defense growth??? can you put recycler in the trader a few of times in exchange for scrap warden?
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Stop that Nullvoid! I wanna complain about missing features in this game and you're making it damn near impossible. (Awesome, thanks! Still playing the campaign, hadn't noticed that option yet!) But seriously, come clean dude, everyone knows about you being a cyborg from the future. Answering comments like a bot and building games with machine efficiency. You're not fooling anyone...
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plz make some way to accelerate battles, i ended up in a debuff war with the firewing daily challenge and it took me half an hour to win (1 battle, not multiple tries)
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judging from the wars, the populace at large has two favourite races: Humans and any race fighting the Technomancers. Does anyone get that reference? I honestly can't remember where it's from.
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Thank you so much for not making this a cashgrab game! Elements was getting old, but I finally have a new one to play! I might start getting on Kongregate more nowadays :D
Thanks again, mate!
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I love the game, but the multiplayer is a bit buggy. I keep getting disconnected mid battle. Also, it'd be great if there were a way to directly challenge specific players (aka, friends).
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How about a reward system where you could increase opponent HP during the battle to get a higher chance of winning a card, or get a chance to win a second card in case of 100% on the first? Just a button with "Give opponent 10HP" or something to that effect... Solves the issue of anticlimatic victories and adds an incentive to raising match difficulty. The ability should be blocked if the opponent has no more cards in deck, to avoid exploiting a certain win...
In the quick fight setup screen, make sure you are in pro mode - then you can add all kinds of 'deck mods' to you or to the opponent. These range from HP increases for the base, over attack/defense increase for all ships, to more complex update. These deck mods will affect droprates. A droprate of 100% or more means that the card you win has higher odds of being upgraded, elite, or both. So having 100+ droprates basically improves the quality of the card you're guaranteed to win.
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@qlzqqlzuup: Yeah, i figured as much. Same thing with the Xyloxi Sparks. Just wished there was a way to make the victories less sudden. Match always end right when there starting to get interesting...
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Wow well my cookies got wiped and so did all my progress. This was a great game but I can't believe anyone still uses that save mechanism any more given how easy it is to lose everything in an instant...
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@lifemare that will tweak balance a bit... Now you cannot skip attack against dark deflector and you're forced either to suicide on it or kill it before it kills you. Same with all ships with retaliation, sometimes it's better not to attack against them.
Dunno if that's worth the pleasure >_> .
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Sorry in advance for asking you to work for me for free, Nullvoid, but what would you say to implementing a “Defend” button, to skip attacking that turn? Would that mess with some cards abilities? It's a weird request, but you see, i'm a bit of a sadist. I'd rather enjoy letting the computer finish his hand sometimes, giving it a second chance to recover (while i own the battlefield), just so i can crush it again (mwhahaha). For me, playing Magic with friends years ago, meant having a free afternoon, since it usually involved colossal decks and hundreds of HP. Xyth is a tad frustrating for me because all matches seem to play out in three stages: A first short frantic energy race with scattered skirmishes, a second very long stale-mate of replenishing destroyed ships and using abilities, and after turn after turn your ships finally clear the battlefield and it's all over in one sinlge turn, like bad sex. So... i guess what i'm saying is, can we please get a Tantric expansion for Xyth?