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I love this game!
It needs BADGES!!
and more players in multiplayer mode :)
speaking of which:
when opening a game, maybe you should be able to accept or deny the player, because if you want to play with someone specific there is no chance for the other player to know this.
There are notify options in the lobby, turn them on to see a small popup at the bottom of the screen whenever someone creates a multiplayer games. This can help if you're looking to play against a specific person.
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The game's been balanced a lot better than before. If you feel like you have a say on card balance, it might be prudent to take it up on the forums. Personally, I've gotten quite a few cards changed.
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Great game. Still a few balancing issues between the races. I've played through the first four campaigns so far and the Caes'cix need some love.
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Well done developer on this game. It's better than tyrant, which is too luck-based, has tedious missions and leeches money off the user. Its also better than elements, which has utterly ridiculous cards, i gave that game up after they made a card that made your allies permanently attack your own base. This game's far more balanced and rewarding, keep up the good work.
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There needs to be some way of indicating what sort of things you can combine with each other. It's boring having to try out hundreds of combinations before any work.
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@ raistlin
Data Cube was changed because the drawing cards mechanic was OP, not because it was UP. For Pvp that is. Several card denial/drawing/recovery cards have been changed.
@ Boomsky
If you're stuck you can always ask in the game chat for some advice. I've completed a couple of campaigns and don't think the difficulty is excessive, especially using Xyl, who have a lot of +base hp cards and mages.
I hope this game can get badges or the community may die out before I get a chance to get into Pvp.
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Wait, where's the "get Kreds" button? What?! There is none? Guess I'll actually play this game instead of hitting the back button, and give it a free 5/5 for not money grubbing ._.
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For a couple of days I haven't been able to access "Quick Fight"; when I click it, the menu fades out and nothing fades back in. Anyone else have the same or know a fix?
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... It never occurred to me to actually check the GAME for the link... now you're just showing off :P
But seriously, thanks
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Very addictive game. There's still a couple of tiny bugs, like ships not getting energy back even if you hit escape, but otherwise a great job.
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@tanstaafl28 search your file system for "#nulllgames\saves", then, to start an alternate save before you begin the campaign, make a new folder and copy the "HDX00.sol" file to this new folder. It will sit there safely for you to use later to rewrite the ongoing save. Or, to wipe your record clean, and start fresh with the base cards again, simply move (don't copy) the file to this new folder. Or, you could delete it completely if you're ballsy and never want to go back to what you had.
@JZyehoshua The reason there is no "save" option for you to hit is that everything is automatically saved to your computer after you win/loose a match or get/upgrade/trade a card. If you want to mess with making "save points" follow my suggestions to tanstaafl28.
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Great game and good UI. Not sure if this would cause backend problems but a Laboratory button in edit screen that would swap the top section of the screen deck window to combine window, with out having to leave the deck editng go to lab and then back to deck editing (if it saved the deck for me that would be OK).
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5/5 hands down.
Just a little thing that wasn't good, for now : I have just finished the "level 100 in marathon mode" achievement, and it was maybe too long. That was first very nice to find the good deck to win against a harder and harder ennemy, (the good deck AND the good mod combinaison, to get 100% chance to win a card with every win), but after level 50-60, once you understood what will be necessary to win, it's just fifty times the same fight, with no challenge, no surprise, no change, just an ennemy base with incresed stats.
Maybe a little change : triple the difficulty's raise speed (every level = +1 in retaliation, regen or resist), and put the "ultimate marathon man" achievement at level 35 only. Same difficulty for the lasts stages, but no need for the player to play same thing dozens of time.
That was the ONLY thing I dislike. It's really a great game.
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My personal favorite enemy 'cheat card' was the carrier that for 1 energy launched a 12/42 dreadnaught in an empty spot
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for the Ca'anian! oh boy this game is awesome! I have only one question, when I'm building a deck I see 3,4 or 5 of some cards(not in deck) but when I go to lab there is only one copy of them. why is that?
The lab doesn't show cards that are in your single player decks. This is to make sure players don't accidentally make their single player decks incompatible or delete/merge so many cards that they don't have enough cards anymore to make complete decks.
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Really glad to see this game on Kong! Just wish I could port over my hard-earned upgraded decks from the NullVoid site. :-)
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It would be helpful to have an upgrade option in the deck editor so that if you have an extra copy of a card and want to improve the existing one in the deck, that you can do so, instead of enter editor, remove card, save deck, enter lab, choose cards, upgrade, leave lab, re-enter editor, restack in deck, leave editor. Too many steps.
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Small update from 08.08.13 - second slot in trader now always would have card, which you can't get in campaign/craft with campaign drop. 4,5% chance for unique card. Thank you, Greywing.
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thank you for not making a pay to win game 5\5 for you and your game and i hope more will see its better not to be greedy
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Damnit. Just when I'd weaned myself off of heavily involved strategy card games, this comes along. I haven't slept for weeks. DAMN YOU NULLLVOID! Stop making this game so GOOOOOOD!!!
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It's good to see a reboot of the Hidden dimesions game. I love your first one, and I love this one as well. Great work, nullvoid!
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Seems like there's not enough of a points bonus in the wars for playing against Elite/Legendary. Especially since wins against stronger forces tend to take a significantly greater number of rounds to complete. Shouldn't a Legendary win count for something like 1.5X points?
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For "All achievements" you would need to complete 17 wars, each takes 1 week of real time(only 2 players managed to get it since release). Are you sure that this is good idea?
I once suggested easy/medium "choose a race" (10 wins), medium 35 and hard 70 achievements.