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For "All achievements" you would need to complete 17 wars, each takes 1 week of real time(only 2 players managed to get it since release). Are you sure that this is good idea?
I once suggested easy/medium "choose a race" (10 wins), medium 35 and hard 70 achievements.
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two ships with "any ship that causes damage to this ship is destroyed" attack each other, the game freezes (loops haha)
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Absolutely needs badges though :D For example, Easy: Earn 5 chievos
Medium: Complete a Story Campaign with either race
Hard: Complete all story campaigns and earn all achievements
BTW: first CCG where I can make a campaign, interesting idea, the whole game universe is well developed and balanced. Good Job with this game, and I didn't mentioned that theres no need to pay and no energy or stamina or anything like that 5/5, and THANKS FOR MAKING THIS GAME !!! <3
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Awesome game! 2 suggestions: ships created by other cards should clearly show that they are a token; and the sum of all your energies should be shown somewhere (that will help relic players a lot).
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Boost (Well, just a help) for the Relic-players: A counter, which shows how much energy you have overall. So you don't have to do maths when you are planning something, you can just look at your "random" energy total.
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You haven't seen crazy setups. High level marathon - 4095 base hp, 150 hp/retaliation/regen. Beatable in 5 minutes/20 rounds.
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Another real crazy setup: 6/10/6/+4 (Resistance/Retaliation/Regeneration/+Attack) but this time i won with lots of luck
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in my opinion something has to happen about wars. ATM im doin a fight, where resistance is 4, retaliation is 8 (!), regeneration is 5, and ships attack is +4 .... INSANE. not even enoguh, i often face ships with -2/-2 on one of mine, sometimes combined with raising own attack. some things are just TOO much
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Entropic Emerald is on challenge again! I've done this over so many times now! Shouldn't some legendaries be put there sometimes too?
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Suggestion: Don't make these wierd specialized cards in campaigns. I mean: RV support carrier, everyone knows: Almost no attack, lots of HP, can raise damage of allies.
Then you throw in a card with same name, but with 100% damage retaliation.
This game is about knowing what you can expect, and try your best to set up a strategy. Not about taking gambles what surprise they throw at you, which you can't even use anytime.
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Editable shotcuts.
I lost so many battles, because Esc didn't cancel what I was doing, so by nature I pressed space, did the turn, and turned a win-producing turn into a loss-producing one. =(
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You can help him by rating his new game well, Rivii hell (check in his profile). It was an interesting twist on Battleships game.
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Since the dev keeps making the game better, it's only fair that we should occasionally comment again what a great game this is :)
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I always loved the series, but this one is WAY to complicated for me :D
The last two games were easy to keep under full control, because you could know every combination/card/etc. This is way more expanded, and leaves me struggling to find the best tatics :D
Awesome game as always! 5/5
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There are plenty of instakill cards like duel, ambush, lost mine, antimatter bomb. Or you can permanently disable it with vulture or (scanner ghost+armor buff)
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today - in a war - i was facing a monster. i found a firewing, that 1st had attack equal to # of ships in play. i didnt think about it, until the opponent had its turn again. then it switched to amount of solar energy, which was something in the 70s.... therefore my focus usually is on quality ships and enough life to wait it out, it just instantly killed me.
might be the "as much attack as energy" is a bit too evil. half of it would do it too
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@kaiwoklaw Just checked, it's 0/0 (becomes 1/1 if buffed +1/+1). Does not get removed instantly because defence is checked only if ship takes damage or has its defence lowered.
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I wonder how the computer determines the attack and defense of the disrupt spell placed in a ships spot in today's daily challenge?
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I don't rate games. I don't comment on games. I play a ton of games on Kong, but I stray myself from it's community, because it's just not my thing. That being said.... Thank you for this game. All I wanted was a long set of story missions, an intricate CCG, and to not feel like I was gonna have to go down 30 dollars to advance. You did that perfectly. From all the people who play instead of type comments, Thank you.
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the reason why nobody plays this game its a bit hard
and u cant win anything good no "super cards"
no real upgrades
no crafting
u only win a card u already have wow
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Can we have more sorting options in the deck editor?
In particular I would like to have cards with the same name but different level next to each other.
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How can i save my settings, and cards what i won? If i sign out from kongregate i lost everything, but i am an old registered user...
Sounds like your browser (or any privacy protection add-on you might have) is deleting your cookies from sites you visit - this means it will also delete all your flash savegames. More info about protecting savegames in my wiki : http://nulll-void.com/games/wiki/doku.php?id=wiki:savefiles
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Hmm, is it just me, or has Rift Battery been offered for trade a disproportionately high number of days compared to other cards?
It's random - one of the 8 new cards will randomly show up every day in the trader. It's a temporary thing just to give people a chance to get these new cards a bit easier.
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I have 1 complaint, the manual... WHY OH WHY COULDN'T I HAVE HAD AN INTERACTIVE TUTORIAL, or at least a video, but once i got it a good game, a campaign would also be nice too btw.
There's a button on the main menu that says 'campaigns'. Click it to gain access to 9 game campaigns, a random campaign generator and a browser for player-created campaigns.
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the developer needs to make it easier to restart the game instead of having to click 4 times if you get crappy card the first hand
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good to know, now to search all my cards to see which one somehow managed to get to 8 despite so many conversions to tokens xD
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@djcian I proposed addition to lab interface, where you can upgrade cards for tokens, Greywing said that this is interesting idea and he will try to implement this. Though there is no ETA. As for tokens - replay artifact campaign on legendary, eventually you will get all cards from it on lvl 4, because you can include only 4 cards in deck you can safely sell other copies. One legendary at level 3 gives 12 tokens.
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after playing for months, the only thing i really want for this game is a better way of gaining points to spend at the trader besides selling cards and worrying that im going to need them again and regret selling them.
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Sadly, there are very few people in multiplayer lately. Most people stopped playing Xyth, and ones which are left mostly are enjoying pve component of the game...