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Last mission of human campaign is against a brown deck with Gain +1/+1 a turn guys and Regen 7 All. Umm... not exactly winnable.
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Ideas for future updates:
1. Free (random) card for just logging on
2. Save to the Kong account
3. A "Rigged Deck" tutorial to allow players to hands on experience how to play, instead of just trying to explain it. It would be both sides decks are rigged (and ai as well) but it would guide the player through the steps.
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awsome game been stuck to my screen for 2 days now! very good to see a ccg that dosent require a large bank account to progress..
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for the Ca'anian! oh boy this game is awesome! I have only one question, when I'm building a deck I see 3,4 or 5 of some cards(not in deck) but when I go to lab there is only one copy of them. why is that?
The lab doesn't show cards that are in your single player decks. This is to make sure players don't accidentally make their single player decks incompatible or delete/merge so many cards that they don't have enough cards anymore to make complete decks.
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Wait, where's the "get Kreds" button? What?! There is none? Guess I'll actually play this game instead of hitting the back button, and give it a free 5/5 for not money grubbing ._.
Check your browser or your privacy protection addons if your savegame is being deleted. I've put some info on my wiki as well : http://nulll-void.com/games/wiki/doku.php?id=wiki:savefiles
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I must admit, it is kinda annoying how there are several ships that the AI fleet deploys on guardian that instantly kill the unique ship, like the deflector shield for the human. Could the developer change this unless we are playing with level 6 or 7 enemies?
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Wonderful game. One suggestion: there should be an auto-combine button. Since we cannot have more than 4 copies of a card in a deck auto-combine would combine cards together to make 4 total of that card.
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Badges! NAO!
Achievement-badge for ship with 500 defense: "That's no moon!"
Achievement-badge for launching 1000 total ships: "Engage!"
Achievement-badge for ship with 125 defense: "Sometimes, you have to roll a hard six."
Achievement-badge for killing 8 mythical space creatures "I say we take off and nuke the entire site from orbit."
Achievement-badge for generating 10k total energy: "He who controls the Spice, controls the universe!"
(Quotes from Star Wars, Star Trek, Battlestar Galactica, Aliens and Dune)
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Rivi'i? a little ... it's fun having 4 Battlecruisers pumping up their power being backed up by 3 Nanobot Carriers and ~2 Nanobot towers ... and making 1/2 BC's tankish with the void armor from Ca'an
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Literally the exact same game as elements http://www.elementsthegame.com/
Like, all the cards/races/and gameplay is exactly the same. I'm assuming this is a different developer? Is it legal to straight up steal a game?
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Awesome continuation here NULLL Void.
I played my way through the whole series and some of your other games as well.
It's nice to see a good idea from it's basic starts as a stratego type come all this way.
The graphics rock hard and the overall make-up has reached epic dimensions.
One thing still bugs me though. SPARK is still way to powerful.
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The Trade interface is kinda immpossible because it doesn't show what you have selected. Highlight the top card, then have a Trade button under each of the three choices so I know what I'm giving instead of just hoping for the best.
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thank you for not making a pay to win game 5\5 for you and your game and i hope more will see its better not to be greedy
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I sent in a bug report, But a few of my friends and I were playing and every time my friend used Chaos Bolt on something it would freeze and stop us from ending our turns or doing anything, EX. He uses it on my tower, I use tower to get more energy, it stops me from doing anything that turn.
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soooo, turns out the first bonus on the wars is a mere +3 HP... damn... so many fights for so little =P
Great game though, been having some flashbacks from the time I used to play Magic: The Gathering
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this game doesn't deserve 5/5 for not selling out, i've played plenty of no-pay CCGs that deserved a 1/5.
this game deserves 5/5 for being a well thought out, well balanced CCG with lots of possible play-styles and minimal use of played-out ideas.
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really wanna like this game, but isnt is supposed to start out easy then get more difficult? ive been at it for two hours and nothing happens but me getting beat unbelievably bad.
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So many comments about the lack of pay buttons. However, considering the presence of "tokens" the pay button is imminent.
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Very fun. I skipped all the tutorial screens and was still able to play the game without a problem. The tutorial screens scared me into thinking it would be hard to learn.