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Very good FREE game. Deep strategy, lots of options, upgrades, simple graphics. One of my favorite ! 5/5
Possible extension : base customization and access to your decks from the lab
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Excellent CCG, not even including the fact it's free to play. I find that almost everything is balanced. I especially like being able to choose a new hand at the start once with no penalty, more times for less cards. Maybe one more free re-pick wouldn't hurt, but that's not significant. Also, I would like it if it was remembered what deck you were last using, but that's only when you quit the game entirely, so that's not a big deal either. Really, the only problem in game play is that you have a limited number of ship spaces in the field, though nothing you can do to replace them. Perhaps some kind of ability or menu item that uses energy to reclaim ships and put them back in the deck, or destroy them freely. Other than that, it's somewhat annoying to get cards, since is based almost all on luck. Still, I'm glad to see that NULLL games are finally in the credit I think they deserve. Sorry this is such a long read, hope you can keep your ratings high.
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It's not common to see a great new card game, but one that I don't have to spend 200$ a month on to keep up? You get a 5 stars from me.
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There are games and there are works of art that are interactive. This is quickly working toward a masterpiece of flash player. Not only is it well designed and excellently balanced, it is also quite beautiful to look at. The lack of a premium currency makes this game a complete win in my book. In my opinion, its a easy 5/5! I look forward to a sequel. Also, Caes'cix FTW!!!
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Yeah, cashgrab is getting really bad on this site. There's a game on here where you need real money to do just about anything in it. Kongregate needs to stop being so damn money hungry.
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You can keep clicking the daily slots, but it costs 2 'tokens' (get them by selling cards) per play after the first per day. That should be better explained.
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the "Ghost Screen" thing and "Echo Image" ships in today's daily challenge are stupidly powerful... 6 damage to everything on screen, 32 / # of ships taken from attack and defense from all ships...
Check your browser or your privacy protection addons - it seems like your savegame is being deleted. I've put some info on my wiki as well : http://nulll-void.com/games/wiki/doku.php?id=wiki:savefiles
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this game is perfect but when I try to ask people to play multiplayer... nobody answer. I want something to make people want to play pvp and some more dual card. Anyway I have play this game for a year and still love it 5/5 :)
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@Stilgar85 There are benefits and downsides to both choices. Of course it's your call, but it seems harsh to penalize the dev for that. A central server, for instance, would risk downtime when nobody can play the game.
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It would be nice if there were a 'repeat free-notarget specials' button; having to click on teh engineers every turn is a bit of a hassle.
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can u reduce skill cost of "siege monolith" MT/RV structure. I think 2 entropic for that skill is too much, or change it effect to reduce defense which ignore resistent might be better
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soooo, turns out the first bonus on the wars is a mere +3 HP... damn... so many fights for so little =P
Great game though, been having some flashbacks from the time I used to play Magic: The Gathering
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All the cards in Tyrant are available through the missions? That's simply not true. Very far from true. Also, Nulllvoid is one of the most responsive CCG developers around, and not allowing people to buy cards is a good decision. In support of that assertion, look at the tone of the comments here and in the Tyrant forum. Suggestions here are mostly UI-related, without the negativity and hostility you find on the Tyrant forum.
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I love the game, but the multiplayer is a bit buggy. I keep getting disconnected mid battle. Also, it'd be great if there were a way to directly challenge specific players (aka, friends).
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i play this game for 3 months and i'm quite good (109 achievements), but i'm a bit worried about challenges being increasingly harder (or easier ones being followed by nearly impossible ones), for example, i'm not able to overcome the Normal one today, on the third try (yesterday it was ok)
plus, i don't think the challenge should always be, that the opponent has so much advantage before the game even begins - i'm just starting to deploy ships on the turn 2, when he has almost full board of them! i think the challenge might sometimes be just the harder control deck, not always the killer tempo early advantage
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@qlzqqlzuup: Yeah, i figured as much. Same thing with the Xyloxi Sparks. Just wished there was a way to make the victories less sudden. Match always end right when there starting to get interesting...
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I don't rate games. I don't comment on games. I play a ton of games on Kong, but I stray myself from it's community, because it's just not my thing. That being said.... Thank you for this game. All I wanted was a long set of story missions, an intricate CCG, and to not feel like I was gonna have to go down 30 dollars to advance. You did that perfectly. From all the people who play instead of type comments, Thank you.
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Lol, this game is no longer available on mainpage, Kongregate only promotes shitty ccgs with "buy power" policy. Shame. This site didn't use to be like that.
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One of the best games on K. Only problem is that when playing elite or legendary the CPU can make a game unwinnable with their first move with 0 cost cards then dropping a extreme high attack ship on second turn.
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For information on how to find/copy your save file visit this link:
http://nulll-void.com/forums/viewtopic.php?f=21&t=751
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oh also is it possible to fuse two different cards in the lab and get a new card? is there a list of combinations somewhere? and where do you find the "8 mythic space creatures"?
List of merges on the wiki : http://nulll-void.com/games/wiki/doku.php?id=hidden:hdxcombos
Mythic space creatures will appear in the decks of AI opponents, but are very rare. The AI will play them as if they were normal ships if there's one in the AI's deck. You'll have to kill this ship, and there are 8 different ones that can appear.
You can spend two tokens at the slots for extra spins. Every day you get a free spin (which has more chance at better cards too). You start off with 50 tokens and you can turn cards you don't need into extra tokens in the laboratory. Tokens are also used for the daily trader.