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Yeah, cashgrab is getting really bad on this site. There's a game on here where you need real money to do just about anything in it. Kongregate needs to stop being so damn money hungry.
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You can keep clicking the daily slots, but it costs 2 'tokens' (get them by selling cards) per play after the first per day. That should be better explained.
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the "Ghost Screen" thing and "Echo Image" ships in today's daily challenge are stupidly powerful... 6 damage to everything on screen, 32 / # of ships taken from attack and defense from all ships...
Check your browser or your privacy protection addons - it seems like your savegame is being deleted. I've put some info on my wiki as well : http://nulll-void.com/games/wiki/doku.php?id=wiki:savefiles
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this game is perfect but when I try to ask people to play multiplayer... nobody answer. I want something to make people want to play pvp and some more dual card. Anyway I have play this game for a year and still love it 5/5 :)
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@Stilgar85 There are benefits and downsides to both choices. Of course it's your call, but it seems harsh to penalize the dev for that. A central server, for instance, would risk downtime when nobody can play the game.
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It would be nice if there were a 'repeat free-notarget specials' button; having to click on teh engineers every turn is a bit of a hassle.
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can u reduce skill cost of "siege monolith" MT/RV structure. I think 2 entropic for that skill is too much, or change it effect to reduce defense which ignore resistent might be better
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soooo, turns out the first bonus on the wars is a mere +3 HP... damn... so many fights for so little =P
Great game though, been having some flashbacks from the time I used to play Magic: The Gathering
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All the cards in Tyrant are available through the missions? That's simply not true. Very far from true. Also, Nulllvoid is one of the most responsive CCG developers around, and not allowing people to buy cards is a good decision. In support of that assertion, look at the tone of the comments here and in the Tyrant forum. Suggestions here are mostly UI-related, without the negativity and hostility you find on the Tyrant forum.
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I love the game, but the multiplayer is a bit buggy. I keep getting disconnected mid battle. Also, it'd be great if there were a way to directly challenge specific players (aka, friends).
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i play this game for 3 months and i'm quite good (109 achievements), but i'm a bit worried about challenges being increasingly harder (or easier ones being followed by nearly impossible ones), for example, i'm not able to overcome the Normal one today, on the third try (yesterday it was ok)
plus, i don't think the challenge should always be, that the opponent has so much advantage before the game even begins - i'm just starting to deploy ships on the turn 2, when he has almost full board of them! i think the challenge might sometimes be just the harder control deck, not always the killer tempo early advantage
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@qlzqqlzuup: Yeah, i figured as much. Same thing with the Xyloxi Sparks. Just wished there was a way to make the victories less sudden. Match always end right when there starting to get interesting...
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I don't rate games. I don't comment on games. I play a ton of games on Kong, but I stray myself from it's community, because it's just not my thing. That being said.... Thank you for this game. All I wanted was a long set of story missions, an intricate CCG, and to not feel like I was gonna have to go down 30 dollars to advance. You did that perfectly. From all the people who play instead of type comments, Thank you.
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Lol, this game is no longer available on mainpage, Kongregate only promotes shitty ccgs with "buy power" policy. Shame. This site didn't use to be like that.
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One of the best games on K. Only problem is that when playing elite or legendary the CPU can make a game unwinnable with their first move with 0 cost cards then dropping a extreme high attack ship on second turn.
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For information on how to find/copy your save file visit this link:
http://nulll-void.com/forums/viewtopic.php?f=21&t=751
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oh also is it possible to fuse two different cards in the lab and get a new card? is there a list of combinations somewhere? and where do you find the "8 mythic space creatures"?
List of merges on the wiki : http://nulll-void.com/games/wiki/doku.php?id=hidden:hdxcombos
Mythic space creatures will appear in the decks of AI opponents, but are very rare. The AI will play them as if they were normal ships if there's one in the AI's deck. You'll have to kill this ship, and there are 8 different ones that can appear.
You can spend two tokens at the slots for extra spins. Every day you get a free spin (which has more chance at better cards too). You start off with 50 tokens and you can turn cards you don't need into extra tokens in the laboratory. Tokens are also used for the daily trader.
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I love this game!
It needs BADGES!!
and more players in multiplayer mode :)
speaking of which:
when opening a game, maybe you should be able to accept or deny the player, because if you want to play with someone specific there is no chance for the other player to know this.
There are notify options in the lobby, turn them on to see a small popup at the bottom of the screen whenever someone creates a multiplayer games. This can help if you're looking to play against a specific person.
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The game's been balanced a lot better than before. If you feel like you have a say on card balance, it might be prudent to take it up on the forums. Personally, I've gotten quite a few cards changed.
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Great game. Still a few balancing issues between the races. I've played through the first four campaigns so far and the Caes'cix need some love.
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Well done developer on this game. It's better than tyrant, which is too luck-based, has tedious missions and leeches money off the user. Its also better than elements, which has utterly ridiculous cards, i gave that game up after they made a card that made your allies permanently attack your own base. This game's far more balanced and rewarding, keep up the good work.
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There needs to be some way of indicating what sort of things you can combine with each other. It's boring having to try out hundreds of combinations before any work.
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@ raistlin
Data Cube was changed because the drawing cards mechanic was OP, not because it was UP. For Pvp that is. Several card denial/drawing/recovery cards have been changed.
@ Boomsky
If you're stuck you can always ask in the game chat for some advice. I've completed a couple of campaigns and don't think the difficulty is excessive, especially using Xyl, who have a lot of +base hp cards and mages.
I hope this game can get badges or the community may die out before I get a chance to get into Pvp.
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Wait, where's the "get Kreds" button? What?! There is none? Guess I'll actually play this game instead of hitting the back button, and give it a free 5/5 for not money grubbing ._.