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Oh - the wiki suggests that is the case, even though the flavor text doesn't reflect it. Darnit, I should have tried harder >_<
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THIS GAME IS EPIC!!! I played Hidden Dimensions on Armor Games, and it was awesome, but I wished there was pvp and a real plotline. Xyth has fixed both, and I rate this 5/5
Main menu -> multiplayer. Bottom left corner there are two options under 'New game notify', click them to turn them on or off for the type of pvp game you want to be notified for. Red X means it's OFF, green V means it's ON. If you're elsewhere in the game and notify is on, when a new pvp game is started, you'll see a small popup at the bottom of the screen.
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I'll never understand alot of kong users. They always complain about ccgs being pay to win but then a great ccg comes along with no pay to win function and a large amount of in depth strategy and NOBODY FREEKIN PLAYS IT!
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I somehow lost my save status on this game. I had about 100 achievements. Any ideas how to get it back or why? When I log in it gives me a guest name. Not sure if it always does that but I just noticed it. Thanks
Well it never was hugely popular and these days only a few people play multiplayer. You can turn on the notifcations so you get an alert when someone starts a pvp game while you are elsewhere in the game.
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I wonder if the prebuilt deck strings are available anywhere. It seems like that would be a good start for people to learn to build their own decks.
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I've got a few problems with the various versions of the game. The Kongregate version fails to load a lot of the time, so I transferred my save file to the downloadable version. However, in the downloadable version, legends and uniques never appeared in the trader, and the artifact campaign is locked. Wat do? (sic)
AR campaign will be fixed in the next patch. The trader is identical for all versions, legends and uniques only appear once every 14 days. As for the problems with the Kongregate version, it's probably something on your PC or browser. Make sure you're running the latest version of the Flash player. Or you could clear cache (but backup your savegames first). You can also play on the NULLL Games site, which rewards you with a few extra cards, just transfer your savegame over. More info for savegame locations on the wiki : http://nulll-void.com/games/wiki/doku.php?id=wiki:savefiles
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suggestions:
add a hero
add equipment for the hero
add upgrades, skills for the hero
a new ressurce probably for every destroyed opp ship u get one metal or whatever
to buy new eq
:D
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I really enjoy the plot of the campaigns! And the deck of the opponent are in synch with the story, the game gets much more interesting. I am just starting all my campaigns again, just to read the whole story =D
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I love this game but there is one problem. myself and the computer are evenly matched in my current battle. we are locked in combat currently on round 85. I see no way to win but the computer cant win either. Now what do I quit?
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hm, the Xyloxi-Campaign is funny. as far as i remember i got close to zero new cards that i intend to use in my XY-Deck. Instead, you can get some other cards several times (that are of no use to me)
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just something I noticed... retaliation is applied before the resistance. Like, you may cause 0 damage and still be retaliated because of that. Maybe that is intended, but it's kind of weird imo
Quick fight screen : make sure you are in pro mode. Top middle box that says 'game type' -> click edit and then you can choose different game types, including survival and marathon.
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For "All achievements" you would need to complete 17 wars, each takes 1 week of real time(only 2 players managed to get it since release). Are you sure that this is good idea?
I once suggested easy/medium "choose a race" (10 wins), medium 35 and hard 70 achievements.
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two ships with "any ship that causes damage to this ship is destroyed" attack each other, the game freezes (loops haha)
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Absolutely needs badges though :D For example, Easy: Earn 5 chievos
Medium: Complete a Story Campaign with either race
Hard: Complete all story campaigns and earn all achievements
BTW: first CCG where I can make a campaign, interesting idea, the whole game universe is well developed and balanced. Good Job with this game, and I didn't mentioned that theres no need to pay and no energy or stamina or anything like that 5/5, and THANKS FOR MAKING THIS GAME !!! <3
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Awesome game! 2 suggestions: ships created by other cards should clearly show that they are a token; and the sum of all your energies should be shown somewhere (that will help relic players a lot).
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Boost (Well, just a help) for the Relic-players: A counter, which shows how much energy you have overall. So you don't have to do maths when you are planning something, you can just look at your "random" energy total.
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You haven't seen crazy setups. High level marathon - 4095 base hp, 150 hp/retaliation/regen. Beatable in 5 minutes/20 rounds.
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Another real crazy setup: 6/10/6/+4 (Resistance/Retaliation/Regeneration/+Attack) but this time i won with lots of luck
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in my opinion something has to happen about wars. ATM im doin a fight, where resistance is 4, retaliation is 8 (!), regeneration is 5, and ships attack is +4 .... INSANE. not even enoguh, i often face ships with -2/-2 on one of mine, sometimes combined with raising own attack. some things are just TOO much
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Entropic Emerald is on challenge again! I've done this over so many times now! Shouldn't some legendaries be put there sometimes too?
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Suggestion: Don't make these wierd specialized cards in campaigns. I mean: RV support carrier, everyone knows: Almost no attack, lots of HP, can raise damage of allies.
Then you throw in a card with same name, but with 100% damage retaliation.
This game is about knowing what you can expect, and try your best to set up a strategy. Not about taking gambles what surprise they throw at you, which you can't even use anytime.
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Editable shotcuts.
I lost so many battles, because Esc didn't cancel what I was doing, so by nature I pressed space, did the turn, and turned a win-producing turn into a loss-producing one. =(
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You can help him by rating his new game well, Rivii hell (check in his profile). It was an interesting twist on Battleships game.
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Since the dev keeps making the game better, it's only fair that we should occasionally comment again what a great game this is :)
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I always loved the series, but this one is WAY to complicated for me :D
The last two games were easy to keep under full control, because you could know every combination/card/etc. This is way more expanded, and leaves me struggling to find the best tatics :D
Awesome game as always! 5/5
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There are plenty of instakill cards like duel, ambush, lost mine, antimatter bomb. Or you can permanently disable it with vulture or (scanner ghost+armor buff)