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oeni

Oct. 25, 2010

Under rating threshold (show) discovered a slight "bug". when you place a ship that deals damage to a random ship (like the CA bomber) and it kills/gets killed by a spark, you can't place another ship in that square anymore. still awesome game, I'm coming back to this game day after day and I'm currently in the process of getting all achievements. 5/5 for sure, please make more or a sequel or something.

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(3)

Shorgun

Oct. 25, 2010

Under rating threshold (show) Closest game: I was beaten down to 1 HP before gaining control and knocking the computer all the way from 88 to 0.

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(3)

Doc_Spirit

Oct. 25, 2010

Under rating threshold (show) nearly invincible build for battles on insane: 4 elemental spar, 4 dimensional link, 4 energy rift, 4 nebular rift, 4 lesser solar demons, 3 greater nebula demons, 3 greater grav demons, 2 gravitational rifts, 2 white channeler

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(4)

SalParadise

Oct. 25, 2010

Under rating threshold (show) Great game, but a couple suggestions on the user interface: (1) Opponent deck choices shouldn't change at random each time (they always reset to random) (2) Your current deck choice should stay saved (pre-made decks change each time you start a new game)

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(3)

Michael333

Oct. 25, 2010

Under rating threshold (show) @ Nulllvoid Thanks for the help i found the failure ... it was the update from firefox who turn the private mode on and so nothink gets saves now i switch is and i hope now i can save i now start playing to see ^^ thanks for the answer :)

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(1)

boneless2

Oct. 25, 2010

Under rating threshold (show) needs badges. 4/5

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(0)

Zlah

Oct. 24, 2010

Under rating threshold (show) Technowall should cost 10.

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(-1)

Wildfire79

Oct. 24, 2010

Under rating threshold (show)

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(-5)

c4bomb

Oct. 24, 2010

Under rating threshold (show) Just random follow up on some comments, feel free to ignore. 1) White Channeler is X/2 and not X as mentioned. 2) Spark is not overpowered as a few have suggested 3) Firewing and Darkwing both affect ONLY the 3 ships adjacent to their square. This probably should be mentioned in the description. Other things say "up to X number" and they mean random allocation not adjacent. Great job on the updates though! Great game!

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(0)

Zlah

Oct. 24, 2010

Under rating threshold (show) Re: Ugicywapih on some energy sources being better than others within a race You can only have 4 of the same card in your deck, and you need way more energy sources than that. It adds a minor luck factor on which ones you draw, and changes your strategy a little (esp. in multicolour decks).

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(-2)

brynS

Oct. 24, 2010

Under rating threshold (show) NOTICE: We would REALLY love badges on this game. Mark + if you agree.

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(16)

Ugicywapih

Oct. 24, 2010

Under rating threshold (show) Lovely game, but it has some obvious balance issues, admittedly - not just the aforementioned Spark (or for instance Nagato, compare it with the Soldier Drone - very similar ships IMO, but one costs 2 and the other - 4. I guess that can be explained by diffrent colors having diffrent focus and therefore diffrent card types being superior, but still...). Also consider, that many energy source structures are clearly superior/inferior within a single race - for example human Power Plant and Solar Plant are identical, except the Power Plant has a useful extra ability, that Solar Plant does not. There's lots of stuff like that in here...

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(0)

Gorakar

Oct. 24, 2010

Under rating threshold (show) The Description of the RD Action "White Channeler" seems to be out of date. As far as i can tell the Action only repairs "X/2" HP instead of the stated "X".

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(1)

jimbolance

Oct. 24, 2010

Under rating threshold (show) great game but i noticed something, the descp. 4 the prismatic demons makes it sound like it will absorb energy once one played and again when destroyed so i would change it to say "or it will be destroyed"

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(1)

Tsuken

Oct. 24, 2010

Under rating threshold (show) I think recycle could also work on friendly ships. For example, imagine having a ghost sensor up against your VoidBringer. Your VoidBringer keeps eating away all your stuff, but it can't attack. Nor can the ghost sensor kill it. This actually happened the first time I tried playing with a VoidBringer deck :)

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(1)

Boneless

Oct. 24, 2010

Under rating threshold (show) Coming back to play this every day. It is awesome. But the Spark is overpowered. Hella.

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(1)

SakuraYae

Oct. 24, 2010

Under rating threshold (show) It would be awesome to add music to each battle instead of a low almost-i think the same..?Note for the whole game.Or even make a special unique music for each faction/race.And tumbs up for campaign and multiplayer. (Oh and try to make a 2 vs 2 or 3 vs 3..or more multiplayer games which will pit people with each other in a huge space card war! :D

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(1)

Forgedelver

Oct. 24, 2010

Under rating threshold (show) Campaign + save system :)

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(0)

nulllvoid

Oct. 24, 2010

Under rating threshold (show) Michael333, probably your system. Is this happening every time? Right click the game screen to bring up the flash settings and check under storage settings if the game is allowed to save. Needs to be at least 10 kB.

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(0)

Michael333

Oct. 24, 2010

Under rating threshold (show) How it locks with an save System ... when i reload the game my archivementas are reset and i must play every Scored card or race again ir is it an failure at my System??? Thanks for answers

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(1)

houses0nfire

Oct. 24, 2010

Under rating threshold (show) Needs a BATTLE LOG to track all the action Needs to eliminate some of those 'disCard card' cards cuz we're only get card per round for the love of god, don't paralyze the gameplay action that way!! (the TERRORdreadnaught can stay, cuz it's really great looking, and because it's meant to instill terror when it comes into play These are obviously the most needed changes, this is a great game and I'll donate if it can get a little better... +1 if u feel the same!

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(2)

RandomStuff42

Oct. 24, 2010

Under rating threshold (show) @ bellyzard, yes you are right, I forgot that there was the possibility this might go multi-player. In such a case.. yeah, TechnoWall would be VERY strong card.. and yes, "technostall" is pretty much how I feel when playing as technomancers, haha!

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(0)

bellyzard

Oct. 24, 2010

Under rating threshold (show) @random, you neglect to mention that you are playing what is obviously imperfect AI, and badly constructed AI decks. When i play i only play against Insane now, because all other difficulties are just too easy now. if an AI knew how to play a well constructed technostall deck properly, I would certainly never consider Insane diffiuclty unless I was suicidal.

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(0)

RandomStuff42

Oct. 24, 2010

Under rating threshold (show) @ everyone saying TechnoWall is OverPowered - it's not, it's just a good card, but I have certainly NOT had any problems dealing with it, even when there are 2 or 3 of them on the playing field, and I've been using all the races except for Rift Demons (that deck doesn't appeal to me yet). BUILD BETTER DECKS. Sorry, someone's got to say it. Playing against Technomancers surely is a PITA, but your deck needs to have ways to deal with enemy ships, and not just 100% offense every card.

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(1)

RandomStuff42

Oct. 24, 2010

Under rating threshold (show) @MostlyJewish - that wasn't there before the upgrade to the game was made. nullvoid is a GREAT developer because he (I'm assuming he?) has been constantly making upgrades to his game as all of us players make suggestions. :)

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(2)

pete_kaboom

Oct. 24, 2010

Under rating threshold (show) CHEAT: Edit the enemy's deck, put all useless cards (lke 30 ship cards or 30 structure cards). The enemy can't do anything as long as he can't deploy/attack, and you can earn a legitimate (ahem...) win and get all the goodies. NOTE: 30 card minimum in a deck, Don't cheat unless you got no time or if you're a noob.

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MostlyJewish

Oct. 24, 2010

Under rating threshold (show) @kitsuke77 -- It's on purpose. You have to win a certain amount of games against those locked out players, then they turn on and you can start playing with their packs. Win a bunch of games with each of the pre-made packs there (crystal terror, assault, etc.) and you will find it easier to open up new races.

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(2)

nulllvoid

Oct. 24, 2010

Under rating threshold (show) Aye, i'm aware of the memoryleak. Already did a few optimizations, but it's not completely gone yet. Obfuscation tower and other powerfull structures used to be balanced before the recycle button as you were forced to leave a structure slot open until you drew this card. Dragon_77, i'll look into it.

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(2)

MostlyJewish

Oct. 24, 2010

Under rating threshold (show) @Randomstuff How can we see what our base makes? It's sort of subtle, but there's a little button that pops out a list of your base's entire production by energy type. It's in the lower right above the resource slots.

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(0)

Yozshand

Oct. 23, 2010

Under rating threshold (show) @Kitsuke77: You need to unlock the other races by winning a set number of battles. You can see the number of battles required in the achievements.

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(1)

kitsuke77

Oct. 23, 2010

Under rating threshold (show) very good game 2 suggestions: multiplayer (pita i know) and campaign (also pita) also for some reason i can only choose from 3 or 4 races as the player, is this on purpose or am i just dumb as hell, or at least dumber than heller than normal for not figuring it out?

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(2)

Allucard090

Oct. 23, 2010

Under rating threshold (show) The Won 15 Games in a Row score: "You earned a cookie! Bragging rights are now available." ... That's it? That's so anticlimatic. -_-'' I don't even get a card... Or do I? *Finds Galatic Cookie in his alien relics* Glad to see you have a sense of humor nullvoid.

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(4)

Yozshand

Oct. 23, 2010

Under rating threshold (show) Personally, I think that this game would benefit greatly from a multiplayer component. I feel that it would not only make the experience far more interesting, but also more rewarding. battling against a randomly generated deck is a little too easy once you have a well-built deck. Battling against others, however, would make this great! A few cards would need to be nerfed, and a few others improved, but all-in-all this could make a great online game!

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(2)

Logster

Oct. 23, 2010

Under rating threshold (show) @turgiwalrus yes, but if you do that then your robbing yourself of the fun of the game. Unless one gets more fun from cheating then playing. Personally, I usually play against random.

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(2)

turiqwalrus

Oct. 23, 2010

Under rating threshold (show)

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(-3)

Tsuken

Oct. 23, 2010

Under rating threshold (show) mmh yes, obfuscation tower does seem OP although I haven't ran into one yet nor have I used one. It should at least be changed to "opponent discards a random card". Still powerful, but not OP.

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(0)

Tsuken

Oct. 23, 2010

Under rating threshold (show) For questionable tactics you simply need to lose 15 times.

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(1)

jake_tcbm

Oct. 23, 2010

Under rating threshold (show) wow obfuscation tower is really broken! you get one ship ahead of the opponent and its game over if you are creating 4+ brown energy per turn. maybe make it only usable every 2 or 3 turns, or higher cost. loving the game so far though.

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(0)

deathvonduel

Oct. 23, 2010

Under rating threshold (show) First, I would like to ask, how to get the questinable tactic achievement second, I think it would be nice to have a code input section, where the code can be found on ageofgames.com and well.... we can unlock that achievement once we've visited ageofgames.com(or have a ingame link that will trigger the achievement) because I honestly do not feel like starting over. third, is it possible to make the deck selection "stick" what I mean is to use the same deck again and again w/o having to manually choose it again. I understand this works fine if u r using custum deck, but as I don't feel like building a deck for each race yet would like to unlock all the achievements, I'm using some pre-made decks for different races... and have to manually find it again and again is not fun. These are all the problem I can find with this game, other than the already reported memory leak and overly easy opponent. It is a good game overall and I do like it.

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(1)

Dragon_77

Oct. 23, 2010

Under rating threshold (show) Found a bug. Sending a Data Node back to the owner's deck activates the "on death" ability. Might also be bugged with destroying one the same attack you defeat the opposing player. I had a game where I won, then the next one I went second and didn't draw a card.

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(0)

Tsuken

Oct. 23, 2010

Under rating threshold (show) Considering Technowall, it is definitely making a stalemate possible. So, how about simply making it a structure? It would have 40 life and take damage instead of your main base. If adding health to structures isn't easy to code, it could instead increase the base's life by 40, but recycle should have to reverse the effect of the deployment-action of structures. So, for example, if a wall is recycled, it makes the base take 40 damage. If a Solarfusor is recycled, it makes the base take 8 damage. If an Antisolar Plant is recycled, you lose 1 dark and 1 solar energy. Read the descriptions of these cards if you don't understand what I mean.

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(0)

Tuvius

Oct. 23, 2010

Under rating threshold (show)

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(-3)

Sword2Soul

Oct. 23, 2010

Under rating threshold (show) Awesome game! Really enjoy it. Love the races and the variety of gameplay of each. Great art! I like this game better than elements, it doesn't take a hundred fights to unlock new cards!! A few suggestions (some repeats from others): It would be great to have one save box per race. Sometimes the actions from the opponent happen way to fast. "what the, what happened to my ship?" Multiplayer!! Even if its just hotseat! Being able to discard to draw a card at the expense of base health. Campaign play!! Having a marker for detrimental effects on ships ie. disabled. The pacing seems off for the attacks and damage. There have been times where the damage from my ships attack has already been registered before I attack. When enemy ships buff other ships or take actions, there should be some sort of animation or statement showing that something took place. Great Job!!! Thanks for a really fun game.

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(6)

Yeti2511

Oct. 23, 2010

Under rating threshold (show)

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(-4)

Helk

Oct. 23, 2010

Under rating threshold (show) Really love this game. There are definitely some imbalances, but that's the nature of the game. One thing you'll want to check out pretty soon: you've got a memory leak somewhere. Over a period of about two hours the CPU usage increased about 40% for this game alone. Once I restarted it was fine, but that's definitely something worth checking into. Great work though; I love that you've listened to so many suggestions.

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(1)

Tsuken

Oct. 23, 2010

Under rating threshold (show)

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(-5)

bellyzard

Oct. 23, 2010

Under rating threshold (show) mm i cant say technowall is OP, because it certainly isnt - although it does shutdown many decks on its own (and destroys AIs for that matter). The most viable common counters (assuming your opponent slapped technowall on your weak attack ship) i can think of are antimatter bomb, thorgrom bomber, and those nebular cards, or some action involving sacrificing your own ships so that you can plant something big in there. I think with multiplayer players will eventually reach consensus on which decks and cards work best overall.

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(0)

bellyzard

Oct. 23, 2010

Under rating threshold (show) no one would run chain guns in a deck. its simply a waste of space, if you think about it - doesnt fulfil the theme of a rush deck, or even a build up deck, since its spending one card just get a +2 to attack.

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nulllvoid

Oct. 23, 2010

Under rating threshold (show) I think i'd first look into making sure each race has a way of either dealing a fair amount of damage to a single target or a way of destroying a ship. Then there are more counters against the technowall. Another way of getting rid of is increasing the walls attack (fi chainguns) and placing a spark in front of it. Once its attack is no longer zero it starts attacking and can be harmed by sparks and retaliating ships.

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Tuvius

Oct. 23, 2010

Under rating threshold (show) *HUGE SIGH* Dang. If you think a card is overpowered then: GET IT TO YOUR DECK!. Damn, be gratefull that there arent any AI only cards. You can get all of them.

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(0)

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