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Good News: Nulllvoid has made Star Mass. He has said that he would start on multiplayer for this game after Star Mass came out. Well, it's out now so get crackin.
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im glad null void is a good person who isnt hadrcore competitive actualy mentions other games in his games comments alot of people wouldnt do somthing like that :)
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The only bug I see is that I keep getting the high score and my score keeps getting removed. I come back after setting it and someone else with a *lower* score has the #1 slot. This has happened at least a dozen times. What gives?
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This could be a good game, BUT it has much too many bugs that couses the game let you lose or just freeze (the result is the same). Fix it!
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Multiplayer would be great. man this is one good card game, i remember when i started playing it on Armorgames, i finally found its name here and when i read Hidden Dimensions i suddetly remembered everything about it.
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scratch that, the healing ability of the Akata is only letting me heal ships that came into play after it + so dev. can see
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BTW... I wonder if you could make the "next" game scale-able with Browser's "Zoom" function (or add in the "Show All" function when Right Clicking Mouse inside game so it'll be able to scale with Zoom)... because this game is unplayable on low resolution computers (such as 1366 x 768... a tiny bit of the bottom screen of game isn't viewable unless I scroll down... which at times can be annoying when you have to constantly scroll up and down, up and down to see yours and opponent's cards...)
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Sacing own card... won't work that well with the game, because if you could "sac card" than draw in same turn... wouldn't it means you draw twice in same turn? It ruins the purpose of cards like "Data Crystal". Not to mention when the multiplayer comes out, if this was implemented... it would allow the other player to get high ranking cards really easily and destroy the opponent without fail.
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would be nice if you could sac ur own cards... like if you put out one land cuz u have it but the one really wanted out comes out later
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The only thing that I personally think is missing is a storyline. I am not saying to add a huge campaign or something but maybe just a little book of descriptions saying the basic races, who they are, what strategy they deploy (Or whatever), and maybe a picture of them? Maybe just an ability to view the races names... If there is a way I can't find it.
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Multiplayer is being developed right now, an alpha version should be out soon. More info & early screenshots on my forums at http://nulll-void.com/forums/
This new version will have mulligans and most of the other suggestions that i received since release.
Regarding score calculation : you get more points the more HP you have left above a certain treshold, you also get more points the less cards are in play or in the scrapyard (faster wins = more points). It's rather complex to write it all out here, but those are the things that influence the score, next to the difficulty setting.
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Additional race idea: a race that gains a bonus from recycling base parts. Maybe call them Scavengers or something? If there's a group like that in here already, I haven't seen it. I just unlocked the chaos faction.
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Hmmm... how is the game's score and "won" calculated?... Cause I got this: http://i52.tinypic.com/117wvoo.jpg But I am no where near the top? says my score is 118...
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Also, I agree with a Multiplayer version, I wanted to play this with my bro... but it only have player vs computer function.
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I love the game null, but maybe you could have the major race symbols color coded in the duel setting screen? All the races have such personality, I just that that a little bit of color would help.
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BOOO... I was at 11 row winning streak... when my browser frozed... so I had to restart browser. ~~~ But than when I come back to here, I restarted back at 1... that sucked... I really wished this game have a save button, where you don't lose your winning streak until you actually loses a battle or leave the battle before it's completed.
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great game I love it so much, thanks for making it because not many do, and do continu, thanks agen, this game is favorited! nice work!
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You might want to take a look at how random decks are generated. I just got done with a game in which the deck only had 4 ships which were capable of damaging the enemy. One of these 4 ships was the last card in the deck. It would be nice if there was some sort of ship to other ratio.
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ODSTking - i made some prototype hi-res images with the idea of real physical cards in mind, some of them are here : http://nulll-void.com/games/game.php?game=2&page=3
There's a lot involved to actually go from there to printed cards of good quality and there are a number of gameplay mechanics i'm not sure would translate well to a non-computer version of the game. Also i'm working on the multiplayer version of the game at this very moment, so with that there's even less need for physical cards.
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I would LOVE for this to be an actual TCG (a la Yu-Gi-Oh) because it is just that awesome. It has elements of strategy that Yu-Gi-Oh doesn't actually, because of the necessity for energy generation and the fact that you can actually pick and choose the slots (and thus the effective attack area) for your ships.
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The "Success!" whenever it saves the game reminds me of Dexter's Lab... Almost makes the grinding for races worth it.
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The fact that you have to grind wins to unlock the second half of the decks is really, really annoying. I can understand a few wins, but ~15 per deck is just ludicrous.
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I'd request a feature that lets me see what cards were just played. Opponent plays really fast and there's no way to know what cards he's playing.
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Totally different game on higher difficulties. My favorite deck doesn't have the staying power necessary to burn through the higher amounts of health.
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@ Owlish 1 there is a similarly named card called mind wipe which gets ris of alot more card (entire hand i think) and it is easy to confuse the two it took awhile for me to realize that. 4. shield thing (the gray shield next to the ship i think you are talking about) is the ships armor and reduces all dmg to the ship by that number. ex. if shield=3 and attck= 5 then dmg = 2