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Yet another problem with this game is that it dosent save game data so i have to start from the very beginning after everyday which is a very porlly design flaw
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How many times have you played this where the computer gets ships and the player gets just base cards. This is VERY unbalanced!!!
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Its probably well past the point where the developers care, but the techomancer deck has some major balancing issues. If you dont get the right draw at the right time, its entirely possible to stalemate the entire game and only get a winner when one of you runs out of cards, which, given the number of cards you have that cause your opponent to skip a draw, is more likely to be you
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I wish that if you are forced to discard due to having too many cards, you would gain 1 energy production per turn of the type discarded. It would make an unfortunately starting hand of no structures something playable.
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the most fun card battle game i have ever played. this is for people who love sci-fi and card games. on a scale of 1-10, i would give it a 11.
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Why are the energy generating artifacts under Random instead of the race that can best use them? When are the Prismatic Spire and Prismatic Crystal, which generate random and all energies, Xyloxi cards? Except for that, I really like the deck building interface.
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So I have a generator that generates 1 energy per turn yet the energy does not emerge???????????? Why not? This game is one of my favourites but sometimes it is fixed against you. WTF?????????????
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I have to be 'defeated' cause i started a game and then wanted to edit my dekc som more and quit?? FUUUUUUUUUU i was working for that acheivement i had 6 wins in a row! Just sayin. Also when you dont have enough energy for a card you shouldnt have to press ESC to cancel it before you can do anything!
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Hilarious......I actually didn't realize this was a playable event card.
Galactic Cookie: Your opponent becomes nervous in the presence of a deck master such as yourself, and loses 2 cards from his hand.
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ok, I got pissed and lol'd at the same time when I played for hours straight to get 15 consecutive wins and I saw what the reward was.
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I actually like this version better than spectrum, but I encountered a glitch where the opponent had 18 cards left in deck, played a hydramorph, I destroyed it, and it went back to the top of his deck and kept being replayed every turn until my data crystal stopped his card draw.
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nice game but too many games that are "throw aways" with no chance at all to win. Get dealt all cards from secondary energy but never get anyway to produce said energy.
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awesome, took inspiration from elements and spectomancer and improved on the design. this may very well be the best ccg on kong
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This game has one of the best tutorials I've ever seen. It tells you strategies, makes an environment like the game and teaches you some mechanics.
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Bug: clicked new game, said yes to tutorial, screen changed but has no options. can't see anything to click on, no explanation, just frozen.
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Does this game no longer even save? I came back to replay it again and all my progress from before had been wiped -.-
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Nullvoid: Very nicely done. My only complaint is the lack of a campaign mode. Something like a story based mode, and then freeplay to unlock achievements and whatnot.
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2Toxic, As there can only be 4, They shouldn't be that much of a problem. Usually, you can get away with avoiding them, use turrets and Ability Cards to take them out. Against the Xyloxi, don't let them build up, as they can heal and cover eachother well enough. If you can, shut down the generators, as most of them are relatively expensive. I find that in most matches, if you can get enough support ships out, you can keep up a wall of smaller ships that easily beats some of the larger ones.