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dragonsclaw56

Oct. 31, 2010

Under rating threshold (show) I can't seem to select any races for my deck in the random deck section beyond terrans, ca'anian and xyloxi.... I assume the others are going to be made avaialble in time?

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(0)

nulllvoid

Oct. 31, 2010

Under rating threshold (show) I'll look into it, Helk. And into those typos, too.

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(0)

Helk

Oct. 30, 2010

Under rating threshold (show) To deathvonduel, it makes me laugh that you misspelled grammar ;) My "Report Bug" button seems to be malfunctioning, so I'll throw it in here in hopes that someone reads it. If I have 8 cards in my hand (a full hand), click the button to destroy one of my own structures, and then click end turn without either destroying a structure or pressing escape, it freezes. It requests that I discard a card, but will only let me select one of my active structures. Bug ;)

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(2)

Oopioppi

Oct. 30, 2010

Under rating threshold (show) What determines the score you get in a game?

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(2)

deathvonduel

Oct. 30, 2010

Under rating threshold (show) chaingun is 4 right now, not 2 to 3 as you said. The others are correct as far as I know thou.

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(0)

nulllvoid

Oct. 30, 2010

Under rating threshold (show) Card changes in last update : * Virus Spire now deals 1 damage each turn and lowers opponent base hp by 3 when deployed * Clarified text of Darkwing, Firewing and the two Prismatic Demons * Chainguns (HU) : att bonus from 2 to 3 * Dark Energy (CA) : cost from 5 to 4 * Fortify (CA) : def bonus from 3 to 4 * Support Drone (CC) : def from 12 to 14 * Soldier Drone (CC) : def from 15 to 17 and now regens 1 hp per turn * Fusion Bolt (CC) : cost from 5 to 4 * Grav Blind Spot (RV) : cost from 3 to 2 * Plasma Blaster (RV) : cost from 4 to 3 * Nanobot Swarm (RV) : cost from 4 to 3 * Charge (RV) : att bonus from 4 to 6 * Shield Phaser (RV) : cost from 10 to 8 * Mutate (MT) : cost from 5 to 4 * Technowall (TM) : def from 40 to 36

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(13)

deathvonduel

Oct. 30, 2010

Under rating threshold (show) one more thing, you got a lot of card saying it's when it should be its.... like darkwing, firewing, attack barrier etc... (It should be its neighbours rather than it's neighbours) I suggest u chuck all the text on cards on to a word file for a grammer check and then copy back in just in case there are other stuff like that

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(0)

deathvonduel

Oct. 30, 2010

Under rating threshold (show) Is it possible that you post the exact changes for "Updated/balanced cards" I understand that chaingun is buffed on attack and technowall droped 4 hp etc because I remeber the old version, but it might be nice to have a log so I can make comparison easier rather than going through every card again

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(1)

xxpurebloodxx

Oct. 29, 2010

Under rating threshold (show) Needs multiplayer

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(0)

DrMalvado

Oct. 29, 2010

Under rating threshold (show) BADGES I SAY!!!

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(0)

Noroimusha

Oct. 29, 2010

Under rating threshold (show) Does someone says BAAAAADGES!!???

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(1)

Dedekz123

Oct. 29, 2010

Under rating threshold (show)

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(-7)

ColinQ

Oct. 28, 2010

Under rating threshold (show) just unlocked everything

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(-1)

fredzed

Oct. 28, 2010

Under rating threshold (show) bug with terror mage: sometimes they don't lose the -1/-1 after forcing you to lose a card

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(1)

zethrindor

Oct. 28, 2010

Under rating threshold (show) would be nice to have a multiplayer option.

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(4)

DrMalvado

Oct. 28, 2010

Under rating threshold (show) @nullvoid : you need to fix/balance obfuscation tower

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(0)

jimbolance

Oct. 27, 2010

Under rating threshold (show) i think the first step for this game to get a campaign is some sort of description of the races, such as where their from, their goal, and their card's focus that would pop up when u roll ur mouse over it or something

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(2)

jimbolance

Oct. 27, 2010

Under rating threshold (show) also nothing says " haha nice try!" like antimatter bombin a technowall

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(2)

jimbolance

Oct. 27, 2010

Under rating threshold (show) nothing says "....uhhhhhhhhh......yeah......" like a techno wall vs techno wall

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(0)

deathvonduel

Oct. 27, 2010

Under rating threshold (show) Errr.... how is score calculated? I can't get over 150 against insane and there are 400+ ppl out there.... Also, I think five of the elemental rift energy structure are a bit OP, they can be essentially be used instead of the 2-energy-cost ones for other races for free(XY, for example, using the nebular rift instead of shard tree) I understand that u can only have 4 so "slightly" more powerful is not a big deal... but if u r running 4 actions for energy, u only need ~8 energy structure and it just looks weird to have half of them in any and all decks being from elemental...

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(2)

lolisit0

Oct. 27, 2010

Under rating threshold (show) @nulllvoid ; Increase the Base default energy type to at least 3 when it is set to Random because there's no reason to choose it otherwise.

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(2)

kamikazemelonman

Oct. 27, 2010

Under rating threshold (show) Xyloxi are near invincible once fully upgraded and you make a deck with the right amount of structures to ships...

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(-2)

DarthChimay

Oct. 27, 2010

Under rating threshold (show) Interesting game, though it feels really unbalanced. For instance, I played 2 light blue/purple deck games and I never once got any purple cards even though I got down to only having 11 cards left in the first game and 6 left in the second before they ended. I can't say with certainty that I didn't have any purple energy in the deck, but it sure felt like it. Seems to happen a lot with a multitude of colors. Maybe take a look at the random deck creation?

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(0)

Boneless

Oct. 27, 2010

Under rating threshold (show)

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(-3)

Boneless

Oct. 27, 2010

Under rating threshold (show) 4x Hydramorph + Combat Node = lolz.

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(0)

nulllvoid

Oct. 27, 2010

Under rating threshold (show) MostlyJewish, it appears to be working as intended here. That ability lowers both current hp and max hp of the base. So a base with 75/75, getting 4 damage this way will become 71/71. It still has 100% but the amounts are less. pickledkangaroo, yes, the LCD is updated at the start of its turn. White channeler should repair X, X = your energy. This will be fixed in the next update. I'll also make those card texts mentioned more clear.

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(2)

Dropframe

Oct. 27, 2010

Under rating threshold (show) Perhaps add some sort of structure synergies - i.e. 5 of these = some sort of bonus, or control this set of 5 = some sort of bonus - Artifact mana in Magic had something like this. Dunno, just a thought.

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(2)

bellyzard

Oct. 26, 2010

Under rating threshold (show) TM: 9/10 splendid stall cards - the whole set of cards is very good for defense and control RD: 10/10 great balance of offense and defense, cards just overpower other races (except for the the tech cards at defense). Mix with TM for a great 2 color deck multicolor: 8/10 Despite all appearances, this is a rush deck. Get the 8/16 and 16/32 out with prismatic spire, prismatic crystal, and ancient convertors, using data cube to speed your draws. Its weaknesses are a lack of offensive options and versatility - its a plain and simple haymaker deck.

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(1)

bellyzard

Oct. 26, 2010

Under rating threshold (show) meh im bored, so i will rank the various races with justification: HU: 5/10 Decent rushing capability, little beyond that CA: 3/10 other than the bomber nothing much really stands out. Mix with other races for rush deck XY: 8/10 great 1 energy cards, awesome energy generation, very well balanced cards, although im not a fan of the xyloxi effects. very good to splash for some of their actions, and spark CC: 7/10 the stereotypical rusher race. RV: 2/10 most cards are useless, expensive, and slow. I give it a 2 for obfuscation tower MT: 6/10 Some very interesting cards, i could be underating it here (i confess i dont understand how to use this well, although i think it has potential)

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(0)

deathvonduel

Oct. 26, 2010

Under rating threshold (show) Now that I unlocked all achievements(other than ageofgames one, which I don't feel like working for) and can beat insane AI easily~~~ I got nothing to do.... but I love this games.... so more content/stronger AI/PvP please if possible :-D

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(2)

MostlyJewish

Oct. 26, 2010

Under rating threshold (show) Possible Bug? I play Entropy Node and the opposing base HP stays the same. I've seen this twice when I play the HU.

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(-2)

Merkuto

Oct. 26, 2010

Under rating threshold (show) I'd also chime in for some kind of campaign or challenge system for the game, it would be a more interesting way to unlock new cards and races than simply grinding them. A bit of information on the races would be interesting, a comment here and there on their strengths and weaknesses, and perhaps a bit of lore. Flavor text on the cards would be nice. Basically I'm saying I like it a lot and just want more!

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(0)

Yozshand

Oct. 26, 2010

Under rating threshold (show) @Tranari: I agree that the beginning races are quite good, especially the humans and ca'anian. They're so good because they're so fast. Each of the races are good in their own way though, and they all have their own individual strategies. In my opinion, the humans and the ca'anian are the easiest races to play, with rift demons being right up there alongside, but they can still be overcome by the other races. My personal favs are the technomancers. Nothing quite says 'screw you' like a technowall sitting on the other side of a berserker or fusion demon.

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(3)

Boneless

Oct. 26, 2010

Under rating threshold (show)

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(-3)

Zlah

Oct. 26, 2010

Under rating threshold (show) Re: Tranari, the other races are very very playable. Try getting more cards through achievements, building your own deck, and mixing races. I suspect it's familiarity talking.

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(1)

Tranari

Oct. 26, 2010

Under rating threshold (show)

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(-3)

pickledkangaroo

Oct. 26, 2010

Under rating threshold (show) is lesser chaos demon supposed to HEAL each turn or have MAX HP fluctuate?

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(0)

pickledkangaroo

Oct. 26, 2010

Under rating threshold (show) insane isn't quite so hard. I usually can beat the so-called insane with the ca'anian deck.

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(1)

nulllvoid

Oct. 26, 2010

Under rating threshold (show) xxpurebloodxx, check the 'scores' screen : it tells you what you need to do to unlock the other races. I'll look into those bug reports as well.

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(3)

Artix_vonKreiger

Oct. 26, 2010

Under rating threshold (show) glitch: when you are building you deck, then rapidly click accept deck more than once, a game starts, and your hand is weird, like it is all the same card, or there are no cards.

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(0)

xxpurebloodxx

Oct. 26, 2010

Under rating threshold (show)

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(-3)

SalParadise

Oct. 26, 2010

Under rating threshold (show) And there is definitely a bug where it crashes. I have no idea what causes it, but the times I see it most is when the opponent plays a card while you're doing something, and when one of your structures kills a spark on your own side.

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(1)

1up_

Oct. 26, 2010

Under rating threshold (show) *relaxing*... Where the hell is it?? hurry up already!! K, i'm calm..

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(0)

SalParadise

Oct. 25, 2010

Under rating threshold (show) When you build a deck, even though it shows you have a certain base energy type selected, unless you select something again, you start with random I think. Any way you can fix that to make it a bit more clear?

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(0)

SalParadise

Oct. 25, 2010

Under rating threshold (show) No, wait, I'm wrong.

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(0)

SalParadise

Oct. 25, 2010

Under rating threshold (show) 99% sure: Dark Rift card is incorrect. It gives a random 1 dark -or- 1 elemental. The card text says 1 elemental.

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(0)

Igpron

Oct. 25, 2010

Under rating threshold (show) Trying to effectively play the Rivi'i make two bugs apparent: 1st) who gets to do damage during a Rally or, instead, how am I supposed to know that a ship has a turn and I can't buff a Battlecruiser and then use rally (aka: documentation bug) 2nd) There was some odd race condition I saw about playing a DN next to a BC meant the BC thought its turn had gone and couldn't buff until I selected a fuel ship and hit ESC. I've texted my card playing friends about this game. We love it. Thanks. Keep it this simple!

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(1)

BuddyBlueBomber

Oct. 25, 2010

Under rating threshold (show) A very well made card game. I especially like the variety that you have put forth, as well as the effort taken to pull off a game such as this. Every race has its strengths and weaknesses, so that playing and mix-matching each one is always exciting. I do like the idea of seeing a discard pile of sorts, as well as seeing your opponent's energy intake every turn to match your own. Other than these minor tweaks, I don't see anything that needs to be changed. Of coarse, adding a sort of storyline, bios for each race, as well as possibly new cards (I know it's hard to keep a game balanced when adding more to it) would please the fans out there, like myself. :) Overall, great job, 5/5 and favorited, and I look forward to any future updates or releases.

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(4)

Darkmudkip

Oct. 25, 2010

Under rating threshold (show) The gravity deck is soo cheap 40/26 cruiser -_-

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(-2)

z7master

Oct. 25, 2010

Under rating threshold (show) It would be interesting if some cards (maybe a specific race) could be played as ships or structures, player's choice.

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(2)

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