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To craft a Stabilizer Array, you need: 9 slivers, 6 fragments and 3 shards of each crystal (eq. 54 slivers each); 4 lumps and 89 nuggets of iron (eq. 101 nuggets); 10 nuggets of silver; 4 nuggets of gold; 7 globules, 6 blobs and 1 glob of lava (eq. 23 globules). To minimize overhead, start with crafting 20 screws, then out of them 8 bolts. 9 wireless wires, 6 jumper cables and 3 semiconductors (so in the end you have 3 each). 5 series of tubes, then 2 half pipes. A rough silver bar and a dull gold bar. The rest is straightforward.
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A really well-done game. My one complaint is that having to craft everything from subcomponents gets to be tedious pretty quickly. Looking forward to the sequel!
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Very interesting game. Although, late-game gets a bit unrewarding and monotonous. Specifically, the sheer number of clicks required to craft 4th and 5th level upgrades and the general lack of meaningful/challenging obstacles.
Otherwise, very great game. Addicting for sure.
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@ AlphaAccess You need to dig the closest and second closest tiles around lava pockets, that makes them empty much more quickly. You get lava globules after that savely by digging the *empty* lava pocket (non-empty pockets are not digable). Actually it's explained in the game ;) . I can throw you dead with the lava globules I'm picking up more or less without wanting it.
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Nice game, however I'm much more limited by recipes than by resources, that's a bit unbalanced in my opinion, since I'm somehow only digging to get recipes Oo .
@ AlphaAccess
You need to dig the closest and second closest tiles around lava pockets, that makes them empty much more quickly. You get lava globules after that savely by digging the *empty* lava pocket (non-empty pockets are not digable). Actually it's explained in the game ;) . I can throw you dead with the lava globules I'm picking up more or less without wanting it.
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I think sizeable silver chunk has the wrong depth description. It is showing as 25-100 and I think it's most likely supposed to be 125-200. Miner detail...
Solid game, I've enjoyed playing it.
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I havent found any 'lost item' artifacts yet: all of the capsules so far have been too close to the surface. Is there more then one capsue on a plannet, or am i just having bad luck?
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OMG, who has enough time to play this game? The planets are HUGE (even the 50-depth one), the animation is way too slow, and how many planets are there? I like the twist on the old idea, the execution is very professional (youtube videos & stuff), but come on, if a game lasts this long, it has to be story-driven, otherwise it will soon become boring.
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@brainiac Yes, there is, use the inventory items to "repair" or "refuel" this consumes the item you clicked reguardless of your status of fuel or hull, so you can "discard" this way.
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The hard achievement definitely needs an *ENDURANCE BADGE* label. It took me half a day to get, and I honestly can't imagine it taking any less time.
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Is there a way to discard things from your inventory? I don't want to have to go all the way to the surface to dump some lava and obsidian that I had to drill through to get to the silver and gold I need...
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@maxcat: PROTIP: Not being able to refuel under ground, and hence always risking death from greed, was *the whole point* of Motherload.
How did you not get that? Refueling underground destroys the whole game dynamic!
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One game I got only purple gas wherever I go, and this game I get only the green one. Silver and Gold also seem to be mutualy exclusive, what gives? (Mutualy exclusive in game, not just on one planet)
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The drilling controls are so incredibly tedious and bad… Drilling upwards only works a quarter of the time, And it randomly stops drilling between blocks.
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@lulu72188 go to the galaxy map and if there is a red planet go to that planet and you should complete the game by doing that
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love the game style and for me to be addicted to this game makes it a good game cause i dont get addicted to games often :)
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Make sure you got the requerments for loading game like all the plug-ins or it wont load so dont blame it on the developers
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Could you add a "back" button to the crafting page? So when you click Item A on the research page, then item B because it's a component, it would be nice to be able to go back to item A with the press of a single button instead of having to look it up through other means.
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If you go to the very bottom of the map, you will not die, but rather stop all downwards motion. It's the same with the sides, the "invisible wall" is in effect. It is rather rare to see games that motivate the player to keep on digging. Also, the usage of resources for upgrades rather that exchanging them for money is pure genius cough*motherload*cough.