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Finally, a game about drilling without a time limit and much rage quits. ahhhh... ^_^ Love the resource management but its a bit easy, I would enjoy a bit more challenging one.
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Came for badge of the day, found out I played this before but left it at 19/20 objectives.. Why mini me? Why?.. Oh well get to play it again for hard badge XD
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If the game hangs loading the video, refresh the page and choose CONTINUE - it'll take you to the planet selection screen.
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I appreciate badge of the day for bringing me to such a brilliant game. I had a lot of fun playing this game, and will definitely come back in the future to play this.
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Hmm. Tried playing the game, Play button disappeared and didn't work...then refreshed the page, and it started working.
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got to go deeper. and stop hoarding all that useless shiney stuff. nyuk nyuk nyuk just joking, ofc we will hoard EVERYTHING!
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Got used to jumping and now I'm in love with the game. But the last 12 or 14 "chests" gave materials instead of artifacts.
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glacial planets= op as F***.
you literally need only like lvl 2 coolant to go 50 meters deeper than the 100 meters you COULD go on a temperate oln planet.
but honestly i do prefer temperate olns that are 200+ size, since they usually have tons of everything. that makes me wonder. why dont all the olns have equal amounts of everything? i mean youd think hot planets would have more gems, lava, and gas, since there is no chance for liquid (other than lava) to survive, and all solid metal would be lava, and the glacial planets would have more aberrant matter, strange gloop, and metal, since the temperature would preserve the gloop and aberrant matter, and the metal would have no chance of melting to lava. So this game man... i just blather on and on, i cant ever remember what my point was, or why im making this comment... wait, where am i, and why do i keep forgetting things...
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Thank You. I really enjoyed playing Glean and I look forward to hearing more about John Carbon's adventures though planets and space.
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Love it. The crafting system could take a bit of tweaking, but I just love everything else about the game. What really surprised me is that there is a story to it that really adds a depth to it that is absent from many games of this type.
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At least, you can buy teleporter when you need them in this game unlike the second one...not when you get a random module near the end of the game!
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The process of crafting many sub-systems manually before a larger one is essential to the game. Yes, it may be annoying, but without it, the name "Glean" would lose quite a bit of meaning.
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Tip from a noob who has great understanding of logic: In the situation that you find an air vent, dig up from it, going around any large rocks you come across. It will function as an escape route, at least to a certain level. Now to go drilling some more... and escape this wrecthed rank i have put on myself..
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Quite dissappointing is that after upgradeing to max and gathering max gadgets I've met only video. No ultimate mission at the end? :(
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Perhaps the crafting system is somewhat inefficient, but I much prefer the minerals and crystals, etc., of this game as opposed to Glean 2. It is slightly less in amount, you don't need viscera (YAY!), and there's different qualities of the minerals. I don't see the quality aspect in many other good mining games like this.
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The game is too complicated almost. What I mean is I played this a few months ago, but now I'm simply lost. I'm also not even sure what the goal of the game is, either....if there is even a goal.